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icon-composer-mcp

v1.1.0

Published

CLI and MCP server for creating Apple .icon bundles with Liquid Glass effects (iOS 26+)

Readme


Demo

Key Features

  • Create .icon bundles programmatically from PNG or SVG glyphs
  • Full Liquid Glass support: specular highlights, blur material, shadows, translucency
  • Dark mode + appearance variants with per-appearance fill specializations
  • AI-agent ready: 12 MCP tools + 3 workflow prompts with built-in instructions

Installation

 

claude mcp add icon-composer -- npx -y icon-composer-mcp

 

Add to ~/Library/Application Support/Claude/claude_desktop_config.json:

{
  "mcpServers": {
    "icon-composer": {
      "command": "npx",
      "args": ["-y", "icon-composer-mcp"]
    }
  }
}

 

Add to .cursor/mcp.json in your project root (or ~/.cursor/mcp.json for global):

{
  "mcpServers": {
    "icon-composer": {
      "command": "npx",
      "args": ["-y", "icon-composer-mcp"]
    }
  }
}

The server will appear in Cursor Settings > MCP Servers. No restart required.

 

Add to .vscode/mcp.json in your project root (or open Command Palette > MCP: Open User Configuration for global):

Note: VS Code uses "servers" (not "mcpServers") and requires a "type" field.

{
  "servers": {
    "icon-composer": {
      "type": "stdio",
      "command": "npx",
      "args": ["-y", "icon-composer-mcp"]
    }
  }
}

You'll see Start/Stop/Restart buttons inline in the editor. First launch will prompt a trust confirmation.

 

First, enable MCP in Windsurf Settings > Cascade > Model Context Protocol (MCP).

Then add to ~/.codeium/windsurf/mcp_config.json:

{
  "mcpServers": {
    "icon-composer": {
      "command": "npx",
      "args": ["-y", "icon-composer-mcp"]
    }
  }
}

Press the refresh button in Windsurf settings to load the server.

 

The server uses stdio transport. Most MCP clients use this config format:

{
  "mcpServers": {
    "icon-composer": {
      "command": "npx",
      "args": ["-y", "icon-composer-mcp"]
    }
  }
}

Or run the server directly:

npx -y icon-composer-mcp

 

npm install -g icon-composer-mcp
icon-composer --help

How It Works

  1. Provide a glyph — any PNG or SVG logo/image
  2. Create a .icon bundle — sets background fill, layer scale, and glass effects
  3. Apple's ictool renders Liquid Glass — specular highlights, shadows, depth, and translucency
  4. Export — preview PNGs, App Store marketing icon, or the .icon bundle for Xcode

Requirements

  • Node.js 18+
  • macOS with Icon Composer for Liquid Glass rendering
    brew install --cask icon-composer
  • Flat previews, bundle creation/editing, and marketing export work on any platform without Icon Composer

Run icon-composer doctor to check your setup.

CLI Commands

| Command | Description | |---------|-------------| | create | Create a new .icon bundle from a foreground image | | add-layer | Add a layer to an existing bundle | | remove | Remove a layer or group | | inspect | Read and display bundle contents | | glass | Configure Liquid Glass effects on a group | | appearance | Set dark/tinted mode overrides | | fill | Set background fill (solid, gradient, automatic, none) | | position | Set layer/group scale and offset | | fx | Toggle all glass effects on/off | | preview | Export a preview PNG (Liquid Glass or flat) | | render | Render pixel-perfect Liquid Glass via ictool | | export-marketing | Export flat 1024x1024 PNG for App Store Connect (no alpha) | | doctor | Check system setup and dependencies |

Details

 

icon-composer create <foreground_path> <output_dir> --bg-color <hex> [options]

| Option | Default | Description | |--------|---------|-------------| | --bg-color <hex> | required | Background color (e.g. "#0A66C2") | | --bundle-name <name> | AppIcon | Bundle name (without .icon extension) | | --dark-bg-color <hex> | — | Dark mode background color | | --glyph-scale <n> | 1.0 | Glyph scale (1.0 = standard ~65% of icon area) | | --specular / --no-specular | true | Specular highlight | | --shadow-kind <kind> | layer-color | Shadow type: neutral, layer-color, none | | --shadow-opacity <n> | 0.5 | Shadow opacity (0–1) | | --blur-material <n> | — | Blur material value (0–1) | | --translucency-enabled | false | Enable translucency gradient | | --translucency-value <n> | 0.4 | Translucency amount (0–1) |

Output: Creates <output_dir>/<bundle_name>.icon/ containing icon.json manifest and Assets/ directory.

