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iridescence

v1.0.2

Published

Color Transformation Functions

Readme

iridescence

Color Transformation Functions - Advanced Color Generation & Filtering

Empowering creators to build beautiful, dynamic color experiences for the next generation of applications.

Overview

This comprehensive color library provides mathematically-driven color generation, atmospheric filtering effects, and seamless conversion utilities. Perfect for creating dynamic themes, game atmospheres, data visualizations, and immersive user interfaces.

Features

  • 🧮 Mathematical Color Harmonies - Golden ratio, Fibonacci spirals, triadic schemes
  • 🌊 Atmospheric Effects - 50+ realistic environmental filters
  • 🎮 Gaming Effects - Sci-fi vision modes, energy fields, spectral effects
  • 🌌 Cosmic Phenomena - Deep space, nebulae, black holes, radiation
  • 🔄 Seamless Integration - Chain generators → filters → themes effortlessly

Quick Start

import { ColorMath, ColorFilters, ColorGenerators } from './color-library.js';

// Generate a theme, apply atmospheric filter, get final colors
const baseTheme = ColorGenerators.goldenRatioTheme(240); // Blue-based
const filter = new ColorFilters();
const atmosphericTheme = applyFilterToTheme(baseTheme, filter.cyberpunkNeon);

console.log(atmosphericTheme.primary); // "#ff6b9d" (neon-filtered blue)

Core Classes

🧮 ColorMath

Static utility class for color conversions and mathematical operations.

// Convert between color formats
const rgb = ColorMath.hexToRgb("#ff6b9d");     // {r: 255, g: 107, b: 157}
const hsl = ColorMath.rgbToHsl(255, 107, 157); // {h: 339, s: 100, l: 71}
const hex = ColorMath.rgbToHex(255, 107, 157); // "#ff6b9d"

// Mathematical constants
console.log(ColorMath.goldenRatio);  // 1.618033988749
console.log(ColorMath.goldenAngle);  // 137.507764°

🎨 ColorGenerators

Generate mathematically harmonious color themes.

// Golden ratio harmony (aesthetically pleasing)
const goldenTheme = ColorGenerators.goldenRatioTheme(180, 70, 50);
/*
Returns: {
  name: "Golden φ 180°",
  colors: ["#1a4d4d", "#2d7a5c", "#40a66b", "#73d9a0", "#a6ffcc"],
  primary: "#40a66b",
  secondary: "#2d7a5c",
  accent: "#a6ffcc",
  background: "#1a4d4d",
  surface: "#73d9a0"
}
*/

// Triadic harmony (vibrant contrasts)
const triadicTheme = ColorGenerators.triadicHarmony(0); // Red-based
const analogousTheme = ColorGenerators.analogousGradient(270, 45); // Purple spread
const splitTheme = ColorGenerators.splitComplementary(120); // Green-based
const luminanceTheme = ColorGenerators.luminanceScaling(60, 80); // Yellow luminance
const fibonacciTheme = ColorGenerators.fibonacciSpiral(300, 2); // Magenta spiral

🌊 ColorFilters

Apply atmospheric and environmental effects to colors.

const filter = new ColorFilters();
const baseColor = {r: 100, g: 150, b: 200}; // Light blue

// Nature atmospheres
const oceanColor = filter.darkOceanDepths(baseColor, 0.7);
const forestColor = filter.moonlessForest(baseColor, 0.5);
const caveColor = filter.deepCaveAmbient(baseColor, 0.8);

// Gaming effects
const termColor = filter.terminatorVision(baseColor, 0.6);
const thermalColor = filter.predatorThermal(baseColor, 0.4);
const nightVision = filter.nightVisionGoggles(baseColor, 0.8);

// Cosmic phenomena
const nebulaColor = filter.nebulaDust(baseColor, 0.5);
const blackHoleColor = filter.blackHoleAccretion(baseColor, 0.3);
const radiationColor = filter.cosmicRadiation(baseColor, 0.6);

🚀 Theme Generation Workflows

Basic Theme Generation

// 1. Choose a mathematical harmony
const baseTheme = ColorGenerators.goldenRatioTheme(210); // Ocean blue

