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glsl-hemisphere-light

v0.0.0

Published

A reusable GLSL hemisphere light function

Downloads

11

Readme

glsl-hemisphere-light experimental

A reusable GLSL hemisphere light function.

view demo

glsl-hemisphere-light

Usage

glsl-hemisphere-light

Exports vec3 hemisphere_light(), which takes the following arguments:

  • vec3 normal: This point's normal vector.
  • vec3 sky: The "sky" color, cast from above the object.
  • vec3 ground: The "ground" color, cast from below the object.
  • vec3 lightDirection: The direction of the light to cast – normalized.
  • mat4 modelMatrix: The model matrix.
  • mat4 viewMatrix: The view matrix.
  • vec3 viewPosition: The position of the camera in world space.

If you wish to include specular lighting too, simply add these two extra parameters when calling the function:

  • float shininess: Set to lower values for matte, higher for gloss.
  • float specularity: The amount by which to scale the specular light cast on the object.

Also worth checking out:

License

MIT. See LICENSE.md for details.