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gl-shader-output

v2.0.1

Published

test a shader's gl_FragColor output on a 1x1 canvas

Downloads

59

Readme

gl-shader-output

stable

img

A helper module for unit testing shaders and comparing the result of gl_FragColor from a 1x1 WebGL canvas. See glsl-hsl2rgb for a practical example.

Example:

var createShaderOutput = require('gl-shader-output');

// Fragment shader source, or a gl-shader instance
var fragShader = [
    'precision mediump float;',
    'uniform float green;',
    'void main() {',
        'gl_FragColor = vec4(0.0, green, 0.0, 1.0);',
    '}'
].join('\n');

// get a draw function for our test
var draw = createShaderOutput(fragShader);

// returns the frag color as [R, G, B, A]
var color = draw();

// we could also set uniforms before rendering
var color2 = draw({ green: 0.5 });

// due to precision loss, you may want to use a fuzzy equality check
var epsilon = 0.01;
var almostEqual = require('array-almost-equal');
almostEqual(color2, [0.0, 0.5, 0.0, 1.0], epsilon);

You can use this with tools like smokestack for test-driven GLSL development.

Usage

NPM

draw = createShaderOutput(shader, [opt])

Takes a shader with optional opt settings and returns a draw function.

Where shader can be one of the following:

  • A GLSL String, which is used as the fragment shader
  • An instance of gl-shader
  • A function with the signature fn(gl), which returns a new gl-shader instance

Options:

  • gl the WebGL context – defaults to shader.gl if an instance is passed, otherwise constructs a new context
  • width the width of gl context, by default 1
  • height the height of gl context, by default 1
  • float whether to use floating point values, default true (requires an extension)

Also supports webgl-context options such as alpha and premultipliedAlpha.

The returned function has the following signature:

color = draw([uniforms])

Where uniforms is an optional map of uniform names to values (such as [x, y] array for vec2), applied before rendering.

The return value is the gl_FragColor RGBA of the canvas, in floats, such as [0.5, 1.0, 0.25, 1.0].

License

MIT, see LICENSE.md for details.