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hlsdk-portable

v0.1.2

Published

HLSDK emscripten port

Readme

HLSDK-Portable for Xash3D-FWGS

Emscripten-compiled WebAssembly (WASM) binaries of the Half-Life SDK Portable, targeting Xash3D-FWGS, with zero external dependencies.

Join our Discord

🚀 Project Overview

This package provides precompiled HLSDK binaries compiled to WASM via Emscripten, specifically targeting the Xash3D-FWGS.

Designed for use with Xash3D-FWGS Web ports, this SDK enables fully in-browser gameplay and mod support for classic Half-Life and its based mods — without requiring any native libraries or installations.


🧱 Features

  • WASM only (no native code)
  • Compatible with WebXash3D-FWGS
  • Drop-in mod support
  • Zero runtime dependencies
  • Runs entirely in-browser

🌐 Discord Community

Need help? Want to share your project or ideas? Join our Discord community to connect with others!


🧩 Usage

To get started quickly, check out the examples/ folder for real-world usage with:

  • WebRTC transport
  • File system mount
  • Minimal startup with in-memory assets
  • Multiplayer setup demo
import { Xash3D } from "xash3d-fwgs"
import clientUrl from "hlsdk-portable/cl_dll/client_emscripten_wasm32.wasm"
import serverUrl from "hlsdk-portable/dlls/hl_emscripten_wasm32.so"

const x = new Xash3D({
    canvas: document.getElementById('canvas'),
    libraries: {
        client: clientUrl,
        server: serverUrl
    }
})
await x.init()
x.main()
x.Cmd_ExecuteString('map crossfire')
x.Cmd_ExecuteString('sv_cheats 1')
x.Cmd_ExecuteString('noclip')
x.Cmd_ExecuteString('kill')
x.quit()

📝 Changelog

See CHANGELOG.md for a full list of updates and release history.