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hookme

v1.0.0-rc-2

Published

hookme is a tiny state library.

Downloads

7

Readme

HookMe

HookMe is a simple state management think for quickly prototype apps, It rely on hooks implementation, making it usable not just in react but any framework that implements the useState and useEffect hooks. To show this I created an example in both React and Uland.

HookMe uses Immer under the hood to make all changes to the state immutable.

HookMe is though to be easy to minify, it doesn't rely on strings aparts for the shared functionality though for bundle splitting scenarios.

Disclaimer: I need to re-write the entire documentation, so for now please refer to the examples in the meantime.

How does it work?

The main core of hook-me are the useMorph and useSelector hooks. Both take a reference to the initial state, that reference will be used by useMorph under the hood to change the state and propagate it to the selectors.

const [state, morph] = useMorph(state) const state = useSelector(state, selectFn, equality = (a, b) => a === b)

useMorph returns a morph function that is the callback you'll use in https://immerjs.github.io/immer/docs/produce second parameter, it gives you a draft object that you can freely modify.

useMorph is used when you want to mutate the state, while useSelector is used to listen to state mutation and re-triggering rendering.

HookMe provides also a useSelectors when you need to listen to changes from multiple states.

Stimuli

HookMe provides an easy to use event-system (similar to dispatch) called stimuli, it works in a similar way of the morph and select but allows, for example, global events to be handled in multiple parts. stimulate is used to stimulate changes in your application, it accepts a stimulus and the stimulus detail.

For when you want to use stimuli to mutate the state you'll use the useMorphOnStimulus, otherwise useStimulus can be used.

Bundle split

Given that HookMe use references to the initial state to keep track of changes it would be difficult to use bundle split as each bundle would refer to a different instance of the object.

For this reason HookMe provides a useShared(id, initialValue) to ensure the reference will be the same, this part is still experimental and it's the only place where a string is required.