// 2. Apply atmospheric filter
const filter = new ColorFilters();
const underwaterTheme = baseTheme.colors.map(hex => {
  const rgb = ColorMath.hexToRgb(hex);
  const filtered = filter.underwaterCaustics(rgb, 0.4);
  return ColorMath.rgbToHex(filtered.r, filtered.g, filtered.b);
});

console.log(underwaterTheme);
// ["#0d1a26", "#1a3d52", "#266080", "#4d99cc", "#80ccff"]

Dynamic Animated Themes

// Create time-based animated color themes
const filter = new ColorFilters();
const baseColor = {r: 128, g: 64, b: 192}; // Purple

function getAnimatedTheme() {
  return {
    primary: filter.cyberpunkNeon(baseColor, 0.8),
    accent: filter.bioluminescence(baseColor, 0.6),
    background: filter.voidCold(baseColor, 0.9)
  };
}

// Call every frame for smooth animation
setInterval(() => {
  const theme = getAnimatedTheme();
  // Apply theme to UI elements
}, 16); // 60fps

Utility Function: Apply Filter to Entire Theme

function applyFilterToTheme(theme, filterFunction, ...filterParams) {
  const filteredColors = theme.colors.map(hex => {
    const rgb = ColorMath.hexToRgb(hex);
    const filtered = filterFunction(rgb, ...filterParams);
    return ColorMath.rgbToHex(filtered.r, filtered.g, filtered.b);
  });

  return {
    ...theme,
    colors: filteredColors,
    primary: filteredColors[2],
    secondary: filteredColors[1],
    accent: filteredColors[4],
    background: filteredColors[0],
    surface: filteredColors[3]
  };
}

// Usage
const cyberpunkTheme = applyFilterToTheme(
  ColorGenerators.triadicHarmony(300),
  filter.cyberpunkNeon.bind(filter),
  0.7
);

🎯 Practical Examples

1. Dashboard Theme Generator

function createDashboardTheme(mood = 'professional') {
  const filter = new ColorFilters();

  const moodMap = {
    professional: () => ColorGenerators.luminanceScaling(220, 60),
    creative: () => ColorGenerators.fibonacciSpiral(45, 3),
    gaming: () => ColorGenerators.triadicHarmony(270),
    nature: () => ColorGenerators.analogousGradient(120, 40)
  };

  const filterMap = {
    professional: (color) => filter.mistEffect(color, 0.1),
    creative: (color) => filter.iridescence(color, Math.random() * 10, 0.3),
    gaming: (color) => filter.cyberpunkNeon(color, 0.5),
    nature: (color) => filter.canopyFilter(color, 0.3)
  };

  const baseTheme = moodMap[mood]();
  return applyFilterToTheme(baseTheme, filterMap[mood]);
}

const professionalTheme = createDashboardTheme('professional');
const gamingTheme = createDashboardTheme('gaming');

2. Data Visualization Palette

function createDataPalette(dataType, count = 8) {
  const filter = new ColorFilters();

  // Generate base colors using golden ratio for optimal distinction
  const colors = [];
  for (let i = 0; i < count; i++) {
    const hue = (i * ColorMath.goldenAngle) % 360;
    const baseRgb = ColorMath.hslToRgb(hue, 70, 60);

    // Apply data-type specific filtering
    let finalColor;
    switch(dataType) {
      case 'financial':
        finalColor = filter.combine(baseRgb, 0.2); // Subtle orange overlay
        break;
      case 'scientific':
        finalColor = filter.cosmicRadiation(baseRgb, 0.3);
        break;
      case 'environmental':
        finalColor = filter.auroraTransform(baseRgb, i / count);
        break;
      default:
        finalColor = baseRgb;
    }

    colors.push(ColorMath.rgbToHex(finalColor.r, finalColor.g, finalColor.b));
  }

  return colors;
}

const financialPalette = createDataPalette('financial', 5);
const scientificPalette = createDataPalette('scientific', 10);

