npm package discovery and stats viewer.

Discover Tips

  • General search

    [free text search, go nuts!]

  • Package details

    pkg:[package-name]

  • User packages

    @[username]

Sponsor

Optimize Toolset

I’ve always been into building performant and accessible sites, but lately I’ve been taking it extremely seriously. So much so that I’ve been building a tool to help me optimize and monitor the sites that I build to make sure that I’m making an attempt to offer the best experience to those who visit them. If you’re into performant, accessible and SEO friendly sites, you might like it too! You can check it out at Optimize Toolset.

About

Hi, 👋, I’m Ryan Hefner  and I built this site for me, and you! The goal of this site was to provide an easy way for me to check the stats on my npm packages, both for prioritizing issues and updates, and to give me a little kick in the pants to keep up on stuff.

As I was building it, I realized that I was actually using the tool to build the tool, and figured I might as well put this out there and hopefully others will find it to be a fast and useful way to search and browse npm packages as I have.

If you’re interested in other things I’m working on, follow me on Twitter or check out the open source projects I’ve been publishing on GitHub.

I am also working on a Twitter bot for this site to tweet the most popular, newest, random packages from npm. Please follow that account now and it will start sending out packages soon–ish.

Open Software & Tools

This site wouldn’t be possible without the immense generosity and tireless efforts from the people who make contributions to the world and share their work via open source initiatives. Thank you 🙏

© 2024 – Pkg Stats / Ryan Hefner

glsl-y-sample

v1.0.2

Published

Sample each pixel in the neighborhood for glslify.

Downloads

6

Readme

glsl-y-sample

Sample each pixel in the neighborhood for glslify.

Usage

NPM

fragCoord

void sample3Coord(inout vec4 result[9], sampler2D tex, vec2 fragCoord, vec2 resolution)

void sample5Coord(inout vec4 result[25], sampler2D tex, vec2 fragCoord, vec2 resolution)

void sample7Coord(inout vec4 result[49], sampler2D tex, vec2 fragCoord, vec2 resolution)

void sample9Coord(inout vec4 result[81], sampler2D tex, vec2 fragCoord, vec2 resolution)

void sample11Coord(inout vec4 result[121], sampler2D tex, vec2 fragCoord, vec2 resolution)

void sample13Coord(inout vec4 result[169], sampler2D tex, vec2 fragCoord, vec2 resolution)

void sample15Coord(inout vec4 result[225], sampler2D tex, vec2 fragCoord, vec2 resolution)

void sample17Coord(inout vec4 result[289], sampler2D tex, vec2 fragCoord, vec2 resolution)

void sample19Coord(inout vec4 result[361], sampler2D tex, vec2 fragCoord, vec2 resolution)

void sample21Coord(inout vec4 result[441], sampler2D tex, vec2 fragCoord, vec2 resolution)

#pragma glslify: sample3Coord = require("glsl-y-sample/coord/3")

uniform sampler2D texture;
uniform vec2 resolution;

void main(void) {
    vec4 result[9];
    sample3Coord(result, texture, gl_FragCoord.xy, resolution);
}

uv

void sample3UV(inout vec4 result[9], sampler2D tex, vec2 uv, vec2 resolution)

void sample5UV(inout vec4 result[25], sampler2D tex, vec2 uv, vec2 resolution)

void sample7UV(inout vec4 result[49], sampler2D tex, vec2 uv, vec2 resolution)

void sample9UV(inout vec4 result[81], sampler2D tex, vec2 uv, vec2 resolution)

void sample11UV(inout vec4 result[121], sampler2D tex, vec2 uv, vec2 resolution)

void sample13UV(inout vec4 result[169], sampler2D tex, vec2 uv, vec2 resolution)

void sample15UV(inout vec4 result[225], sampler2D tex, vec2 uv, vec2 resolution)

void sample17UV(inout vec4 result[289], sampler2D tex, vec2 uv, vec2 resolution)

void sample19UV(inout vec4 result[361], sampler2D tex, vec2 uv, vec2 resolution)

void sample21UV(inout vec4 result[441], sampler2D tex, vec2 uv, vec2 resolution)

#pragma glslify: sample3UV = require("glsl-y-sample/uv/3")

uniform sampler2D texture;
uniform vec2 resolution;

varying vec2 vUv;

void main(void) {
    vec4 result[9];
    sample3Coord(result, texture, vUv, resolution);
}

Using a minified version


#define X texture2D
#define D vec2

#pragma glslify: sample3Coord = require("glsl-y-sample/coord/min/3", X = X, D = D)
#pragma glslify: sample3UV = require("glsl-y-sample/uv/min/3", X = X, D = D)

...

Custom build

# sample11Coord ~ sample41Coord & sample11UV ~ sample41UV
npm run gen -- --min=5 --max=20