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ghost-cursor

v1.2.0

Published

Move your mouse like a human in puppeteer or generate realistic movements on any 2D plane

Downloads

352,362

Readme

Ghost Cursor

Generate realistic, human-like mouse movement data between coordinates or navigate between elements with puppeteer like the definitely-not-robot you are.

Oh yeah? Could a robot do this?

Installation

yarn add ghost-cursor

or with npm

npm install ghost-cursor

Usage

Generating movement data between 2 coordinates.

import { path } from "ghost-cursor"

const from = { x: 100, y: 100 }
const to = { x: 600, y: 700 }

const route = path(from, to)

/**
 * [
 *   { x: 100, y: 100 },
 *   { x: 108.75573501957051, y: 102.83608396351725 },
 *   { x: 117.54686481838543, y: 106.20019239793275 },
 *   { x: 126.3749821408895, y: 110.08364505509256 },
 *   { x: 135.24167973152743, y: 114.47776168684264 }
 *   ... and so on
 * ]
 */

Usage with puppeteer:

import { createCursor } from "ghost-cursor"
import puppeteer from "puppeteer"

const run = async (url) => {
  const selector = "#sign-up button"
  const browser = await puppeteer.launch({ headless: false });
  const page = await browser.newPage()
  const cursor = createCursor(page)
  await page.goto(url)
  await page.waitForSelector(selector)
  await cursor.click(selector)
  // shorthand for
  // await cursor.move(selector)
  // await cursor.click()
}

Puppeteer-specific behavior

  • cursor.move() will automatically overshoot or slightly miss and re-adjust for elements that are too far away from the cursor's starting point.
  • When moving over objects, a random coordinate that's within the element will be selected instead of hovering over the exact center of the element.
  • The speed of the mouse will take the distance and the size of the element you're clicking on into account.

ghost-cursor in action

Ghost cursor in action on a form

Methods

toggleRandomMove(random: boolean): void

Toggles random mouse movements on or off.

click(selector?: string | ElementHandle, options?: ClickOptions): Promise<void>

Simulates a mouse click at the specified selector or element.

  • selector (optional): CSS selector or ElementHandle to identify the target element.
  • options (optional): Additional options for clicking.
    • hesitate (number): Delay before initiating the click action in milliseconds.
    • waitForClick (number): Delay after pressing the mouse button in milliseconds.
    • moveDelay (number): Delay after moving the mouse in milliseconds.

move(selector: string | ElementHandle, options?: MoveOptions): Promise<void>

Moves the mouse to the specified selector or element.

  • selector: CSS selector or ElementHandle to identify the target element.
  • options (optional): Additional options for moving.
    • paddingPercentage (number): Percentage of padding to be added around the element. Default is 0.
    • waitForSelector (number): Time to wait for the selector to appear in milliseconds.
    • moveDelay (number): Delay after moving the mouse in milliseconds.
    • maxTries (number): Maximum number of attempts to mouse-over the element. Default is 10.
    • moveSpeed (number): Speed of mouse movement.

moveTo(destination: Vector): Promise<void>

Moves the mouse to the specified destination point.

  • destination: An object with x and y coordinates representing the target position. For example, { x: 500, y: 300 }.

Other Utility Methods

installMouseHelper(page: Page): void

Installs a mouse helper on the page. Makes pointer visible. Use for debugging only.

getRandomPagePoint(page: Page): Promise<Vector>

Gets a random point on the browser window.

path(point: Vector, target: Vector, optionsOrSpread?: number | PathOptions): Vector[]

Generates a set of points for mouse movement between two coordinates.

  • point: Starting point of the movement.
  • target: Ending point of the movement.
  • optionsOrSpread (optional): Additional options for generating the path.
    • spreadOverride (number): Override the spread of the generated path.
    • moveSpeed (number): Speed of mouse movement.

How does it work

Bezier curves do almost all the work here. They let us create an infinite amount of curves between any 2 points we want and they look quite human-like. (At least moreso than alternatives like perlin or simplex noise)

The magic comes from being able to set multiple points for the curve to go through. This is done by picking 2 coordinates randomly in a limited area above and under the curve.

However, we don't want wonky looking cubic curves when using this method because nobody really moves their mouse that way, so only one side of the line is picked when generating random points.

To turn on logging, please set your DEBUG env variable like so:

  • OSX: DEBUG="ghost-cursor:*"
  • Linux: DEBUG="ghost-cursor:*"
  • Windows CMD: set DEBUG=ghost-cursor:*
  • Windows PowerShell: $env:DEBUG = "ghost-cursor:*"