npm package discovery and stats viewer.

Discover Tips

  • General search

    [free text search, go nuts!]

  • Package details

    pkg:[package-name]

  • User packages

    @[username]

Sponsor

Optimize Toolset

I’ve always been into building performant and accessible sites, but lately I’ve been taking it extremely seriously. So much so that I’ve been building a tool to help me optimize and monitor the sites that I build to make sure that I’m making an attempt to offer the best experience to those who visit them. If you’re into performant, accessible and SEO friendly sites, you might like it too! You can check it out at Optimize Toolset.

About

Hi, 👋, I’m Ryan Hefner  and I built this site for me, and you! The goal of this site was to provide an easy way for me to check the stats on my npm packages, both for prioritizing issues and updates, and to give me a little kick in the pants to keep up on stuff.

As I was building it, I realized that I was actually using the tool to build the tool, and figured I might as well put this out there and hopefully others will find it to be a fast and useful way to search and browse npm packages as I have.

If you’re interested in other things I’m working on, follow me on Twitter or check out the open source projects I’ve been publishing on GitHub.

I am also working on a Twitter bot for this site to tweet the most popular, newest, random packages from npm. Please follow that account now and it will start sending out packages soon–ish.

Open Software & Tools

This site wouldn’t be possible without the immense generosity and tireless efforts from the people who make contributions to the world and share their work via open source initiatives. Thank you 🙏

© 2024 – Pkg Stats / Ryan Hefner

gulpman

v2.0.0

Published

Create Modular Front-End Build System. Based on gulp, very easy and light

Downloads

230

Readme

Coverage Status


NPM version

gulpman

浏览简体中文文档

  • Create Modular Front-End Build System, organize the source by module, using relative path, html/js/css/img/fonts/tpl are in one same folder, like Baidu FIS. Good concept for FE source management / development.
  • Concept Introduction: 前端工程之模块化
  • Component Oriented Solution, based on gulp. More simple, flexible, expandable and stable. Everyone know gulp can do secondary development.
  • Support base64 image in html/CSS
  • Support JS/CSS inlnied in html
  • Support require('main.css'), require css file in js
  • Intergrated with spritesmith, support auto sprite img
  • Intergrated with icon-font, support SVG 2 Iconfont.
  • Intergrated with usemin,support complex combo/package.
  • Supoort FE Tpl embed function, the .tpl file will packaged into js file,support async js loading.
  • Intergrated with SCSS|ES6|ReactJS|Vuejs|Babel|Browserify|cssnano|uglify|imagmein and other plugins,One-Stop Solution Service, very Simple and Strong
  • High scalability, compatiable with almost gulp plugins, you can use them in gulpman. For example, you can put browser-sync in your gulpman build system
  • Intergrated with karma framework,support babel/es6 unit test and coverage result.

Introduction

  • Support Mac、Linux
  • No full test under Windows. You can install gulpgulp-sass manually
  • Required Node >= 4.0.0

Install

  • npm install gulpman --save-dev
  • Run gulp gm:install to finish the setup
  • *If in China, please use cnpm to install it: cnpm install gulpman --save-dev

Note

  • If gulp-sass install failed, please run cnpm install gulp-sass gulp-imagemin by manual to fix that.

  • If error happened in npm install,such as /usr/local/lib/node_modules permission error, fix this by sudo chown -R "$(whoami)"+Path

  • sudo npm install is not recommended

  • The imagemin-pngquant module needlibpng-devel,if in Linux, please run yum install libpng-devel at first

  • If install failed, check the npm-debug.log to see if there are some ENOMEMerrors

Config

0. Support Auto Mode, no Config

  • You can skip Config, and directly jump to Usage

1. Config gulpfile.js:

  • require the gulpman in your gulpfile.js,then it will load gm:publish, gm:develop into gulp tasks.
  • gulp gm:publish or gulp gm:develop in terminal then it will work
/**
 * Gulpfile.js
 */


var gulp = require('gulp'),
    gman = require('gulpman')

// your other tasks ...
// xxx ...


