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gordon-client

v0.1.0

Published

Multiplayer Server for NodeJS

Downloads

21

Readme

Gordon Server Logo Gordon Client

There are currently two client APIs for the Gordon Server available:

  • HTML5/JS
  • Adobe Flash/Air

Install

With npm do:

npm install gordon-client

This will also download the Flex SDK (BIG!) to build the SWC file. If you don't want to rebuild the JS or AS3 version this might be better:

npm install gordon-client --production

The HTML5/JS version is found under lib/js/src or lib/js/dist. The Adobe Flash/Air version is found under lib/as3/src or lib/as3/dist.

See also gordon-server and gordon-examples.


###Usage ####HTML5/JS In your HTML file import the script:

<script src="js/gordon-client-0.1.0.min.js"></script>

The JS client uses the gordon namespace.

  var g = new gordon.Client();
  //Connect to the server
  g.connect('ws://127.0.0.1:9092', function (err) {
    if (err) {
        console.log('Connection error. Code:', err.id);
        return;
    }

    var name = 'Gordon' + Math.round(Math.random() * 1000);
    console.log('Connected.');

    //Join a session and room
    g.join('session1', 'lobby', name, null, function (err, user) {
       if (err) {
            console.log('Join error. Code:', err.id);
            return;
        }
        console.log('Joined. User id:', user.id);
    });
});

Join a session with a custom DataObject

//create the users's dataObject
var dataObject = new gordon.DataObject();
dataObject.setInt16(0, -200);
dataObject.setInt16(1, -200);
g.join('session1', 'lobby', name, dataObject, function (err, user) {
   if (err) {
        console.log('Join error. Code:', err.id);
        return;
    }
    console.log('Joined. User id:', user.id);
});

####Adobe Flash/Air Either add the src folder to your classpath or add the provided swc file to your library.

public function init():void
{
    _gordon = new GordonClient();

    _gordon.events.onConnect.add(onConnect);
    _gordon.events.onDisconnect.add(onDisconnect);
    _gordon.events.onJoin.add(onJoin);
	_gordon.events.onJoinError.add(onJoinError);

    _gordon.connect("127.0.0.1", 9091);
}

protected function onConnect():void
{
	trace("Connected!");
	var name:String = "gordon" + int(Math.random() * 1000);
	trace("Joining as", name, "...");
	_gordon.join("session1", "lobby", name);
}

protected function onDisconnect():void
{
	trace("Disconnected!");
}

protected function onJoinError(errorCode:int):void
{
	trace("Join error. Code:", errorCode);
}

protected function onJoin(user:User):void
{
	trace("Joined.");
}

Join a session with a custom DataObject

protected function onConnect():void
{
	trace("Connected!");

	var dataObject:DataObject = new DataObject();
	dataObject.setShort(PlayerDataKey.X_POS, -200);
	dataObject.setShort(PlayerDataKey.Y_POS, -200);

	var name:String = "gordon" + int(Math.random() * 1000);

	trace("Joining as", name, "...");
	_gordon.join("session1", "lobby", name, dataObject);
}