npm package discovery and stats viewer.

Discover Tips

  • General search

    [free text search, go nuts!]

  • Package details

    pkg:[package-name]

  • User packages

    @[username]

Sponsor

Optimize Toolset

I’ve always been into building performant and accessible sites, but lately I’ve been taking it extremely seriously. So much so that I’ve been building a tool to help me optimize and monitor the sites that I build to make sure that I’m making an attempt to offer the best experience to those who visit them. If you’re into performant, accessible and SEO friendly sites, you might like it too! You can check it out at Optimize Toolset.

About

Hi, 👋, I’m Ryan Hefner  and I built this site for me, and you! The goal of this site was to provide an easy way for me to check the stats on my npm packages, both for prioritizing issues and updates, and to give me a little kick in the pants to keep up on stuff.

As I was building it, I realized that I was actually using the tool to build the tool, and figured I might as well put this out there and hopefully others will find it to be a fast and useful way to search and browse npm packages as I have.

If you’re interested in other things I’m working on, follow me on Twitter or check out the open source projects I’ve been publishing on GitHub.

I am also working on a Twitter bot for this site to tweet the most popular, newest, random packages from npm. Please follow that account now and it will start sending out packages soon–ish.

Open Software & Tools

This site wouldn’t be possible without the immense generosity and tireless efforts from the people who make contributions to the world and share their work via open source initiatives. Thank you 🙏

© 2024 – Pkg Stats / Ryan Hefner

hots-parser

v7.55.2

Published

A node-based Heroes of the Storm match parser.

Downloads

176

Readme

hots-parser

A node-based Heroes of the Storm parser.

Setup

From npm

npm add hots-parser

From Repository

git clone
cd hots-parser
npm install

Updating the Parser

hots-parser relies on heroprotocol.js to access the StormReplay files. These files are pulled directly from the Blizzard heroprotocol repository. If you're running this on a server, you will need to monitor the Blizzard repository and run node node_modules/heroprotocol/postinstall.js to keep the parser up to date.

Note that hots-parser will throw an unverifiedBuild error if I have not personally verified that the new build works correctly with the parser. You'll have to also monitor this module for updates to keep everything updated. It might be best to run postinstall.js after updating this module just to be safe.

Usage

const Parser = require('hots-parser')

processReplay()

Parser.processReplay(file, options = {})

Main replay processing function.

Arguments

file - String containing the path to the replay file.

options - Optional object that can contain the following:

  • getBMData : bool, default true. Set to false to skip parsing all taunts, b-step, spray, and dance events. These options use the gamedata archive, which adds significant processing time as the parser loads and inspects all game events.
  • useAttributeName : bool, default false. Set to true to leave hero names unresolved and use the internal attribute code instead. Hero names are stored in the attr.js file, and will lag behind patches by approximately one day. If you'd like to not worry about new heroes causing problems, you will want to set this to true.
  • overrideVerifiedBuild : bool, default false. Set to true to override the parser's default verification step. This step aborts parsing if the given replay file is too new (on an unverified build). It is recommended to wait until the parser is updated before running any parsing operations in order to account for unexpected or large changes to the replay file format. This setting bypasses this check, and should be run at your own risk.
  • legacyTalentKeys : bool, default false. Prior to version 7, the talents were stored using keys that contained spaces (Tier 1 Choice). The spaces have been removed by default in version 7+ (Tier1Choice). If you are using an application that requires the old keys for legacy compatibility reasons, set this option to true.

Returns

JSON object containing result, match, and players keys.

result integer status code indicating success or failure. You want to see a 1 here. See Parser.ReplayStatus for possible values of this field.

match contains information about the parsed match. It gathers team-specific data, and can be linked back to players via the player's ToonHandles.

players contains 10 objects. Each object is keyed by the player's ToonHandle (unique identifier). These objects contain player-specific statistics.

The best way to see the results of these files is to run the parser and inspect the output yourself.

Notes

This parser does not allow AI games to be parsed and will throw an error if this occurs.

ReplayStatus

Parser.ReplayStatus

Values

  • OK = 1
  • Unsupported = 0
  • Duplicate = -1 - This is a holdover from when the parser was part of Stats of the Storm
  • Failure = -2 - If you get this exception and it's not about a missing filepath, please report it. This indicates a general internal exception that should probably be fixed.
  • UnsupportedMap = -3 - Brawls are included in unsupported maps.
  • ComputerPlayerFound = -4 - AI games will not parse.
  • Incomplete = -5 - Partial replay detected. If the parser does not see a core destroyed it will be unable to find a winner and this status will be returned.
  • TooOld = -6 - Related to Incomplete. Usually returned if a winner is unable to be determined from some very old replays, or some recent incomplete replays.

Notes

Values from this enum can be resolved into strings by passing it into Parser.StatusString[] (which is an object)

parse()

Parser.parse(filename, requestedData[], opts)

Extract specific replay data. Data is returned unprocessed.

Arguments

filename - the path to the replay file

requestedData - Array containing keys specifying which data to get. Available values are in Parser.ReplayDataType. You can also use shortcuts Parser.CommonReplayData (all data except game events) and Parser.AllReplayData as arguments.

options - object containing the following possible values:

  • saveToFile : string, doesn't exist by default. If this key is present, the replay data will also be written to the specified file.

Returns

Object containing the specified replay data. Object keys are values in Parser.ReplayDataType.

ReplayDataType

Parser.ReplayDataType

Values in this enum correspond with flags given to the reference Blizzard/heroprotocol implementation.

Values

  • game = "gameevents"
  • message = "messageevents"
  • tracker = "trackerevents
  • attribute = "attributeevents"
  • header = "header"
  • details = "details"
  • init = "initdata"
  • stats = "stats"

getHeader()

Parser.getHeader(file)

Returns basic information about the match.

Arguments

file - path to the replay file

Returns

Object containing basic match data. Includes match version, date, players info (including ToonHandles), map, and game mode.