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gua-world-tools

v1.1.1

Published

Shared World Object Tree types and observation tools for Gua MCP and WebMCP consumers.

Readme

gua-world-tools

Browser-safe World Object Tree v1 types, payload validators, MCP tool definitions, and provider adapters shared by gui-mcp and browser WebMCP integrations.

Browser integrations inject a GuaWorldProvider and call registerWorldWebMcpTools(document.modelContext, provider). The adapter always requests the player projection from the provider. Engines must explicitly opt objects into their world-frame pump; arbitrary scene objects are never exposed.

The package only defines read-only get_world_object_tree, find_world_objects, and wait_for_world_object tools. It has no Node or Bun runtime dependency and intentionally provides no world action API.

import { parseWorldObjectTree, selectorFromArguments } from "gua-world-tools";

const tree = parseWorldObjectTree(await engine.getWorldObjectTree());
const selector = selectorFromArguments({
  kind: "enemy",
  relativeToObjectId: "player",
  maxDistance: 12,
  limit: 5,
});

Nearby queries use the provider's world units and one Player-projected snapshot. Results include sessionEpoch, frameSequence, revision, and aligned spatial distances ordered by distance and then object ID compared as UTF-8 bytes. Private, unknown, or coordinate-omitted reference objects all produce the same valid empty result.