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guntree

v0.9.1

Published

GunTree is readable and extendable Danmaku describing package for shmups.

Downloads

17

Readme

GunTree

GunTree is readable and extendable Danmaku describing package for shmups.

pipeline coverage

How to describe Danmaku

import * as gt from 'guntree';

const fiveWayFire = gt.nWay(
    { ways: 5, totalAngle: 45 },
    gt.fire(gt.bullet())
);
const guntree = gt.repeat(
    { times: 2, interval: 30 },  // Repeat 2 times ...
    gt.useMuzzle('centerMuzzle'),  // From centerMuzzle ...
    gt.repeat(
        { times: 3, interval: 5 },  // Three round burst ...
        fiveWayFire,  // 5-Way fire!!
    ),
);

Install

Yarn

yarn install guntree

NPM

npm install guntree

Example

// your-weapon.ts
import * as gt from "guntree";

export class YourWeapon implements gt.Owner {
  private player = new gt.Player();
  private gunTree = gt.concat(
    gt.useMuzzle("centerMuzzle"),
    gt.repeat(
      { times: 10, interval: 30 },
      gt.fire(gt.bullet())
    ));

  constructor() {
    this.player.events.on("fired", (data: gt.FireData, bullet: gt.Bullet) => {
      const [location, angleDeg, scale] = gt.decomposeTransform(data.transform);
      const elapsedSec = data.elapsedSec; // Seconds between fired and finish current frame
      const speed = data.parameters.get("speed");
      const size = state.parameters.get("size");

      // Create bullet in your game.
      // ...
    });
  }

  getMuzzleTransform(muzzleName: string) {
    // Return global transform of muzzle
    return gt.composeTransform({ x: 0.25, y: 0.0, rotationDeg: 35 });
  }

  getEnemyTransform(muzzleName: string) {
    // Return global transform of enemy
    return gt.composeTransform({ x: -0.45, y: 0.25, rotationDeg: 0 });
  }

  startFiring(loop = false): boolean {
    return player.start(loop, this, this.gunTree);
  }

  isFiring(): boolean {
    return player.isRunning();
  }

  stopFiring(): void {
    player.requestStop();
  }

  forceStopFiring(): void {
    player.forceStop();
  }

  fixedFramerateUpdate(): boolean {
    return player.tick();
  }

  dynamicFramerateUpdate(deltaSeconds: number): boolean {
    return player.update(deltaSeconds);
  }
}
// your-game.ts
import { YourWeapon } from "your-weapon";

const weapon = new YourWeapon();
weapon.start();


let prevTimestampMS = 0;

function updateGame(timestampMS: number): void {
  const elapsedMS = timestampMS - prevTimestampMS;
  prevTimestampMS = timestampMS;
  weapon.dynamicFramerateUpdate(elapsedMS / 1000); // Update weapon
  window.requestAnimationFrame(updateGame);
}

window.requestAnimationFrame(updateGame);

GunTree control only firing progress. GunTree don't create bullets with any collision and shape.

API

Licence

MIT