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gltf-mcp

v0.2.0

Published

MCP server for inspecting and rendering glTF/GLB files

Readme

gltf-mcp

An MCP server that lets AI assistants inspect and render glTF/GLB 3D model files.

Features

  • Inspect models - Get triangle counts, bounding boxes, materials, animations, scene hierarchy, and potential issues
  • Render to PNG - PBR rendering with studio lighting, wireframe, and normal visualization modes
  • Texture overrides - Swap material textures at render time without modifying the model
  • Full format support - glTF 2.0, GLB, external textures, Draco, Meshopt, KTX2/Basis

Quick Start

Claude Desktop

Add to your Claude Desktop config (~/Library/Application Support/Claude/claude_desktop_config.json):

{
  "mcpServers": {
    "gltf-mcp": {
      "command": "npx",
      "args": ["gltf-mcp"]
    }
  }
}

Claude Code

Create .mcp.json in your project root:

{
  "mcpServers": {
    "gltf-mcp": {
      "command": "npx",
      "args": ["gltf-mcp"]
    }
  }
}

Tools

get_gltf_info

Inspect a glTF/GLB file and return structured metadata.

file_path: "/path/to/model.glb"

Returns: file size, triangle/vertex counts, bounding box, materials, animations, skins, scene hierarchy, compression state, and potential issues.

render_gltf

Render a glTF/GLB file to a PNG image.

file_path: "/path/to/model.glb"
mode: "default" | "wireframe" | "normals"
yaw: 0          # camera rotation in degrees
pitch: 0
roll: 0
resolution: 800 # output size in pixels

Returns: PNG image with metadata (normalization info, warnings).

Requirements

  • Node.js 18+
  • Puppeteer downloads Chromium (~200MB) on first install

Documentation

Full documentation: elixr-games.github.io/gltf-mcp

License

MIT