 

icon-composer add-layer <bundle_path> <image_path> --name <name> [options]

| Option | Default | Description | |--------|---------|-------------| | --name <name> | required | Layer name | | --group-index <n> | 0 | Target group index | | --create-group | false | Create a new group for this layer | | --opacity <n> | 1.0 | Layer opacity (0–1) | | --scale <n> | 1.0 | Layer scale | | --offset-x <n> | 0 | X offset in points | | --offset-y <n> | 0 | Y offset in points | | --blend-mode <mode> | normal | Blend mode (e.g. multiply, screen, overlay) | | --glass / --no-glass | true | Participate in Liquid Glass effects |

Supported formats: .png, .jpg, .jpeg, .svg, .webp, .heic, .heif

 

icon-composer remove <bundle_path> --target <layer|group> --group-index <n> [--layer-index <n>]

 

icon-composer inspect <bundle_path>

Output: Prints the full manifest JSON and lists all assets with sizes.

 

icon-composer glass <bundle_path> [options]

| Option | Description | |--------|-------------| | --group-index <n> | Target group (default: 0) | | --specular / --no-specular | Specular highlight | | --blur-material <n> | Blur amount (0–1) | | --shadow-kind <kind> | neutral, layer-color, or none | | --shadow-opacity <n> | Shadow opacity (0–1) | | --translucency-enabled / --no-translucency-enabled | Translucency toggle | | --translucency-value <n> | Translucency amount (0–1) | | --opacity <n> | Group opacity (0–1) | | --blend-mode <mode> | Group blend mode | | --lighting <type> | combined or individual |

 

icon-composer appearance <bundle_path> --target <fill|group|layer> --appearance <dark|tinted> [options]

| Option | Description | |--------|-------------| | --target <type> | fill (background color), group (glass effects), or layer (individual layer) | | --appearance <mode> | dark or tinted | | --group-index <n> | Group index (for target=group or target=layer) | | --layer-index <n> | Layer index within the group (required when target=layer) | | --bg-color <hex> | Background color for this appearance | | --specular / --no-specular | Specular for this appearance | | --shadow-kind <kind> | Shadow type for this appearance | | --shadow-opacity <n> | Shadow opacity for this appearance | | --opacity <n> | Opacity for this appearance | | --blur-material <n> | Blur material value (0–1) for this appearance | | --translucency-enabled / --no-translucency-enabled | Translucency toggle for this appearance | | --translucency-value <n> | Translucency amount (0–1) for this appearance | | --hidden / --no-hidden | Hidden state for this appearance | | --blend-mode <mode> | Blend mode for this appearance (target=layer) | | --fill-color <hex> | Fill color for this appearance (target=layer) | | --position-scale <n> | Position scale for this appearance | | --position-offset-x <n> | Position X offset for this appearance | | --position-offset-y <n> | Position Y offset for this appearance |

 

icon-composer fill <bundle_path> --type <solid|gradient|automatic|none> [options]

| Option | Description | |--------|-------------| | --type <type> | solid, gradient, automatic, or none | | --color <hex> | Primary color (for solid or gradient bottom) | | --color2 <hex> | Secondary color (gradient top) | | --gradient-angle <n> | Gradient angle in degrees (default: 0) |

 

icon-composer position <bundle_path> [options]

| Option | Default | Description | |--------|---------|-------------| | --target <type> | layer | layer or group | | --group-index <n> | 0 | Group index | | --layer-index <n> | — | Layer index (required for --target layer) | | --scale <n> | — | Scale factor (0.05–3.0) | | --offset-x <n> | — | X offset in points | | --offset-y <n> | — | Y offset in points |

 

icon-composer fx <bundle_path> --enable|--disable

Enables or disables specular, shadow, blur, and translucency on every group at once.

