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gearbox2d

v0.1.0

Published

A 2D physics engine with TypeScript interface and WebAssembly core

Downloads

87

Readme

Gearbox2D - High-Speed 2D Physics Engine

⚠️ WORK IN PROGRESS (Alpha) - Gearbox2D is currently in active development. APIs are subject to change.

Gearbox2D is a blazing-fast, web-first 2D physics engine engineered from the ground up for the modern browser. Built in C++ and compiled to WebAssembly (WASM), it provides a high-performance core with a developer-friendly TypeScript wrapper.

Why Gearbox2D?

  1. Web-First Performance: Zero-copy memory sharing between WASM and JavaScript via shared buffers.
  2. Authoritative Synchronization: Designed for real-time multiplayer with stable state injection.
  3. Integrated AI: Built-in support for NavMeshes, RVO/ORCA, and pathfinding at native speeds.

Getting Started

1. Installation

npm install gearbox2d

For more ways to install (including CDN usage), see the Installation Guide.

2. Quick Start

import gearbox from 'gearbox2d';

async function init() {
    await gearbox.init();
    const world = gearbox.makeWorld();
    world.setGravity(0, 9.8);
    
    // ... setup world ...
    
    function loop() {
        world.step(1/60);
        requestAnimationFrame(loop);
    }
    loop();
}

Check out Your First Simulation for a full, copy-pasteable example.

Documentation

Project Status & Roadmap

Gearbox2D is currently in Alpha. The core physics solver and joint system are stable, but APIs are evolving. Check the plan.md file for a detailed list of implemented features and future goals.

Contributing

We welcome contributions! If you want to build the engine from source or modify the C++ core, please follow the Development & Contributing Guide.

License

ISC