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gltfcodec

v0.1.0

Published

Convert renderer-neutral Web3D structures to and from glTF.

Readme

gltfcodec

Convert renderer-neutral Web3D structures to and from glTF.

npm i web3d-kit gltfcodec
import { boxGeometry, mesh, scene, basicMaterial } from "web3d-kit";
import { serializeGltf } from "gltfcodec";

const document = scene({
  children: [
    mesh({
      geometry: boxGeometry({ width: 1, height: 1, depth: 1 }),
      material: basicMaterial({ color: "#06c" }),
    }),
  ],
});

const gltfJson = serializeGltf(document);

gltfcodec is a pure format boundary for web3d-kit scenes. Runtime adapters such as threebridge and webgpubridge remain responsible for concrete rendering APIs. The current implementation covers scenes, groups, transforms, meshes, supported geometry descriptors, and basic/standard/shader material metadata. Unsupported glTF features are reported rather than silently translated.

The codec keeps the portable scene in JSON metadata so supported documents can round-trip without introducing a second scene model. It performs no rendering, networking, authentication, or asset storage.