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image-to-toon

v0.1.1

Published

Turn photos into cartoon, comic, painterly or sketch art in the browser. Canvas, zero dependencies.

Readme

image-to-toon

npm bundle license

Turn a photo into cartoon, comic, painterly or sketch art — in the browser, on Canvas, with zero runtime dependencies. ESM + CJS builds, full TypeScript declarations.

▶︎ Try it in the live playground →

Upload a photo, switch styles, drag the sliders, download the result. Everything runs in your browser — no upload, no account, no key.

npm i image-to-toon
import { CaricatureEngine } from 'image-to-toon';

const engine = new CaricatureEngine({ config: { mode: 'color', posterizeLevels: 6 } });

engine.subscribe(({ status, progress, error, result }) => render(status, progress, error, result));

await engine.process(file);                                   // File | Blob | dataURL | URL | Canvas | ImageData
await engine.downloadImage({ fileName: 'toon', format: 'png' });

const body = await engine.toFormData({ fieldName: 'file' });  // ready for POST
const row = await engine.toJSON({ format: 'webp' });          // ready for a database

One-shot helpers:

import { toonify, toonifyToDataUrl } from 'image-to-toon';

const { canvas } = await toonify(file, { mode: 'grayscale' });
const dataUrl = await toonifyToDataUrl(imageUrl, { edgeStrength: 1, posterizeLevels: 4 });

What's inside

  • Ingestion — File, Blob, base64 data URL, remote URL, HTMLImageElement, HTMLCanvasElement, ImageBitmap or ImageData, with size / MIME / dimension validation and typed error codes.
  • Four styles — cartoon, comic, painting, sketch, plus seven tuned presets.
  • Pipeline — radial warp → Kuwahara edge-preserving smoothing → Canny-shaped ink (Sobel → non-maximum suppression → hysteresis linking → response curve) → colour grading → luma/chroma cel quantization → style rendering → background replacement.
  • Backgrounds — blur, solid, gradient or transparent, driven by a tunable subject ellipse or a real cutout from a SegmentationDriver.
  • State — status, isProcessing, progress, error, result, plus subscribe() and on('start' | 'progress' | 'complete' | 'error' | 'reset' | 'configchange' | 'modechange').
  • Export — downloadImage(), getBlob(), getBase64(), getFile(), getObjectUrl(), getCanvasElement(), getImageData(), toFormData(), toJSON().
  • AI drivers — createReplicateDriver(), createHuggingFaceDriver(), createRemoteAIDriver() and createCustomDriver() to delegate to a generative model for a genuinely redrawn caricature.
  • Filters — every pixel operation is exported and works on plain ImageData.

Configuration

const engine = new CaricatureEngine({
  config: { mode: 'color', edgeStrength: 0.85, posterizeLevels: 6 },
  validation: { maxSizeBytes: 5 * 1024 * 1024, acceptedTypes: ['image/png', 'image/jpeg'] },
});

engine.updateConfig({ smoothness: 6, exaggeration: 0.4 });   // merged + clamped
engine.setMode('grayscale');
engine.setStyle('painting');                                 // cartoon | comic | painting | sketch
engine.applyPreset('marker');                                // + comic | painting | sketch | pencil | portrait

Backgrounds

engine.setBackground('blur', { backgroundBlur: 20 });
engine.setBackground('solid', { backgroundColor: '#f0b429' });
engine.setBackground('gradient', { backgroundGradientFrom: '#ffd8a8', backgroundGradientTo: '#d0bfff' });
engine.setBackground('transparent');                         // cut-out PNG

The subject defaults to a feathered ellipse (subjectX, subjectY, subjectRadiusX, subjectRadiusY, subjectFeather). For a pixel-accurate cutout install the optional peer dependency and plug in a driver:

npm i @mediapipe/tasks-vision
import { createMediaPipeSegmentation } from 'image-to-toon';
engine.setSegmentation(createMediaPipeSegmentation());

| Field | Default | Range | Effect | | --- | --- | --- | --- | | mode | 'color' | 'color' \| 'grayscale' | Colour cartoon or inked pencil look | | style | 'cartoon' | cartoon / comic / painting / sketch | Rendering algorithm | | edgeStrength | 0.8 | 0–1 | Opacity of the ink lines (0 disables edges) | | edgeThickness | 1 | 0–4 | Line dilation radius, in pixels | | posterizeLevels | 8 | 2–32 | Luminance bands (cel shading) | | saturation | 1.3 | 0–3 | Colour punch (ignored in grayscale) | | contrast | 1.1 | 0–3 | Contrast multiplier | | brightness | 0.02 | −1–1 | Additive brightness | | smoothness | 3 | 0–12 | Edge-preserving flattening strength | | adaptiveThreshold | true | boolean | Adds local-mean ink strokes on unevenly lit photos | | thresholdBias | 0.02 | −0.5–0.5 | Bias for the adaptive threshold | | exaggeration | 0 | 0–1 | Radial caricature warp around the frame centre | | maxDimension | 1600 | 64–8192 | Longest output edge; bigger inputs are downscaled | | supersample | 1 | 1–3 | Render at N× then downscale — anti-aliases strokes; 2 costs ~4× | | paperTone | 253 | 180–255 | Paper brightness for sketch | | sketchWash | 0.22 | 0–1 | Colour wash under sketch strokes | | sketchHatching | 0 | 0–1 | Pencil hatching in shadows — off by default, raise for drawn strokes | | background | 'original' | original / blur / solid / gradient / transparent | Outside-the-subject treatment | | backgroundColor / backgroundGradientFrom / backgroundGradientTo | — | CSS colour | Background colours | | backgroundGradientAngle | 135 | 0–360 | Gradient direction | | backgroundBlur | 14 | 0–40 | Blur radius for blur | | subjectX / subjectY / subjectRadiusX / subjectRadiusY / subjectFeather | — | 0–1.5 | Heuristic subject ellipse |

