glsl-simulator
v0.1.0
Published
glsl-simulator by Brian Burg,Xiao Sophia Wang
Readme
Target
glsl-simulator is a JavaScript compiler and runtime for GLSL shaders. It is designed to provide (browser) developer tools with the runtime information necessary to implement features such as stepping through shader control flow, introspecting live state and logging. As such, it is currently designed to run in a full browser environment. However, the development environment makes use of NodeJS.
Dependencies
glsl-simulator requires NodeJS, npm, and the npm packages pegjs and uglify-js. To satisfy the latter dependencies, run
$ npm install pegjs uglify-jsTo combine the script resources:
$ makeRunning
Currently, the project is exercised through several demo pages. See the demo/ directory.
To use glsl-simulator from another (browser) code base, run make and use the resulting library in the browser/ build directory.
Hacking
glsl-simulator uses a PEG.js grammar to parse the OpenGL ES 2.0 Shader Language (GLSL).
Usually the generated grammar is also checked into the repository. To change the grammar
and regenerate the JavaScript parser, you need to run make.
