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gl-react-joeonmars-fork

v1.2.5

Published

WebGL bindings for react to implement complex effects over images and content, in the descriptive VDOM paradigm

Downloads

6

Readme

Gitbook documentation / Github / live demos / gl-react-native / #gl-react on reactiflux

gl-react

WebGL bindings for React to implement complex effects over images and content, in the descriptive VDOM paradigm.

More technically, gl-react allows you to write a fragment shader that covers a component. The shader can render: generated graphics/demos, effects on top of images, effects over content (video, canvas)... anything you can imagine!

There's also gl-react-native, a React Native version implementing the same API.

Examples

Open Examples page / Read the code.

HelloGL Gist

const React = require("react");
const GL = require("gl-react");

const shaders = GL.Shaders.create({
  helloGL: {
    frag: `
precision highp float;
varying vec2 uv;
uniform float blue;
void main () {
  gl_FragColor = vec4(uv.x, uv.y, blue, 1.0);
}`
  }
});

module.exports = GL.createComponent(
  ({ blue, ...rest }) =>
  <GL.View
    {...rest}
    shader={shaders.helloGL}
    uniforms={{ blue }}
  />,
  { displayName: "HelloGL" });
<HelloGL width={511} height={341} blue={0.5} />

renders

Focus

  • Virtual DOM and immutable paradigm: OpenGL is a low level imperative and mutable API. This library takes the best of it and exposes it in an immutable, descriptive way.
  • Performance
  • Developer experience: the application doesn't crash on bugs - Live Reload support make experimenting with effects easy (also gl-react-native's version uses React Native error message to display GLSL errors).
  • Uniform bindings: bindings from JavaScript objects to OpenGL GLSL language types (bool, int, float, vec2, vec3, vec4, mat2, mat3, mat4, sampler2D...)
  • Support for images as a texture uniform.
  • Support for <canvas>, <video> as a texture uniform.

Installation

npm i --save gl-react

Influence / Credits

Read Full Documentation