/**
 * config gulpman ======================
 * Use config API
 * assets path, CDN, URL prefix
 */

gman.config({
    
    // whether use absolute path, default `true` 
    'is_absolute': true,

    // cdn prefix support[string|array|function]arguments
    'cdn_prefix': '', 

    // url prefix, defautl `/static`. This involves the server config ,such as the static path of nginx
    'url_prefix': '/static',


    /** use spritesmith for css-img sprite
     * Based on Spritesmith: https://github.com/Ensighten/spritesmith
     * Automatecially generate Sprite Image & CSS
     **/
    //'spritesmith': { },
    
    /** usemin config **/
    // 'usemin': {}


    // The COMPONENTS directory
    'components': 'components',

    // For development assets and templates folder, related to Server Config
    'runtime_views': 'views',
    'dist_views': 'views_dist',

    // For production assets and templates folder, related to Server Config
    'runtime_assets': 'assets',
    'dist_assets': 'assets_dist',

    // The js library dir, set as a global module. Also you can set as `bower_components`
    'lib': 'lib', 

    // You can add one customer global directory, so you can require module name directly, like: `require ('xxx')`. The xxx is in this directory
    'global': 'common' 
})

2. How to config CDN better

  • cdn_prefix support String, Array, Function
  • if argument is array, the CDN will be an random value
  • if argument is function,it would input one argument, mediaFile

'cdn_prefix': function (fileName) {
        
        console.log(fileName)

        var c_list = [
            'http://s0.com', 
            'http://s1.com', 
            'http://s2.com', 
            'http://s3.com',
            'http://s4.com'
        ]
        // You can customized your strategy
        if(hostFile.match(/\.html$/gm)){
            return c_list[0]
        }else {
            return c_list[1]
        }
    },

3. About is_absolute

  • is_absolute is the dist path of source in html. default true. the dist path is like /static/home/main.js

  • [*]Need consistent config with Server, like nginx, apache

  • If no local server, you can set is_absolute as false, use relative path. Like ../../assets/static/home/main.js

4. gulpman directory

  • Use gulpman to arrange your directory as component,The root component dir can be./components(default). If you have one component named foo, then ./components/foo,all related assets such as html|js|css|fonts|image should be put in foo folder.

  • This solution for assets can be high efficiency and easy to maintain.

  • gm:develop to start develop mode, the views dir and assets dir can be generated automatically

  • gm:publish to publish assets in production env. The views_dist and assets_dist can generated.

5. What is global directory

  • For Browserify packing, the js module in global dir can be directly require or import in es6/js code

  • In gulpman.config, the libglobal are global directory. Take an example:

  • In components/lib directory, you have one module foo.js,then it is components/lib/foo.js. So when you use foo in your es6 file, you can use it like: import foo from 'foo', no need write as import foo from '../lib/foo'
  • similarly, global option can set your dir as global module dir. You can set bower dir as your lib dir.

  • Please make no conficts in your global dir

6. Support for complex and multi level directory in config

  • Such as:
gulpman.config({
    'is_absolute': false,
    'components': 'components/cc',
    'runtime_views': 'runtime_views/rv',
    'dist_views': 'dist_views/dv/dv',

    'dist_assets': 'dist_assets/da',
    'runtime_assets': 'runtime_assets/ra/ra',
})

Usage

1. CLI run Task:


# Create components directory and add one demo
# init components dir and a html demo
gulp gm:init


# develop and watch mode,watchings files changes and update files
gulp gm:develop

# Build and Watch one special component, other files are not compiled
gulp gm:develop -c component_name1,component_name2,component_name3...


# publish assets in production env
gulp gm:publish

# publish command support `-a`和`-v` parameters to set output assets/views path.
gulp gm:publish -v your_views_dist -a your_assets_dist

# clean dist files
gulp gm:clean

# clean dist files, including subfolders
gulp gm:clean-deep

# Generate one developing assets/views files, but not in watching mode
# compile for develop, not watch
gulp gm:compile

2. Watch one special component in development

  • When the project become huge, if we watch all components assets, it will be slow and low efficiency, so we can only watch special component to get better performance

  • Fox example, if we want watch the home component:


# this will only build and watch `components/home` components
gulp gm:develop -c home

3. Use React in gulpman

  • Install React: npm install react react-dom
  • Use React in ES6:
import React from 'react';
import ReactDOM from 'react-dom';

// xxx

4. Use tpl file in js|es6|jsx

  • Support .tpl file, it will be packaged in dist js files.