3. Game Environment Themes

function createEnvironmentTheme(environment, timeOfDay = 0.5) {
  const filter = new ColorFilters();
  const baseTheme = ColorGenerators.analogousGradient(200, 60); // Blue-green base

  const environmentFilters = {
    ocean: (color) => filter.darkOceanDepths(color, timeOfDay),
    forest: (color) => filter.moonlessForest(color, 1 - timeOfDay),
    space: (color) => filter.nebulaDust(color, 0.6),
    cave: (color) => filter.deepCaveAmbient(color, 0.8),
    alien: (color) => filter.xenCrystal(color, timeOfDay)
  };

  // Apply time-of-day lighting
  const dayNightFilter = (color) => {
    if (timeOfDay > 0.7) return filter.sunlightTransform(color, timeOfDay);
    if (timeOfDay < 0.3) return filter.moonlightTransform(color, timeOfDay);
    return color;
  };

  // Chain filters: environment → time of day
  return applyFilterToTheme(baseTheme, (color) => {
    const envFiltered = environmentFilters[environment](color);
    return dayNightFilter(envFiltered);
  });
}

const oceanSunsetTheme = createEnvironmentTheme('ocean', 0.8);
const alienNightTheme = createEnvironmentTheme('alien', 0.2);

🎨 Filter Categories

🌿 Nature & Atmosphere

  • darkOceanDepths - Deep sea pressure and bioluminescence
  • nightLakeReflection - Moonlit water with ripples
  • foxfire - Mystical forest phosphorescence
  • moonlessForest - Dense woodland shadows
  • deepCaveAmbient - Underground mineral atmospheres

🎮 Gaming & Sci-Fi

  • terminatorVision - Red HUD overlay with scanlines
  • predatorThermal - Heat signature visualization
  • cyberpunkNeon - Electric neon glow effects
  • gravityGun - Energy field distortions
  • portalEnergy - Dimensional instability effects

🌌 Cosmic & Space

  • nebulaDust - Interstellar gas clouds
  • blackHoleAccretion - Gravitational redshift
  • cosmicRadiation - High-energy particle effects
  • voidCold - Absolute zero temperatures
  • starlight - Distant stellar illumination

🔬 Optical & Physics

  • iridescence - Surface interference patterns
  • chromaticAberration - Lens distortion effects
  • prismDispersion - Wavelength-based color splitting
  • atmosphericScatter - Rayleigh scattering simulation

💡 Pro Tips

  1. Chain Multiple Filters: Apply multiple atmospheric effects for complex moods

    let color = filter.darkOceanDepths(baseColor, 0.6);
    color = filter.bioluminescence(color, 0.3);
    color = filter.mistEffect(color, 0.1);
  2. Animate with Time: Many filters use internal timing for natural animation

    // Filters automatically animate when called repeatedly
    const animatedColor = filter.firefly(baseColor, 0.8);
  3. Mathematical Harmony: Use golden ratio themes for naturally pleasing results

    const perfectTheme = ColorGenerators.goldenRatioTheme(hue);
  4. Luminance Consistency: Use luminance scaling for accessibility-friendly themes

    const accessibleTheme = ColorGenerators.luminanceScaling(180, 70);

🌟 Building the Future

This library represents the democratization of advanced color science - putting professional-grade tools into the hands of every creator. Whether you're building the next breakthrough app or teaching others to code, these colors will help your creations stand out and inspire.

Together, we're not just writing code - we're painting the digital future. 🚀


API Reference

ColorMath Static Methods

  • clamp(value, min?, max?) - Constrain value to range
  • hexToRgb(hex) - Convert hex string to RGB object
  • rgbToHex(r, g, b) - Convert RGB values to hex string
  • rgbToHsl(r, g, b) - Convert RGB to HSL object
  • hslToRgb(h, s, l) - Convert HSL to RGB object
  • fibonacci(n) - Calculate nth Fibonacci number

ColorGenerators Static Methods

  • goldenRatioTheme(baseHue, saturation?, lightness?) - Golden ratio harmony
  • triadicHarmony(baseHue, intensity?) - 120° hue spacing
  • analogousGradient(baseHue, spread?) - Adjacent hue range
  • splitComplementary(baseHue) - Split complement scheme
  • luminanceScaling(baseHue, saturation?) - Perceptual lightness steps
  • fibonacciSpiral(baseHue, turns?) - Fibonacci-based hue distribution

ColorFilters Instance Methods

50+ atmospheric filters organized by category - see full list in source code