gif-stop
v0.0.1
Published
Simply play and pause gifs
Readme
gif-stop
Simply play and pause gifs
Installation
npm install gif-stop
gifStop([node|nodeList], [object])
Returns a GifStop object
imgs = document.getElementsByTagName('IMG');
// Play the gifs and stop after five seconds
gifs = gifStop(imgs, {
playOn: 'click',
onReady: function(gif){
gif.play()
setTimout(function(){
gif.stop()
}, 5000)
}
});imgs = document.getElementsByTagName('IMG');
gifs = gifStop(imgs)
// Plays all gifs
gifs.play()
// Stops all gifs
gifs.stop()
// Removes event handlers
gifs.destroy()gifStop.setConfig([object])
Option | Default | type | Description
--- | --- | --- | ---
playOn | hover | string | Whether you want the gif played on hover or click. Can be set to hover or click.
className | gif-playing | string | The class you want added to the image when it is playing.
onPlay | null | function | The function is called when the gif is played. It is passed a Gif object.
onStop | null | function | The function is called when the gif is stopped. It is passed a Gif object.
onReady | null | function | The function is called when the gif is loaded and ready to be stopped. It is passed a Gif object.
gifStop.gif([node], [object])
This takes similar options as gifStop and setConfig. The main difference is that you can only pass one gif.
Option | Default | type | Description
--- | --- | --- | ---
className | gif-playing | string | The class you want added to the image when it is playing.
onPlay | null | function | The function is called when the gif is played. It is passed a Gif object.
onStop | null | function | The function is called when the gif is stopped. It is passed a Gif object.
onReady | null | function | The function is called when the gif is loaded and ready to be stopped. It is passed a Gif object.
Contributing
- The tests must pass
- Run
gulpbefore publishing to npm so the CoffeeScript will be compiled