 

icon-composer preview <bundle_path> <output_path> [options]

| Option | Default | Description | |--------|---------|-------------| | --size <n> | 1024 | Output size in pixels | | --appearance <mode> | — | dark or tinted | | --flat | false | Force flat rendering (skip Liquid Glass) | | --canvas-bg <preset> | — | light, dark, checkerboard, homescreen-light, homescreen-dark | | --apple-preset <name> | — | Apple wallpaper: sine-purple-orange, sine-gasflame, sine-magenta, sine-green-yellow, sine-purple-orange-black, sine-gray | | --canvas-bg-color <hex> | — | Custom background color | | --canvas-bg-image <path> | — | Custom background image | | --zoom <n> | 1.0 | Zoom level (icon size relative to canvas) |

Output: PNG file. Uses Liquid Glass rendering by default (falls back to flat if Icon Composer is not installed).

 

icon-composer render <bundle_path> <output_path> [options]

| Option | Default | Description | |--------|---------|-------------| | --platform <name> | iOS | iOS, macOS, or watchOS | | --rendition <name> | Default | Default, Dark, TintedLight, TintedDark, ClearLight, ClearDark | | --width <n> | 1024 | Output width | | --height <n> | 1024 | Output height | | --scale <n> | 1 | Scale factor (1x, 2x, 3x) | | --light-angle <n> | — | Light angle (0–360) | | --tint-color <n> | — | Tint hue (0–1) | | --tint-strength <n> | — | Tint strength (0–1) | | Canvas options | — | Same as preview |

Requires: Icon Composer.app installed. Returns an error with install instructions if missing.

 

icon-composer export-marketing <bundle_path> <output_path> [--size <n>]

Output: Flat PNG with no alpha channel (avoids ITMS-90717 rejection). Default 1024x1024.

 

icon-composer doctor

Output: Reports Node version, platform, ictool path and version. Prints install instructions if Icon Composer is missing.


MCP Tools

| Tool | Description | |------|-------------| | create_icon | Create a .icon bundle from a foreground image and background color | | add_layer_to_icon | Add a new layer to an existing bundle | | remove_layer | Remove a layer or group, optionally clean up assets | | read_icon | Inspect bundle manifest and assets | | set_glass_effects | Configure specular, blur, shadow, translucency | | set_appearances | Set dark/tinted mode overrides | | set_fill | Set background fill | | set_layer_position | Adjust layer scale and offset | | toggle_fx | Enable/disable all glass effects at once | | export_preview | Render a preview PNG | | render_liquid_glass | Render via Apple's ictool (requires Icon Composer) | | export_marketing | Export flat opaque PNG for App Store Connect |

All tools return { content: [{ type: "text", text: "..." }], isError?: true }.

Details

 

Create a .icon bundle from a foreground image.

| Parameter | Type | Required | Default | Description | |-----------|------|----------|---------|-------------| | foreground_path | string | yes | — | Absolute path to PNG or SVG | | output_dir | string | yes | — | Output directory | | bundle_name | string | no | AppIcon | Bundle name | | bg_color | string | yes | — | Background hex color | | dark_bg_color | string | no | — | Dark mode background color | | glyph_scale | number | no | 1.0 | Glyph scale (0.1–2.0) | | specular | boolean | no | true | Specular highlight | | shadow_kind | enum | no | layer-color | neutral, layer-color, none | | shadow_opacity | number | no | 0.5 | Shadow opacity (0–1) | | blur_material | number | no | — | Blur amount (0–1) | | translucency_enabled | boolean | no | false | Enable translucency | | translucency_value | number | no | 0.4 | Translucency amount (0–1) |

 

add_layer_to_icon

Add a layer to an existing bundle.

| Parameter | Type | Required | Default | Description | |-----------|------|----------|---------|-------------| | bundle_path | string | yes | — | Path to .icon bundle | | image_path | string | yes | — | Path to image file | | layer_name | string | yes | — | Layer name | | group_index | number | no | 0 | Target group | | create_group | boolean | no | false | Create new group | | opacity | number | no | 1.0 | Layer opacity (0–1) | | scale | number | no | 1.0 | Layer scale (0.1–2.0) | | offset_x | number | no | 0 | X offset | | offset_y | number | no | 0 | Y offset | | blend_mode | enum | no | normal | Blend mode | | glass | boolean | no | true | Glass participation |

