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gl-movable-camera

v1.0.1

Published

A camera that can be easily be moved and turned.

Downloads

4

Readme

gl-movable-camera

A camera that can easily be moved and turned.

The camera is defined by the three vectors

  • up, which is always the vector (0,1,0)
  • viewDir, the viewing direction, which can be controlled through the API.
  • right, which is the cross product of up and viewdir

NPM

Demo

A demo is provided: http://erkaman.github.io/gl-movable-camera/

The camera in the demo is controlled as follows:

  • Keys W and S are used to walk forward and backward.
  • Keys A and D are used to stride left and right.
  • Keys O and L are used to fly up and down.
  • Hold down the key M to speed up the camera.
  • Hold down the left mouse button and move the mouse to turn the camera.

Install

npm install gl-movable-camera

API

var createMovableCamera = require('gl-movable-camera')

Constructor

var camera = createMovableCamera([opts])

Creates a movable camera. The optional arguments are

  • opts.position Initial position of the camera
  • opts.viewDir Initial viewing direciton of the camera.

Methods

camera.view(view)

Yields the view matrix of the camera.

camera.turn (head, pitch)

Rotates the viewing direction head radians around up, and rotates the viewing direction pitch radians around right.

camera.walk(walkForward)

If walkForward is true, walk velocity units in the direction of viewDir. Else, walk backward.

camera.stride(strideRight)

If strideRight is true, stride velocity units in the direction of right. Else, stride in the opposite direciton.

camera.fly(flyUp)

If flyUp is true, fly velocity units in the direction of up. Else, fly down in the opposite direciton.

camera.velocity

By setting this variable, you can control the movement speed of the camera.

camera.turning

By setting this variable, you can control the turning velocity of the camera.