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gl-react-blur

v6.0.0

Published

Universal gl-react multi-pass gaussian Blur effect with configurable intensity, also supporting variable blur with a map

Readme

gl-react-blur

Universal gl-react multi-pass gaussian Blur effect with configurable intensity, also supporting variable blur with a map.

import { Surface } from "gl-react-dom"; // or gl-react-expo / gl-react-native / gl-react-headless
import { Blur } from "gl-react-blur";

<Surface width={400} height={300}>
  <Blur factor={4} passes={4}>
    {"https://i.imgur.com/iPKTONG.jpg"}
  </Blur>
</Surface>;

Components

  • <Blur factor passes? directionForPass?> — multi-pass gaussian blur. factor is the blur intensity in pixels; passes (default 2) trades performance for quality; directionForPass(pass, factor, total) can customize the direction vector of each pass (defaults to cycling horizontal, vertical and the two diagonals with increasing radius).
  • <BlurV map ...> — same as Blur but the blur intensity varies per-pixel, scaled by the red/green channels of the map texture (e.g. for tilt-shift or depth-of-field effects).
  • <Blur1D direction> / <BlurV1D direction map> — a single blur pass in one direction, the building blocks of the above.

The content to blur is given as children and can be any gl-react texture input (image URL, video, canvas, another Node, ...). All components accept optional width/height and otherwise inherit the size from their parent (via connectSize).