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iwo-renderer

v0.7.19

Published

Typescript Webgl2 Physically Based Renderer

Downloads

8

Readme

iwo - A Typescript Webgl2 Physically Based Renderer

iwo is a physically based renderer written in Typescript. This project was created to learn how to create a forward rendering engine from scratch.

Demo

https://caboyd.github.io/iwo-examples/index.html

Installing

npm i iwo-renderer gl-matrix

This library requires a bundler like rollup and depends on gl-matrix. To use this library look at my example game Underwater Game

Examples

  • https://github.com/caboyd/iwo-examples
  • https://github.com/caboyd/underwater_game

Features

This is a list of features to reference for ideas. Checkmarked features have been implemented.

File Loading / Importing

Geometry Generation

Rendering

  • [x] Physically Based Shader
  • [x] Image Based Diffuse Lighting
  • [x] Image Based Specular Lighting
  • [ ] Normal Mapping
  • [ ] Parallax mapping - (Tutorial)
  • [ ] Volumetric Rendering
  • [ ]
  • [ ] Render Targets
  • [x] Render to Cubemap
  • [ ] Scene Rendering

Rendering Performance

  • [ ] Frustum Culling
  • [ ] Occlusion Culling
  • [ ] Instanced Rendering

Rendering Other

  • [ ] Mouse Picking
  • [x] Line Rendering
  • [ ] Font Rendering
  • [ ] Fog
  • [ ] Motion Blur

Shadows

  • [ ] Shadow Mapping
  • [ ] Cascaded Shadow Mapping

Cameras

Animation

  • [ ] Skeletal animation
  • [ ] Transform Feedback Particle System

Built With

License

This project is licensed under the MIT License - see the LICENSE file for details