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godot-lsp-bridge

v0.2.5

Published

TCP-to-stdio bridge for Godot's LSP server

Downloads

56

Readme

godot-lsp-bridge

A TCP-to-stdio bridge that connects AI coding assistants to Godot's LSP server for GDScript diagnostics.

Purpose

This bridge is designed for AI coding tools like OpenCode that need GDScript error feedback. It forwards diagnostics (errors and warnings) from Godot's LSP server to the AI, enabling it to detect and fix issues in your GDScript code.

Note: This bridge focuses on diagnostics for AI workflows. Features like code completion, go-to-definition, and hover documentation are passed through but are not the primary use case.

Installation

npm install -g godot-lsp-bridge

Usage with OpenCode

Add to your project's opencode.json:

macOS / Linux:

{
  "$schema": "https://opencode.ai/config.json",
  "lsp": {
    "godot": {
      "command": ["godot-lsp-bridge"],
      "extensions": [".gd"]
    }
  }
}

Windows:

{
  "$schema": "https://opencode.ai/config.json",
  "lsp": {
    "godot": {
      "command": ["godot-lsp-bridge.cmd"],
      "extensions": [".gd"]
    }
  }
}

Note: On Windows, npm creates .cmd wrapper scripts for global packages, so you must use godot-lsp-bridge.cmd instead of godot-lsp-bridge.

Requirements

  • Node.js 18+
  • Godot Editor must be running with your project open
  • Godot's LSP server runs on port 6005 by default (configurable in Editor Settings)

Environment Variables

| Variable | Description | Default | |----------|-------------|---------| | GODOT_LSP_HOST | Godot LSP host | 127.0.0.1 | | GODOT_LSP_PORT | Godot LSP port | 6005 (tries 6007, 6008 as fallback) | | GODOT_LSP_DEBUG | Enable debug logging | false |

Features

  • Zero runtime dependencies - Uses only Node.js built-ins
  • Auto-reconnection - Automatically reconnects if Godot restarts
  • Port discovery - Tries common Godot LSP ports if default fails
  • Graceful degradation - Waits for Godot if not running at startup
  • Windows URI normalization - Fixes file path compatibility issues

How It Works

┌─────────────────┐         ┌─────────────────────┐         ┌────────────────┐
│    OpenCode     │         │  godot-lsp-bridge   │         │     Godot      │
│   (AI Agent)    │◄─stdio─►│                     │◄──TCP──►│     Editor     │
│                 │         │                     │         │   (Port 6005)  │
└─────────────────┘         └─────────────────────┘         └────────────────┘

The bridge:

  1. Accepts LSP messages via stdin from the AI tool
  2. Forwards them to Godot's TCP LSP server
  3. Returns diagnostics (errors/warnings) back via stdout

Troubleshooting

LSP not connecting

  1. Make sure Godot Editor is running with your project open
  2. Check that the LSP server is enabled in Godot (Editor Settings > Network > Language Server)
  3. Try setting GODOT_LSP_DEBUG=true to see detailed logs

Windows: Command not found

Use godot-lsp-bridge.cmd instead of godot-lsp-bridge in your configuration.

License

MIT