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gpgpu

v0.0.5

Published

GPGPU with WebGL 2.0 in browser native JavaScript and GLSL

Downloads

14

Readme

gpgpu Codeship Pro npm version npm type definitions License

GPGPU with WebGL 2.0 in browser native JavaScript and GLSL

Usage

import GPGPU from 'gpgpu'
const gpgpu = GPGPU.create()
gpgpu.compile(`#version 300 es
in float in1;
in float in2;
uniform float uni1;
uniform float uni2;
out float res1;
out float res2;
void main(void){
  res1 = in1 * uni1;
  res2 = in2 * uni2;
}`)
gpgpu.bind(1.5, 2.5)
console.log(gpgpu.exec([1, 3, 5], [2, 4, 6]))
// -> [[1.5, 4.5, 7.5], [5, 10, 15]]

Installation

yarn add gpgpu

API

GPGPU.create(): GPGPU

Create GPGPU instance. A new HTMLCanvasElement is created internally.

  • Throws exception when WebGl2RenderingContext isn't support in the browser.

GPGPU.createWithCanvas(canvas: HTMLCanvasElement): GPGPU

Create GPGPU instance with HTMLCanvasElement.

  • Throws exception when WebGL2RenderingContext isn't support in the browser.

new GPGPU(context: WebGL2RenderingContext): GPGPU

Create GPGPU instance with WebGL2RenderingContext.

GPGPU#compile(source: string)

Parse source code written in GLSL and ready buffers for attributes, uniforms and varyings.

GPGPU#bind(...uniforms: Array<boolean | number | Array<number>>)

Binds uniform value.

GPGPU#exec(...attributes: Array<Array<number>>): Array<number>

Execute GLSL program with attributes and returns feedback transformed results.