npm package discovery and stats viewer.

Discover Tips

  • General search

    [free text search, go nuts!]

  • Package details

    pkg:[package-name]

  • User packages

    @[username]

Sponsor

Optimize Toolset

I’ve always been into building performant and accessible sites, but lately I’ve been taking it extremely seriously. So much so that I’ve been building a tool to help me optimize and monitor the sites that I build to make sure that I’m making an attempt to offer the best experience to those who visit them. If you’re into performant, accessible and SEO friendly sites, you might like it too! You can check it out at Optimize Toolset.

About

Hi, 👋, I’m Ryan Hefner  and I built this site for me, and you! The goal of this site was to provide an easy way for me to check the stats on my npm packages, both for prioritizing issues and updates, and to give me a little kick in the pants to keep up on stuff.

As I was building it, I realized that I was actually using the tool to build the tool, and figured I might as well put this out there and hopefully others will find it to be a fast and useful way to search and browse npm packages as I have.

If you’re interested in other things I’m working on, follow me on Twitter or check out the open source projects I’ve been publishing on GitHub.

I am also working on a Twitter bot for this site to tweet the most popular, newest, random packages from npm. Please follow that account now and it will start sending out packages soon–ish.

Open Software & Tools

This site wouldn’t be possible without the immense generosity and tireless efforts from the people who make contributions to the world and share their work via open source initiatives. Thank you 🙏

© 2026 – Pkg Stats / Ryan Hefner

gopeak

v2.2.0

Published

GoPeak — The most comprehensive MCP server for Godot Engine. 95+ tools: scene management, GDScript LSP diagnostics, DAP debugger, screenshot capture, input injection, ClassDB introspection, CC0 asset library. AI-assisted game development with Claude, Curs

Readme

GoPeak

Made with Godot npm

GoPeak Hero

GoPeak is an MCP server for Godot that lets AI assistants run, inspect, modify, and debug real projects end-to-end.


Quick Start (3 Minutes)

Requirements

  • Godot 4.x
  • Node.js 18+
  • MCP-compatible client (Claude Desktop, Cursor, Cline, OpenCode, etc.)

1) Run GoPeak

npx -y gopeak

or install globally:

npm install -g gopeak
gopeak

2) Add MCP client config

{
  "mcpServers": {
    "godot": {
      "command": "npx",
      "args": ["-y", "gopeak"],
      "env": {
        "GODOT_PATH": "/path/to/godot",
        "GOPEAK_TOOL_PROFILE": "compact"
      }
    }
  }
}

GOPEAK_TOOL_PROFILE=compact is the default. It keeps prompt/tool-list token usage low while preserving access to the full toolset via catalog discovery.

3) First prompts to try

  • "List Godot projects in /your/projects and show project info."
  • "Create scenes/Player.tscn with CharacterBody2D root and add a movement script."
  • "Run project, get debug output, then fix top error."

Why GoPeak

  • Real project feedback loop: run the game, inspect logs, and fix in-context.
  • 95+ tools available across scene/script/resource/runtime/LSP/DAP/input/assets.
  • Token-efficient by default: compact tool surface for lower context overhead.
  • Discoverability built-in: use tool.catalog (alias of tool_catalog) to find hidden or legacy tools by keyword.
  • Deep Godot integration: ClassDB queries, runtime inspection, debugger hooks, bridge-based scene/resource edits.

Best For

  • Solo/indie developers moving quickly with AI assistance
  • Teams that need AI grounded in actual project/runtime state
  • Debug-heavy workflows (breakpoints, stack traces, live runtime checks)

Tool Surface Model (Important)

GoPeak supports three exposure profiles:

  • compact (default): exposes a curated alias set (about 20 core tools)
  • full: exposes full legacy tool list (95+)
  • legacy: same exposed behavior as full

Configure with either:

  • GOPEAK_TOOL_PROFILE
  • MCP_TOOL_PROFILE (fallback alias)

How to discover hidden tools in compact mode

Call:

  • tool.catalog (compact alias)
  • tool_catalog (legacy name)

Example intent:

"Use tool.catalog with query animation and show relevant tools."

This lets assistants start with a small, efficient default surface but still find and use the full capability set when needed.


