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guildhall

v0.10.0

Published

A general-purpose multi-agent operating system for software projects.

Readme

GuildHall

A local workspace where a guild of AI experts plans, builds, reviews, and finishes software work.

npm node license

Documentation


What GuildHall is

Most agent tools give you a chat box, a pile of tools, and the vague instruction to go be clever. GuildHall is for people who would rather run the work than babysit a prompt loop.

GuildHall is a local workspace for software projects. It gives you a guided process for handing work to a guild of specialists: coordinators, spec agents, workers, reviewers, and gate-checkers. They do not just improvise forever. GuildHall surveys the repo, drafts a blueprint, frames the work, assigns the trade work, inspects the result, and records change orders when the plan needs to move.

The UI is the point. You open GuildHall, attach a project folder, and work from a real product surface instead of memorizing 1,000 CLI spells. The CLI exists, but mostly for power users and automation. For everyone else, guildhall serve is the friendly front door.

Under the hood, GuildHall runs as a local service over your projects.

The top level is a Projects view. Inside each project, GuildHall keeps the blueprints, tasks, transcripts, settings, and live project state together.

What it does

GuildHall helps with software work that benefits from explicit structure:

  • survey a project and its existing plans
  • draft and review task blueprints
  • frame runnable work into a smaller active set
  • implement changes as bounded trade work
  • run inspections, reviews, and gates
  • record change orders when reality changes the plan
  • keep a durable audit trail of what happened

The core idea is simple:

  • you describe the work
  • GuildHall shapes it into a blueprint
  • GuildHall routes it through the right guild roles
  • you step in when judgment, clarification, or approval is needed

That structure is what makes it different from open-ended harnesses. GuildHall is designed to guide agents toward good results, not just let them wander around your repo in an infinite while loop and hope for character development.

It is also designed for longer-running software tasks, where work may need to move through multiple agents, pauses, approvals, and retries without losing the thread.

What it is good at right now

Today, GuildHall has the strongest proof for narrow, low-blast-radius engineering tasks:

  • small cleanups
  • focused fixes
  • low-scope test or type follow-ups
  • local repairs with clear acceptance criteria

That is the lane currently proven end to end, and the product is honest about that.

GuildHall is still in early development. Ideas, feedback, issue reports, and contributions are all very welcome.

It is best suited to coding-oriented models and inference providers that are pretty good at tool-calling and writing code. It does not require best-in-class expensive inference to be useful. You do not need to burn Codex- or-Opus money just to get value out of it.

Install

Recommended on macOS:

curl -fsSL https://raw.githubusercontent.com/matthew-dean/guildhall/main/scripts/install.sh | sh

That command downloads the latest guildhall-macos.tar.gz asset from the current GitHub Release and verifies it against the matching .sha256 asset. To install a specific release instead:

curl -fsSL https://raw.githubusercontent.com/matthew-dean/guildhall/main/scripts/install.sh | GUILDHALL_VERSION=0.10.0 sh

Also supported:

npm install -g guildhall

The npm path expects Node.js 22 or newer. The macOS installer bundles its own Node runtime.

Quick start

Start GuildHall:

guildhall serve

That will:

  • make sure the local GuildHall service is running
  • open the web UI
  • take you to the top-level Projects view

From there:

  1. Attach a project by choosing an existing folder
  2. If the folder already has guildhall.yaml, GuildHall registers it and opens it
  3. If not, GuildHall opens it in an uninitialized state and walks you through setup inside the project shell

Setup covers:

  1. Identity — project name and id
  2. Provider — Claude Code CLI, Codex CLI, local OpenAI-compatible server, or API key
  3. Launch — open the project shell and let GuildHall guide setup from there

The model

Each project has durable local state on disk. The UI is a view over that state, not the source of truth.

Typical files look like:

<project>/
├── guildhall.yaml
├── .guildhall/
└── memory/
    ├── TASKS.json
    ├── agent-settings.yaml
    ├── sessions/
    └── transcripts/

At runtime, GuildHall coordinates a few core roles:

  • Spec — drafts the blueprint and clarifies open questions
  • Coordinator — keeps the project or domain coherent
  • Worker — performs bounded trade work against the accepted blueprint
  • Reviewer — inspects the task from expert perspectives
  • Gate checker — runs the deterministic completion bar

Why it feels different

Most AI coding tools are still basically chat-shaped.

GuildHall is closer to a software construction surface:

  • work is framed against a blueprint, not just a conversation transcript
  • state persists to disk
  • runs can continue beyond a single chat moment
  • inspections, review, and gates are part of the workflow instead of an afterthought
  • change orders make scope or sequencing shifts explicit
  • decisions are exposed through explicit settings and levers

Useful commands

guildhall serve [path]    Start the local service if needed, then open GuildHall
guildhall start           Start the local service without opening the browser
guildhall open [path]     Open the running service
guildhall stop            Stop the local service
guildhall init [path]     Initialize one project directly
guildhall register <path> Register an existing initialized project
guildhall list            List registered projects
guildhall run [id|path]   Run the orchestrator headlessly
guildhall help            Full command list

For the full CLI reference, see docs/cli/reference.md.

Learn more

Contributing

This repo is spec-first for non-trivial changes:

  • update the relevant design/spec material first
  • keep behavioral changes explicit
  • prefer narrow, test-backed changes over fuzzy rewrites

License

Fair Labor License (FLL) v1.2