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guardplane

v0.2.0

Published

A minimal, framework-agnostic control plane for AI agent fleets: signal plane, confidence gate, and kill switch.

Readme

guardplane

CI License: MIT TypeScript runtime dependencies

A minimal, framework-agnostic control plane for AI agent fleets: a signal plane, a confidence gate, and a kill switch. Zero runtime dependencies.

AI agents have started causing the production incidents they were built to resolve. In April 2026 a coding agent deleted a company's production database and its backups in about nine seconds. The pattern is not rare, and it has the same shape every time: an agent takes a real action on an incomplete view of the world, and nothing stands between its intent and the damage.

This is a small reference implementation of the thing that stands in between. It is the companion to the write-up Who Operates the Operators?.

It is not a framework. It is the skeleton you wrap around whatever agent you already run.

The idea

Take the incident loop that keeps infrastructure alive and point it at the agents themselves:

  • Signal plane - record one replayable event per agent decision. You cannot operate what you cannot see.
  • Reasoning layer - detectors decide whether an agent is actually broken (a loop, a cost runaway, an error spike, quiet quality drift).
  • Confidence gate - the whole safety design. High confidence in a known, reversible fix closes the loop itself; anything novel or ambiguous escalates to a human.
  • Action layer - a short menu of reversible remediations: reroute, roll back, pause.
  • Kill switch - a global and per-agent off switch you build before you need it.
   CONTROL PLANE    identity . policy . tool contracts . replay . kill switch
        ^  decide (escalate on low confidence)
   ACTION LAYER     reroute . roll back . pause
        ^
   REASONING LAYER  detect -> triage -> correlate   (is this agent broken?)
        ^
   SIGNAL PLANE     one replayable record per decision
        ^
   AGENT FLEET      [ a1 ] [ a2 ] [ a3 ] [ a9 failing ] ...

Try it

git clone https://github.com/mkadri85/guardplane
cd guardplane
npm install
npm run demo

The demo runs a small fleet through the plane: a healthy agent proceeds, a looping agent is auto-rerouted, a cost runaway is auto-paused, a quietly drifting agent is escalated to a human with its full replay, and then the kill switch stops the whole fleet.

  guardplane  live demo

  agent-01 healthy: three clean tool calls
    allowed  call 1
    allowed  call 2
    allowed  call 3

  agent-04 starts looping on a failing tool
    allowed  retry 1
    allowed  retry 2
    allowed  retry 3
    -> reroute agent-04: known loop, switch model
    allowed  retry 4  [auto_remediate: confidence 0.90 >= 0.8 and reroute is auto-allowed]

  agent-09 output quality quietly drifting
    allowed  response 1
    allowed  response 2
    allowed  response 3
    -> pause agent-09: containing before human review
    ESCALATE agent-09 -> human
    why: output quality drifting (2/4 weak responses) (confidence 0.50)
    handing over the last 4 of 4 recorded decisions:
      model_response   ok   300 tok
      model_response   ERR  300 tok
      model_response   ok   300 tok
      model_response   ERR  300 tok
    stopped  response 4  [escalate: confidence 0.50 < 0.8]

  agent-07 burning tokens far past its budget
    -> pause agent-07: token spend 12000 over budget 5000
    stopped  one very expensive step  [auto_remediate: confidence 0.95 >= 0.8 and pause is auto-allowed]

  kill switch tripped for the whole fleet
    stopped  agent-01 tries another call  [blocked: kill switch tripped]

Use it

import {
  controlPlane,
  loopDetector,
  costRunawayDetector,
  errorRateDetector,
  driftDetector,
  type Actions,
} from "guardplane";

// You implement these against your own runtime.
const actions: Actions = {
  reroute: (id, why) => switchModel(id),
  rollback: (id, why) => revertAgent(id),
  pause: (id, why) => drainToHumanQueue(id),
};

const plane = controlPlane({
  detectors: [
    loopDetector({ repeats: 4 }),
    costRunawayDetector({ maxTokens: 50_000 }),
    errorRateDetector({ threshold: 0.6 }),
    driftDetector(),
  ],
  actions,
  gate: { autoActThreshold: 0.8, autoAllow: ["reroute", "pause"] },
  onEscalate: ({ agentId, health, replay }) => {
    pageOnCall(agentId, health, replay); // hand a human the full trace
  },
});

const agent = plane.wrap("agent-09");