  • Usage: import dialogTpl from './dialog.tpl' or var dialogTpl = require('./dialog.tpl')

5. Usge base64 img in HTML/CSS

  • Just add ?_gm_inline in assets src path in html/css
  • The base64 code will be inlined in html/css
html
<p class="play"> 
    <img width="480" alt="Karat 克拉" src="./img/testb64.png?_gm_inline" />
</p>
CSS/SCSS

.test {
    background: url(./img/testb64.png?_gm_inline) no-repeat;
}

6. Use inlined CSS/JS in html by querystring

  • Like base64, just add ?_gm_inline in url path
<script src="./plugin.js?_gm_inline" type="text/javascript"></script>

<link href="./dialog.css?_gm_inline" rel="stylesheet" type="text/css" >
  • The inlined sources will be auto updated when source files changed.

7. Use Sprite img in css

  • Enable Sprite by gulpman.config({ enableCSSSprite: true }), the default is false.
  • Based on spritesmith, you can transport usemin opts in gulpman.config.
  • More detail about Spritesmith: https://github.com/Ensighten/spritesmith
  • Usage: In scss file, just add ?_gm_sprite to img url
.demo {
    background: url(./img/abc.png?_gm_sprite) no-repeat;
    
    /* other style you can set ...*/
    width: 50px;
    height: 50px;
}

8. Use Usemin

  • You can tranport usemin opts in gulpman.config
  • More detail about usemin: https://github.com/zont/gulp-usemin
  • Uage: just add usemin build comments in html. Support js|css|inlinejs|inlinecss syntax
  • Note: Just write relative path in usemin build comment. Then gulpman can calculate absolute path for assets.
  • If you don't write output path, the gulpman will combo one new ouput file name automatically.

<!-- build:css ./home.css -->
<link rel="stylesheet" type="text/css" href="./main.css">
<link rel="stylesheet" type="text/css" href="./fff.css">
<!-- endbuild -->


<!-- build:js ../lib/base_lib.js -->
<script type="text/javascript" src="../lib/jquery.js"></script>
<script type="text/javascript" src="../lib/react.js"></script>
<!-- endbuild -->

9. Use js tpl template

  • Put the .tpl files in your component, and use require or import in ES6, then the tpl files will be packaged in js files.
  • All tpl will be convertd to text string into js files.
  • Base64 img and CSS/JS Embed are supported in Tpl
  • import tpl in es6
    import dialogTpl from './dialog.tpl'
  • require
    var dialogTpl = require('./dialog.tpl')

10. import css files into js/html

  • Just import the css, then the gulpman will attach it on page automatically.
import from './style.css';
require('./style.css');

11. Use iconfont convert svg to fontface

  • Convert SVG to icon-font, use @font-face in css
  • Run gulp gm:iconfont:install before first running
  • Put the svg files in components/iconfonts/source directory, then run gulp gm:iconfont to begin start convert
  • The icon-font and css will generated in iconfonts/gmicon folder

12. Support LAB.js to load async js

  • Add LAB.js in your project
  • Use LAB API to load js, use relative path
  • Example: $LAB.script("../testload/test.js").wait(()=>{console.log('test loaded')})

13. Require CSS in JS

  • Require css files in your es6/js files
  • The CSS contents will be packaged into js files, and automatically injected to html when page opend. Using style tag
  • Should keep the .css extname
  • Example: require('./style.css') or import style from './style.css'

14. Use karma for Unit Test

  • Run gulp gm:karma:install before first running, it will install dependencies and generate karma.conf.js.
  • In your one component folder, create one folder named spec, then put your spec es6 files in the spec folder, the file extname must be .es6
  • Run gulp gm:karma:start in CLI to start Karma Unit Test, you can view the coverage result in coverage foloder
  • Set one special spec folder、browsers and other karma options, you can set them in karma.conf.js

Tutorial

Tutorial Link

License

MIT