npm package discovery and stats viewer.

Discover Tips

  • General search

    [free text search, go nuts!]

  • Package details

    pkg:[package-name]

  • User packages

    @[username]

Sponsor

Optimize Toolset

I’ve always been into building performant and accessible sites, but lately I’ve been taking it extremely seriously. So much so that I’ve been building a tool to help me optimize and monitor the sites that I build to make sure that I’m making an attempt to offer the best experience to those who visit them. If you’re into performant, accessible and SEO friendly sites, you might like it too! You can check it out at Optimize Toolset.

About

Hi, 👋, I’m Ryan Hefner  and I built this site for me, and you! The goal of this site was to provide an easy way for me to check the stats on my npm packages, both for prioritizing issues and updates, and to give me a little kick in the pants to keep up on stuff.

As I was building it, I realized that I was actually using the tool to build the tool, and figured I might as well put this out there and hopefully others will find it to be a fast and useful way to search and browse npm packages as I have.

If you’re interested in other things I’m working on, follow me on Twitter or check out the open source projects I’ve been publishing on GitHub.

I am also working on a Twitter bot for this site to tweet the most popular, newest, random packages from npm. Please follow that account now and it will start sending out packages soon–ish.

Open Software & Tools

This site wouldn’t be possible without the immense generosity and tireless efforts from the people who make contributions to the world and share their work via open source initiatives. Thank you 🙏

© 2025 – Pkg Stats / Ryan Hefner

gl-chromakey

v2.0.0

Published

Chroma key a video/image/canvas element in real time using the GPU

Readme

gl-chromakey

Chroma key a video/image/canvas element in real time using the GPU via WebGL 2.

  • Supports multiple key colors with adjustable tolerance, edge smoothness and spill correction
  • Supports automatic background color detection (best with solid backgrounds)
  • Designed for requestAnimationFrame (when used with video)
  • No dependencies

Installation

$ npm i gl-chromakey

API

new GLChroma(source: HTMLVideoElement | HTMLImageElement | HTMLCanvasElement, target: HTMLCanvasElement | WebGL2RenderingContext)

  • source: Source video, image or canvas element to key
  • target: Target canvas element on which to paint keyed image(s)
import GLChroma from 'gl-chromakey'

const video = document.getElementById('source-video')
const canvas = document.getElementById('target-canvas')

// initialize with source video and target canvas
const chroma = new GLChroma(video, canvas)

.key(...keys: Key[]): GLChromaKey

Sets one or more key colors in RGB, replacing any prior settings. Calling without parameters clears all key colors.

  • key: any of the following:
    • the string 'auto'
    • RGB color in the form [r, g, b]
    • array of objects with properties:
      • color (required): the string 'auto' or an RGB color in the form [r, g, b]
      • tolerance: Color tolerance; float ranged 0-1. Higher values result in a larger range of colors being keyed (default=0.1)
      • smoothness: Edge smoothness; float ranged 0-1. Higher values result in more transparency near the key color (default=0.1)
      • spill: Spill suppression; float ranged 0-1. Higher values result in more desaturation near the key color (default=0.1)

The auto key color mode downsamples the source image, grabs each corner pixel, and keys on the two pixels with the most similar color. It works best on videos or images with simplistic backgrounds, and can cause flickering if the algorithm gets it wrong. Use with caution.

Examples:

// auto-detect background color
chroma.key('auto')

// which is equivalent to:
chroma.key({ 
  color: 'auto', 
  tolerance: 0.1,
  smoothness: 0.1,
  spill: 0.1
})
// specify a very, very greenscreen
chroma.key([0, 255, 0])

// which is equivalent to:
chroma.key({ 
  color: [0, 255, 0], 
  tolerance: 0.1,
  smoothness: 0.1,
  spill: 0.1
})

.render(options?: RenderOptions): GLChromaKey

Updates frame from source element and paints to target canvas. The following excerpt shows its use with a video element and a requestAnimationFrame loop:

let frameId

// methods for render loop
startChroma = () => {
  frameId = requestAnimationFrame(startChroma)
  chroma.render()
}
stopChroma = () => cancelAnimationFrame(frameId)

// follow <video> element events
video.addEventListener('play', startChroma)
video.addEventListener('pause', stopChroma)
video.addEventListener('ended', stopChroma)

.source(el: HTMLVideoElement | HTMLImageElement | HTMLCanvasElement): GLChromaKey

Sets a new source video, image or canvas element to key.

  • el: the new video/image/canvas element

.target(canvas: HTMLCanvasElement | WebGL2RenderingContext): GLChromaKey

Sets a new target canvas on which to paint keyed image(s). The context webgl2 will be used.

Utility methods

.getContentBounds(): [x1: number, y1: number, x2: number, y2: number]

Meant to be called after render(), returns the coordinates of a bounding box around non-transparent pixels in the form [x1, y1, x2, y2]

.supportsWebGL2(): boolean

Whether the browser supports WebGL 2.

Demo & Development

  1. Clone the repo
  2. Place your video file in the public folder
  3. Update the videoUrl in src/demo.js, and optionally the video or canvas attributes in index.html
  4. npm i
  5. npm run dev

Acknowledgements