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gltf2vrm

v0.1.1

Published

Convert loaded GLTF models to VRM 0.x or 1.0 in memory (browser/Node.js)

Readme

gltf-to-vrm

Convert loaded GLTF models to VRM 0.x or 1.0 in memory (browser or Node.js). This package allows you to convert a loaded GLTF (from THREE.GLTFLoader or similar) to a VRM file buffer, with custom bone and blendshape mapping, and output a VRM GLB ready for use with three-vrm, UniVRM, and other tools.

Installation

npm install gltf2vrm

You must also have three installed as a peer dependency.

Usage

import { GLTFLoader } from 'three/examples/jsm/loaders/GLTFLoader';
import { convertGLTFToVRM } from 'gltf2vrm';

const loader = new GLTFLoader();
loader.load('path/to/model.glb', (gltf) => {
  const boneMap = {
    hips: 5,
    spine: 6,
    head: 10,
    leftUpperArm: 15,
    rightUpperArm: 20,
    // ... map all required bones
  };
  const blendShapeMap = {
    happy: 0,
    sad: 1,
    // ...
  };
  const meta = {
    name: 'My VRM Model',
    author: 'Your Name',
  };
  const vrmBuffer = convertGLTFToVRM({
    gltf,
    boneMap,
    blendShapeMap,
    meta,
    version: '1.0', // or '0.x'
  });
  // Use vrmBuffer (save, upload, or load with three-vrm)
});

See examples/convert-gltf-to-vrm.ts for a more detailed example. Uncomment and adapt the imports as needed for your environment.

API Reference

convertGLTFToVRM(options): ArrayBuffer

Options:

  • gltf (required): The loaded GLTF object (output of THREE.GLTFLoader)
  • boneMap (required): Object mapping VRM bone names to GLTF node indices
  • blendShapeMap (optional): Object mapping VRM expression names to morph target indices
  • meta (optional): Object with VRM metadata fields (name, author, etc.)
  • version (optional): '1.0' (default) or '0.x'

Returns:

  • ArrayBuffer containing the VRM GLB

Supported VRM Versions

  • VRM 1.0 (VRMC_vrm extension)
  • VRM 0.x (VRM extension)

Requirements

  • three (peer dependency)
  • Modern JavaScript environment (ES2019+)
  • For Node.js: polyfills for TextEncoder/TextDecoder if not available

Limitations

  • You must provide a valid bone map for your GLTF model
  • Only GLB (binary GLTF 2.0) input is supported
  • Some advanced VRM features (spring bones, lookAt, custom expressions) are not fully supported
  • The output VRM may require further adjustment in VRM editors for best results

License

GPL 3.0 License. See LICENSE for details.