Out-of-range numbers are clamped rather than rejected, so binding sliders straight to state.config is safe — the engine is always the source of truth. Every numeric field is continuous: posterizeLevels accepts 6.5, and smoothness / edgeThickness / backgroundBlur accept fractional radii, interpolating between neighbouring integer radii instead of snapping.

Sharper output

engine.updateConfig({ supersample: 2 });   // render at 2×, average back down

Strokes and hatching land on a finer grid and are averaged down, so they arrive anti-aliased rather than snapping to whole pixels. Quadratic cost — preview at 1, export at 2. Raising maxDimension (or setting it to 0) retains more detail from large photos; lowering smoothness and raising posterizeLevels keeps more of it.

State and events

const off = engine.subscribe(({ status, isProcessing, progress, error, result }) => {
  // status: 'idle' | 'loading' | 'processing' | 'success' | 'error'
});

engine.on('complete', ({ result }) => console.log(result.durationMs));
engine.on('error', ({ error }) => console.warn(error.code, error.message));
engine.cancel();                       // abort an in-flight run
engine.reset({ keepSource: true });    // drop the result, keep the upload
off();

Events: start, progress, complete, error, reset, configchange, modechange, statechange.

Errors are always a CaricatureError with a typed code: INVALID_SOURCE, FILE_TOO_LARGE, UNSUPPORTED_TYPE, DIMENSION_EXCEEDED, DECODE_FAILED, NO_SOURCE, NO_RESULT, ABORTED, DRIVER_FAILED, EXPORT_FAILED, CANVAS_UNAVAILABLE.

Export and persistence

await engine.downloadImage({ fileName: 'toon', format: 'webp', quality: 0.85 });

const blob = await engine.getBlob({ format: 'jpeg', quality: 0.9 });
const dataUrl = await engine.getBase64();          // full data: URL
const file = await engine.getFile({ fileName: 'toon.png' });
const canvas = engine.getCanvasElement();

// multipart upload
const body = await engine.toFormData({ fieldName: 'file', extraFields: { userId } });
await fetch('/api/caricatures', { method: 'POST', body });

// JSON row
const payload = await engine.toJSON({ format: 'webp' });
// { fileName, mimeType, width, height, mode, config, base64, size, createdAt, driver? }

Pluggable AI drivers

Swap the local canvas pipeline for any HTTP backend — Replicate, HuggingFace, or your own service:

Filters restyle a photo; they cannot redraw a face with an exaggerated head and features the way a caricature artist does. For that, route processing through a generative model:

import { createReplicateDriver, createHuggingFaceDriver } from 'image-to-toon';

// Browsers cannot call api.replicate.com directly — proxy it, and keep the token there.
engine.setDriver(createReplicateDriver({ url: '/api/replicate', version: '<model-version-id>' }));
engine.setDriver(createHuggingFaceDriver({ model: 'owner/cartoonizer', apiToken }));
engine.setDriver(null);        // back to local canvas processing

Or wire any endpoint or SDK yourself:

import { CaricatureEngine, createRemoteAIDriver, createCustomDriver } from 'image-to-toon';

const remote = createRemoteAIDriver({
  url: '/api/toonify',
  headers: () => ({ Authorization: `Bearer ${getToken()}` }),
  fieldName: 'image',
  extra: (ctx) => ({ style: ctx.mode }),
});

const custom = createCustomDriver('replicate', async (blob, ctx) => {
  ctx.onProgress(0.3);
  const output = await replicate.run('owner/model', { input: { image: blob, mode: ctx.mode } });
  return output[0];        // Blob | data URL | URL | ImageData | Canvas
});

const engine = new CaricatureEngine({ driver: remote });
engine.setDriver(custom);  // or null to go back to local processing

Using the filters directly

Every pixel operation is exported and works on plain ImageData — main thread, worker, or Node:

import { stylize, kuwahara, posterizeCel, sobelGradientColor, nonMaxSuppress, hysteresis } from 'image-to-toon';

stylize(imageData, config);                 // the whole pipeline, in place
kuwahara(imageData, 4);                     // edge-preserving smoothing
posterizeCel(imageData, 8);                 // luma/chroma cel quantization

const field = sobelGradientColor(imageData);            // magnitude + direction
const lines = hysteresis(nonMaxSuppress(field, w, h), w, h, 0.12, 0.3);

Also available: posterize, boxBlur, adjustColor, toGrayscale, grayscalePlane, sobelMagnitude, adaptiveThresholdMask, dilate, compositeInk, radialExaggeration, blend, cloneImageData, resolveConfig, loadSource, isAcceptedFile, validateBlob.

Framework bindings

Full monorepo docs and interactive playgrounds: https://github.com/mamta-epili/image-to-toon#readme

License

MIT