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helios-frame-runner

v3.0.1

Published

Running multiple simultaneous `requestAnimationFrame` loops causes a noticeable performance hit, so this utility manages multiple `rAF` functions while keeping your code clean and modular. It also includes an `rAF` polyfill.

Downloads

11

Readme

Running multiple simultaneous requestAnimationFrame loops causes a noticeable performance hit, so this utility manages multiple rAF functions while keeping your code clean and modular. It also includes an rAF polyfill.

How to Use

let FrameRunner = require('helios-frame-runner')

let frameRunner = new FrameRunner()

frameRunner.add('draw', drawFunction)
frameRunner.add('draw2', drawFunction2)

All function accept two signatures:

frameRunner.add({ id: 'functionId', f: function, type: 'everySecond' })

frameRunner.remove({ id: 'functionId', f: function })

frameRunner.check({ id: 'functionId' })

is equal to

frameRunner.add('functionId', function, 'everySecond')

frameRunner.remove('functionId', function, 'everySecond')

frameRunner.check('functionId')

The type argument is optional in both signatures and defaults to everyFrame. The only other value for type at this time is everySecond, which will call the function once every sixty frames.

Check

If you need to verify that a function has been added to the framerunner (ie to make something idempotent), call check():

frameRunner.check({ id: 'myFunction', type: 'everyFrame' })

frameRunner.check('myFunction')

Removing Functions

add() returns a destroyer function, which you can call to remove the function you added.

var destroyer = frameRunner.add({ id: 'short-lived', f: function })

destroyer()

frameRunner.check({ id: 'short-lived' }) // => false
frameRunner.check('short-lived') // => false

You can also remove that function by its ID:

frameRunner.remove({ id: 'short-lived' })
frameRunner.remove('short-lived')

Etc

You can manually start and stop the rAF loop:

frameRunner.start()
frameRunner.stop()

Framerunner will console log all its actions if you pass { debug: true } when instantiating it, ie

let frameRunner = new FrameRunner({ debug: true })

You can get a framecount (as an integer) using frameRunner.frameCount().

API

add()

add({ id: '', function: f(), type: 'everyFrame' })

add( id, f, type )

Add a function to the frame runner. Starts the rAF loop. Returns a destroyer function.

Options:

  • id: string to identify your function
  • f: the function you’d like run every second or frame
  • type: (optional, default everyFrame) 'everySecond' or 'everyFrame'
  • autostart: (optional, default true) start the rAF loop automatically

remove()

remove({ id: '', function: f(), type: 'everyFrame' })

remove( id, f, type )

  • id: string ID of function to remove
  • type: (optional, default everyFrame) 'everySecond' or 'everyFrame'.

check()

check({ id: '', type: ''})

check( id, type )

  • id: string ID of function to check
  • type: (optional, default everyFrame) 'everySecond' or 'everyFrame'.

start()

Starts the rAF loop.

stop()

Stops the rAF loop.

frameCount()

Returns the frame count.

Development

Clone repo, run npm install. Edit src/main.js. Running npm run build will compile the versions you see in the root directory. npm test will run unit tests, using Ava.