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ielib

v0.3.0

Published

Typescript bindings for Infinity Engine BAF.

Readme

IElib

Typescript bindings for Infinity Engine BAF.

Type branding

Numeric IDS types (e.g. SpellID, Align, ClassID, Slots) use branded types via IE<number, "..."> for nominal type safety. This prevents accidentally passing one kind of ID where another is expected. Custom numeric values can be created with a cast:

const mySpell = 42 as SpellID;

String resource reference types (ResRef, SplRef, ItmRef) are intentionally not branded. Resrefs are almost always raw string literals, and branding would require a cast on every usage (e.g. "SWORD01" as ItmRef). Unlike numeric IDS types, there is no finite set of valid resrefs to provide as pre-typed constants.

Engine action functions return a branded Action type, which allows ActionOverride to enforce that its argument is an actual action call rather than an arbitrary expression.

Named re-exports

Barrel index.ts files use explicit named re-exports (export { X } from './module' / export type { X } from './module') instead of export *. esbuild cannot statically enumerate exports from externalized .d.ts modules behind export * and falls back to runtime __reExport helpers, which break downstream transpilers. Named re-exports let esbuild resolve each binding at build time.

IDS type naming

Some IDS types use a *ID suffix (ClassID, GenderID, KitID, etc.) while others use bare names (Align, EA, State, etc.). The suffix exists to avoid name clashes with same-named trigger/action functions (e.g. Class() trigger vs ClassID type). Types without a same-named function use the bare name.