npm package discovery and stats viewer.

Discover Tips

  • General search

    [free text search, go nuts!]

  • Package details

    pkg:[package-name]

  • User packages

    @[username]

Sponsor

Optimize Toolset

I’ve always been into building performant and accessible sites, but lately I’ve been taking it extremely seriously. So much so that I’ve been building a tool to help me optimize and monitor the sites that I build to make sure that I’m making an attempt to offer the best experience to those who visit them. If you’re into performant, accessible and SEO friendly sites, you might like it too! You can check it out at Optimize Toolset.

About

Hi, 👋, I’m Ryan Hefner  and I built this site for me, and you! The goal of this site was to provide an easy way for me to check the stats on my npm packages, both for prioritizing issues and updates, and to give me a little kick in the pants to keep up on stuff.

As I was building it, I realized that I was actually using the tool to build the tool, and figured I might as well put this out there and hopefully others will find it to be a fast and useful way to search and browse npm packages as I have.

If you’re interested in other things I’m working on, follow me on Twitter or check out the open source projects I’ve been publishing on GitHub.

I am also working on a Twitter bot for this site to tweet the most popular, newest, random packages from npm. Please follow that account now and it will start sending out packages soon–ish.

Open Software & Tools

This site wouldn’t be possible without the immense generosity and tireless efforts from the people who make contributions to the world and share their work via open source initiatives. Thank you 🙏

© 2026 – Pkg Stats / Ryan Hefner

gl-perf

v0.0.9

Published

**WebGL Performance Monitor**

Readme

GLPerf

WebGL Performance Monitor

🚀 The class provides informations below:

  • FPS: Frames per second. 60 fps is perfect. ⬆ High is better.
  • Memory: Used JS heap size. ⬇ Low is better. (Only available in desktop browser)
  • Drawcall: Count of draw passes in one frame. ⬇ Low is better.
  • Triangles: Count of triangles rendered in one frame. ⬇ Low is better.
  • Textures: Count of textures created by WebGL context. ⬇ Low is better.
  • Shaders: Count of shaders attached to WebGL program. ⬇ Low is better.

ScreenShots

Pixi.js example and Three.js example

ScreenShots

Usage

Steps

  • Install the package

    npm i --save gl-perf
  • Create a instance of GLPerf Monitor and update in animation loop

    import {Monitor} from 'gl-perf'
    
    // the parameter `canvas` is HTMLCanvasElement
    var glPerf = new Monitor(canvas)
    
    // update the monitor in an animation loop
    glPerf.update()

Play With Other Libraries

It works in all WebGL Libraries or Frameworks.

  • Pixi.js Example

    var app = new PIXI.Application(width, height, { backgroundColor : 0x1099bb })
    
    var glPerf = new Monitor(app.view)
    
    // update
    app.ticker.add(() => {
      glPerf.update()
    })
    
  • Three.js Example

    var renderer = new THREE.WebGLRenderer( { antialias: true } )
    
    var glPerf = new Monitor(renderer.domElement)
    
    // update
    function animate() {
      requestAnimationFrame( animate )
      glPerf.update()
    }
    
    animate()