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getruun

v0.1.0

Published

Spring physics-based SVG morphing library

Readme

ruun

Spring physics-based SVG morphing. Animate any SVG shape into any other with a single function call.

Installation

npm install ruun

Quick start

import { initMorphSvg, morphSvg } from 'ruun'

const container = document.querySelector('svg')

// Seed the container with the starting paths
initMorphSvg(container, fromSvg)

// Morph to a new shape on click
button.addEventListener('click', () => {
  morphSvg(container, toSvg)
})

API

initMorphSvg(container, fromSvg)

Seeds an SVG container element with path elements from the starting SVG. Call this at mount time so the first morphSvg call has no startup cost.

initMorphSvg(container: SVGSVGElement, fromSvg: string): void

morphSvg(container, toSvg, config?, onSettle?)

Morphs all paths in a container toward a destination SVG using spring physics. Calling it mid-animation retargets smoothly — velocity is inherited so motion stays continuous.

morphSvg(
  container: SVGSVGElement,
  toSvg: string,
  config?: SpringConfig | 'gentle' | 'smooth' | 'stiff' | 'bouncy' | 'wobbly',
  onSettle?: () => void
): void

SpringConfig

interface SpringConfig {
  stiffness: number  // force toward target — higher = faster (default: 200)
  damping: number    // resistance — higher = less bounce (default: 26)
  mass: number       // inertia — higher = slower start and stop (default: 1)
}

Presets: 'gentle', 'smooth' (default), 'stiff', 'bouncy', 'wobbly'

React

For the React component wrapper, see ruun-react.

License

MIT