// Report each decision your agent makes. The plane records it, diagnoses the
// agent, and tells you whether it may proceed.
const { allowed, decision } = agent.observe({
  type: "tool_call",
  tool: "search",
  ok: false,
  tokens: 300,
});

if (!allowed) {
  // the plane paused or escalated this agent; decision.reason says why
}

// The off switch, no deploy required:
plane.killSwitch.trip("agent-09"); // or "global" for the whole fleet

The confidence gate

The gate is the only interesting decision in the system, so it is worth stating plainly. An agent earns autonomy per failure type; it is not a switch you flip once.

| Diagnosis | Proposed fix | Ruling | | --- | --- | --- | | Confidence >= threshold, fix is known-safe and reversible | reroute / pause | auto-remediate | | Confidence below threshold | anything | escalate to a human | | Any confidence, but the fix is not on the auto-allow list | rollback, etc. | escalate to a human | | Healthy | none | allow |

The default threshold is 0.8 and the default auto-allowed actions are reroute and pause. Both are configurable per plane.

The burn-rate breaker (new in 0.2)

Per-action gates catch the bad call in front of you. They do not catch an agent whose judgment is slowly degrading. The BurnRateMonitor alarms on the derivative, not the level: each agent is compared to its OWN trailing baseline, and when its current failure rate burns past that baseline (default 2x), the agent is latched into propose_only - it may keep producing, but its outputs are proposals for a human, not actions.

import { controlPlane } from "guardplane";

const plane = controlPlane({
  detectors: [],
  actions,
  onEscalate: (ctx) => notifyHuman(ctx),
  burnRate: { tripRatio: 2, cooldownMs: 10 * 60_000 },
  onDemote: ({ agentId, snapshot }) =>
    page(`agent ${agentId} demoted: ${snapshot.reason}`),
});

const obs = plane.wrap("billing-agent").observe({ type: "tool_call", ok: false });
obs.mode; // "active" | "propose_only"
plane.fleet(); // one BurnSnapshot per agent + kill-switch state

Three guards keep a degrading agent from teaching the baseline that failure is normal:

  • learning freeze - while burn rate is elevated, the baseline stops absorbing events, so an active incident cannot poison it
  • asymmetric learning - the baseline learns improvement fast and degradation slowly
  • absolute ceiling - a level backstop (default 60% failure rate) that catches the slow boil the ratio can never see, including during cold start

The design follows the multi-window burn-rate alerting practice from the Google SRE Workbook, ch. 5, pointed at agents instead of services. BurnRateMonitor is the kill switch's softer sibling: demote(agentId) / reset(agentId) mirror trip / reset, and burnRateDetector(monitor) adapts the latch into a standard Detector for custom stacks.

What this is, and is not

  • It is a dependency-free skeleton you can read in one sitting and wire into an existing agent runtime in an afternoon.
  • It is not a hosted platform, an observability product, or a replacement for a real agent framework. It has no opinion about how your agents are built.
  • The detectors and actions are deliberately simple. They are meant to be replaced with your own.

Detection is the hard part in practice: subtle, non-deterministic quality drift is exactly what standard checks miss. The driftDetector here is a placeholder for the more sensitive, continuous evaluation that real fleets need.

Design principles

  • Reversible actions only. Every built-in remediation can be undone. The gate is allowed to act on its own precisely because it cannot do anything it cannot take back.
  • Contain before you page. On escalation the plane pauses the agent first, then hands a human the full replay.
  • The boring parts come first. Per-agent identity, one recorded decision per step, and a kill switch matter more than the clever autonomous loop. Build them first.

License

MIT. Built by Mohamed Kadri.