 

remove_layer

Remove a layer or group. layer_index required when target=layer.

| Parameter | Type | Required | Default | |-----------|------|----------|---------| | bundle_path | string | yes | — | | target | enum | yes | — | layer or group | | group_index | number | yes | — | | layer_index | number | no | — | | cleanup_assets | boolean | no | true |

 

read_icon

Inspect a bundle. Returns full manifest JSON and asset list with sizes.

| Parameter | Type | Required | |-----------|------|----------| | bundle_path | string | yes |

 

set_glass_effects

Configure Liquid Glass on a group. All effect parameters are optional — only provided values are changed.

| Parameter | Type | Default | Description | |-----------|------|---------|-------------| | bundle_path | string | — | Path to bundle | | group_index | number | 0 | Target group | | specular | boolean | — | Specular toggle | | blur_material | number|null | — | Blur (0–1, null to disable) | | shadow_kind | enum | — | neutral, layer-color, none | | shadow_opacity | number | — | Shadow opacity (0–1) | | translucency_enabled | boolean | — | Translucency toggle | | translucency_value | number | — | Translucency amount (0–1) | | opacity | number | — | Group opacity (0–1) | | blend_mode | enum | — | Blend mode | | lighting | enum | — | combined or individual |

 

set_appearances

Set dark/tinted overrides for background fill, group effects, or individual layer properties.

| Parameter | Type | Required | Description | |-----------|------|----------|-------------| | bundle_path | string | yes | Path to bundle | | target | enum | yes | fill, group, or layer | | appearance | enum | yes | dark or tinted | | group_index | number | no | Group index (for target=group or target=layer) | | layer_index | number | no | Layer index within the group (required when target=layer) | | bg_color | string | no | Background color for this appearance (target=fill) | | specular | boolean | no | Specular for this appearance (target=group) | | shadow_kind | enum | no | Shadow type (target=group) | | shadow_opacity | number | no | Shadow opacity (target=group) | | opacity | number | no | Opacity for this appearance (target=group or target=layer) | | blur_material | number|null | no | Blur material for this appearance (target=group) | | translucency_enabled | boolean | no | Enable translucency for this appearance (target=group) | | translucency_value | number | no | Translucency amount for this appearance (target=group) | | hidden | boolean | no | Hidden state for this appearance (target=group or target=layer) | | blend_mode | enum | no | Blend mode for this appearance (target=layer) | | fill_color | string | no | Fill color hex for this appearance (target=layer) | | position_scale | number | no | Position scale for this appearance (0.05–3.0) | | position_offset_x | number | no | Position X offset for this appearance | | position_offset_y | number | no | Position Y offset for this appearance |

 

set_fill

Set background fill.

| Parameter | Type | Required | Description | |-----------|------|----------|-------------| | bundle_path | string | yes | Path to bundle | | fill_type | enum | yes | solid, gradient, automatic, none | | color | string | no | Hex color (solid or gradient bottom) | | color2 | string | no | Gradient top color | | gradient_angle | number | no | Angle in degrees (default: 0) |

 

set_layer_position

Adjust layer or group scale and offset.

| Parameter | Type | Default | Description | |-----------|------|---------|-------------| | bundle_path | string | — | Path to bundle | | target | enum | layer | layer or group | | group_index | number | 0 | Group index | | layer_index | number | — | Layer index (for target=layer) | | scale | number | — | Scale (0.05–3.0) | | offset_x | number | — | X offset | | offset_y | number | — | Y offset |

 

toggle_fx

Enable or disable all glass effects on every group.

| Parameter | Type | Required | |-----------|------|----------| | bundle_path | string | yes | | enabled | boolean | yes |

 

export_preview

Render a preview PNG. Uses Liquid Glass by default, falls back to flat.

