npm package discovery and stats viewer.

Discover Tips

  • General search

    [free text search, go nuts!]

  • Package details

    pkg:[package-name]

  • User packages

    @[username]

Sponsor

Optimize Toolset

I’ve always been into building performant and accessible sites, but lately I’ve been taking it extremely seriously. So much so that I’ve been building a tool to help me optimize and monitor the sites that I build to make sure that I’m making an attempt to offer the best experience to those who visit them. If you’re into performant, accessible and SEO friendly sites, you might like it too! You can check it out at Optimize Toolset.

About

Hi, 👋, I’m Ryan Hefner  and I built this site for me, and you! The goal of this site was to provide an easy way for me to check the stats on my npm packages, both for prioritizing issues and updates, and to give me a little kick in the pants to keep up on stuff.

As I was building it, I realized that I was actually using the tool to build the tool, and figured I might as well put this out there and hopefully others will find it to be a fast and useful way to search and browse npm packages as I have.

If you’re interested in other things I’m working on, follow me on Twitter or check out the open source projects I’ve been publishing on GitHub.

I am also working on a Twitter bot for this site to tweet the most popular, newest, random packages from npm. Please follow that account now and it will start sending out packages soon–ish.

Open Software & Tools

This site wouldn’t be possible without the immense generosity and tireless efforts from the people who make contributions to the world and share their work via open source initiatives. Thank you 🙏

© 2024 – Pkg Stats / Ryan Hefner

generator-html5webgl

v1.0.25

Published

A simple generator for a boilerplate webgl project

Downloads

6

Readme

generator-html5webgl

A simple yeoman generator for webgl. I made this because I love shadertoy. But I wanted to learn more about how you get everything bootstraped so that you can host this yourself. This essentially gives you most of what you get with shadertoy - except for textures and cubemaps, and extra buffers - but that will come soon!

Shaders

Once you create your project, you get two files, one called fragment.shader, and one called vertex.shader. These are loaded through the javascript included in the page. This means no more inline code as strings. You can now use a nice editor with syntax highlighting and code completion to code your webgl.

Vertex Shader

The standard vertex shader is like shadertoy, it assumes you want to use the pixel shader to all your stuff, either in 3d or 2d. So this is just a basic face, facing directly towards the viewport. But you can change this into whatever you want, but then you need to change the javascript aswell.

Fragment Shader

Ray Marcher

If you opted for the Ray Marcher option during the wizard, you will get some standard SDFs (Signed Distance Functions) as well as a basic camera model, the ray marching loop, the normal calculation and a basic color shading based on a light straight above your geometry. You also have some basic boolean functions to transform your SDFs. Now you can move on and extend it with the functionality you want.

2d effect

If you said no to the Ray Marcher, you get a pretty basic effect, just fading colors based on the pixel position.

Now you know what this thing is for! GO NUTS! And create something beautiful!