gulp-mu-ps
v1.3.5
Published
microPS - Node module to render PNG series and sprite atlases from layered image drafts (PSD), replacing the old Adobe-based workflow.
Maintainers
Readme
µPS (npm package gulp-mu-ps)
English (below) · Deutsch
The technical package name is gulp-mu-ps (the µ character causes trouble in npm/git names); µPS is the display name.
Node module that replaces the image-processing functions of the old Adobe-based µCSS™ workflow — without an Adobe dependency for the build. PSD sources via ag-psd, rendering via sharp. Authoring layered drafts: your choice — Affinity, Adobe Photoshop (via OS association or explicit .exe), Photopea (browser), or any app via OpenDrafts({ app: "<exe>" }). Set MU_DRAFT_APP: default | affinity | photopea | path to executable.
Documentation policy: Generators, DSD, adjustments, transforms, PSD compositor, reference regression and the draft workflow are documented centrally in the µCSS™ manual (chapter microPS). This README is a quick npm overview only.
Documentation (canonical)
| | | | :--- | :--- | | µCSS™ manual (chapter microPS) | microCSS-en.pdf · microCSS-de.pdf | | Manual sources | microCSS-Manual-en.md · microCSS-Handbuch.md | | Compositor reference (developers) | examples/reference/README.md |
Project links
| | | | :--- | :--- | | µCSS™ (npm) | gulp-mu-css | | Monorepo | github.com/mamekudz/microCSS | | npm (this package) | gulp-mu-ps |
Overview
| Component | Purpose |
| :--- | :--- |
| ButtonAndIconCreator | Button/icon series from PSD drafts (layouts × glyphs or top-layer sets) |
| AppIconMaker | App icons / favicons (web, ios, play profiles) |
| SpriteAtlas | Sprite atlas (basis for µ.Sprite / µ.Cursor in µCSS™) |
| TileSheet | Uniform tiles, dedupe, square textures |
| SequenceStrip | Horizontal strips from image sequences or DSD images |
| CreateDsdFromImages, CreatePsdWithSequence | DSD authoring and PSD sequence groups |
| ApplyAdjustmentStack, Transforms, MaskFromRects, ResizeCanvas | Adjustments, raster ops, canvas size, masks |
| CreateRaster, CloneRaster, MuPsDoc | Raster baseline + JSX-style entry |
| PsDocument, RenderDocument | PSD load and layer compositing |
| OpenDrafts, OpenPhotopeaDrafts, WatchDrafts | Draft workflow: Affinity, Photopea (browser + save-back), OS default |
App-specific pipelines (e.g. Oxyd tile post-production) belong in the app gulpfile, not in this npm package.
Quick start
import { ButtonAndIconCreator } from "gulp-mu-ps";
await ButtonAndIconCreator.Create("drafts/buttons.psd", {
layout: "aqua",
outputDir: "imgs/aqua"
});Integrated into µCSS™ via media steps in the skin manifest — see the µCSS™ manual.
Photopea (optional): await OpenPhotopeaDrafts(["draft.psd"], { saveBack: true }) — only if you prefer the browser.
Affinity / Photoshop: OpenDrafts(["draft.psd"], { app: "affinity" }) or { app: "default" } / path to Photoshop.exe.
Requirements
Node ≥ 18.
µPS (npm-Paket gulp-mu-ps)
English · Deutsch (unten)
Der technische Paketname ist gulp-mu-ps; µPS ist der Anzeigename.
Node-Modul für die bildverarbeitenden Funktionen des alten Adobe-µCSS™-Workflows — Build ohne Adobe-Abhängigkeit. PSD via ag-psd, Rendering via sharp. Entwürfe: frei wählbar — Affinity, Photoshop, Photopea oder OpenDrafts({ app: "<exe>" }). MU_DRAFT_APP: default | affinity | photopea | Pfad zur .exe.
Doku-Richtlinie: Generatoren, DSD, Anpassungen, Transformationen, PSD-Compositor, Referenz-Regression und Draft-Workflow stehen zentral im µCSS™-Handbuch (Kapitel microPS). Diese README ist nur ein npm-Kurzüberblick.
Dokumentation (kanonisch)
| | | | :--- | :--- | | µCSS™-Handbuch (Kapitel microPS) | microCSS-de.pdf · microCSS-en.pdf | | Handbuch-Quellen | microCSS-Handbuch.md · microCSS-Manual-en.md | | Compositor-Referenz (Entwickler) | examples/reference/README.md |
Projekt-Links
| | | | :--- | :--- | | µCSS™ (npm) | gulp-mu-css | | Monorepo | github.com/mamekudz/microCSS | | npm (dieses Paket) | gulp-mu-ps |
Überblick
| Baustein | Zweck |
| :--- | :--- |
| ButtonAndIconCreator | Button-/Icon-Serien aus PSD-Entwürfen |
| AppIconMaker | App-Icons / Favicons (Profile web, ios, play) |
| SpriteAtlas | Sprite-Atlas (Grundlage für µ.Sprite / µ.Cursor) |
| TileSheet | Uniforme Tiles, Dedupe, quadratische Texturen |
| SequenceStrip | Horizontale Strips aus Sequenzen oder DSD |
| CreateDsdFromImages, CreatePsdWithSequence | DSD erzeugen, PSD-Sequenzgruppen |
| ApplyAdjustmentStack, Transforms, MaskFromRects, ResizeCanvas | Anpassungen, Raster-Ops, Arbeitsblatt, Masken |
| CreateRaster, CloneRaster, MuPsDoc | Raster-Baseline + ExtendScript-Einstieg |
| PsDocument, RenderDocument | PSD laden und Ebenen compositen |
| OpenDrafts, OpenPhotopeaDrafts, WatchDrafts | Draft-Workflow: Affinity, Photopea (Browser + Save-back), OS-Standard |
App-spezifische Pipelines (z. B. Oxyd) gehören ins App-gulpfile, nicht ins npm-Paket.
Schnellstart
import { ButtonAndIconCreator } from "gulp-mu-ps";
await ButtonAndIconCreator.Create("drafts/buttons.psd", {
layout: "aqua",
outputDir: "imgs/aqua"
});Anbindung an µCSS™ über media-Steps im Skin-Manifest — siehe µCSS™-Handbuch.
Voraussetzungen
Node ≥ 18.