| Parameter | Type | Default | Description | |-----------|------|---------|-------------| | bundle_path | string | — | Path to bundle | | output_path | string | — | Output PNG path | | size | number | 1024 | Output size (16–2048) | | appearance | enum | — | dark or tinted | | flat | boolean | false | Force flat rendering | | canvas_bg | enum | — | Preset background | | apple_preset | enum | — | Apple wallpaper preset | | canvas_bg_color | string | — | Custom background hex | | canvas_bg_image | string | — | Background image path | | zoom | number | 1.0 | Zoom level (0.1–3.0) | | return_image | boolean | true | Return rendered image inline as base64 |

 

render_liquid_glass

Pixel-perfect Liquid Glass via Apple's ictool. Requires Icon Composer.app.

| Parameter | Type | Default | Description | |-----------|------|---------|-------------| | bundle_path | string | — | Path to bundle | | output_path | string | — | Output PNG path | | platform | enum | iOS | iOS, macOS, watchOS | | rendition | enum | Default | Default, Dark, TintedLight, TintedDark, ClearLight, ClearDark | | width | number | 1024 | Output width (16–2048) | | height | number | 1024 | Output height (16–2048) | | scale | number | 1 | Scale factor (1–3) | | light_angle | number | — | Light angle (0–360) | | tint_color | number | — | Tint hue (0–1) | | tint_strength | number | — | Tint strength (0–1) | | Canvas options | — | — | Same as export_preview | | return_image | boolean | true | Return rendered image inline as base64 |

 

export_marketing

Flat marketing PNG for App Store Connect. No glass effects, no alpha channel.

| Parameter | Type | Default | Description | |-----------|------|---------|-------------| | bundle_path | string | — | Path to bundle | | output_path | string | — | Output PNG path | | size | number | 1024 | Output size (16–2048) | | return_image | boolean | true | Return rendered image inline as base64 |


MCP Prompts

| Prompt | Parameters | Description | |--------|------------|-------------| | create-app-icon | image_path, output_dir, brand_color, dark_color? | Guided workflow: create icon from a logo, preview, iterate, export | | add-dark-mode | bundle_path, dark_color | Add dark mode to an existing icon with before/after preview | | export-for-app-store | bundle_path, output_dir | Export marketing PNG + preview for App Store submission |

Example Workflows

Create a branded icon

# Create with brand color
icon-composer create logo.svg ./out --bg-color "#0A66C2"

# Add dark mode
icon-composer appearance ./out/AppIcon.icon --target fill --appearance dark --bg-color "#0D1B2A"

# Configure glass effects
icon-composer glass ./out/AppIcon.icon --specular --shadow-kind layer-color --blur-material 0.3

# Preview
icon-composer preview ./out/AppIcon.icon preview.png

Export for App Store

# Marketing icon (flat, no alpha, 1024x1024)
icon-composer export-marketing ./out/AppIcon.icon marketing.png

# The .icon bundle goes into your Xcode project's asset catalog

Multi-layer icon with glass

# Create base icon
icon-composer create background.svg ./out --bg-color "#1C1C2E"

# Add foreground layers
icon-composer add-layer ./out/AppIcon.icon glyph.svg --name glyph --opacity 0.8
icon-composer add-layer ./out/AppIcon.icon badge.svg --name badge --create-group

# Configure glass per group
icon-composer glass ./out/AppIcon.icon --group-index 0 --specular --blur-material 0.3
icon-composer glass ./out/AppIcon.icon --group-index 1 --specular --shadow-kind neutral

# Render Liquid Glass
icon-composer render ./out/AppIcon.icon glass-preview.png

Limitations

  • Liquid Glass rendering requires macOS with Apple's Icon Composer.app installed. Flat rendering works everywhere.
  • ClearLight/ClearDark renditions render against gray. Apple's glass transparency requires Metal GPU, not available via CLI.

Architecture

src/lib/          Pure library (bundle, manifest, render, ictool)
src/lib/ops-*.ts  Operations layer (MCP result format)
src/cli.ts        CLI (Commander.js, 14 commands)
src/server.ts     MCP server (thin wrapper, 12 tools + 3 prompts)

Contributing

# Install dependencies
bun install

# Run tests
bun test              # 175 unit tests
npm run test:mcp      # 16 MCP integration tests

# Build
bun run build

# Visual test gallery
bun src/cli.ts visual-test --out ./gallery