Installation Options

A) Recommended: npx

npx -y gopeak

B) Global install

npm install -g gopeak
gopeak

C) From source

git clone https://github.com/HaD0Yun/godot-mcp.git
cd godot-mcp
npm install
npm run build
node build/index.js

GoPeak also exposes two CLI bin names:

  • gopeak
  • godot-mcp

Addons (Recommended)

Auto Reload + Runtime Addon installer

Install in your Godot project folder:

curl -sL https://raw.githubusercontent.com/HaD0Yun/godot-mcp/main/install-addon.sh | bash

PowerShell:

iwr https://raw.githubusercontent.com/HaD0Yun/godot-mcp/main/install-addon.ps1 -UseBasicParsing | iex

Then enable plugin in Project Settings → Plugins.


Core Capabilities

  • Project control: launch editor, run/stop project, capture debug output
  • Scene editing: create scenes, add/delete/reparent nodes, edit properties
  • Script workflows: create/modify scripts, inspect script structure
  • Resources: create/modify resources, materials, shaders, tilesets
  • Signals/animation: connect signals, build animations/tracks/state machines
  • Runtime tools: inspect live tree, set properties, call methods, metrics
  • LSP + DAP: diagnostics/completion/hover + breakpoints/step/stack trace
  • Input + screenshots: keyboard/mouse/action injection and viewport capture
  • Asset library: search/fetch CC0 assets (Poly Haven, AmbientCG, Kenney)

Tool families (examples)

| Area | Examples | |---|---| | Project | project.list, project.info, editor.run | | Scene/Node | scene.create, scene.node.add, set_node_properties | | Script | script.create, script.modify, script.info | | Runtime | runtime.status, inspect_runtime_tree, call_runtime_method | | LSP/DAP | lsp.diagnostics, lsp_get_hover, dap_set_breakpoint, dap.output | | Input/Visual | inject_key, inject_mouse_click, capture_screenshot |


Project Visualizer

Visualize your entire project architecture with visualizer.map (map_project legacy). Scripts are grouped by folder structure into color-coded categories.

Project Visualizer — AI-generated architecture map


Quick Prompt Examples

Build

  • "Create a Player scene with CharacterBody2D, Sprite2D, CollisionShape2D, and a basic movement script."
  • "Add an enemy spawner scene and wire spawn signals to GameManager."

Debug

  • "Run the project, collect errors, and fix the top 3 issues automatically."
  • "Set a breakpoint at scripts/player.gd:42, continue execution, and show stack trace when hit."

Runtime testing

  • "Press ui_accept, move mouse to (400, 300), click, then capture a screenshot."
  • "Inspect live scene tree and report nodes with missing scripts or invalid references."

Discovery in compact mode

  • "Use tool.catalog with query tilemap and list the most relevant tools."
  • "Find import pipeline tools with tool.catalog query import and run the best one for texture settings."

Technical Reference

Environment variables

| Name | Purpose | Default | |---|---|---| | GOPEAK_TOOL_PROFILE | Tool exposure profile: compact, full, legacy | compact | | MCP_TOOL_PROFILE | Fallback profile env alias | compact | | GODOT_PATH | Explicit Godot executable path | auto-detect | | DEBUG | Enable server debug logs (true/false) | false | | LOG_MODE | Recording mode: lite or full | lite |

Ports

| Port | Service | |---|---| | 6505 | Unified Godot Bridge + Visualizer server (+ /health, /mcp) | | 6005 | Godot LSP | | 6006 | Godot DAP | | 7777 | Runtime addon command socket (only needed for runtime tools) |

Minimal port profiles

  • Core editing only: 6505
  • Core + runtime actions (screenshots/input/runtime inspect): 6505 + 7777
  • Full debugging + diagnostics: 6505 + 6005 + 6006 + 7777

Troubleshooting

  • Godot not found → set GODOT_PATH
  • No MCP tools visible → restart your MCP client
  • Project path invalid → confirm project.godot exists
  • Runtime tools not working → install/enable runtime addon plugin
  • Need a tool that is not visible → run tool.catalog and search by capability keyword

Docs & Project Links


License

MIT — see LICENSE.

Credits