npm package discovery and stats viewer.

Discover Tips

  • General search

    [free text search, go nuts!]

  • Package details

    pkg:[package-name]

  • User packages

    @[username]

Sponsor

Optimize Toolset

I’ve always been into building performant and accessible sites, but lately I’ve been taking it extremely seriously. So much so that I’ve been building a tool to help me optimize and monitor the sites that I build to make sure that I’m making an attempt to offer the best experience to those who visit them. If you’re into performant, accessible and SEO friendly sites, you might like it too! You can check it out at Optimize Toolset.

About

Hi, 👋, I’m Ryan Hefner  and I built this site for me, and you! The goal of this site was to provide an easy way for me to check the stats on my npm packages, both for prioritizing issues and updates, and to give me a little kick in the pants to keep up on stuff.

As I was building it, I realized that I was actually using the tool to build the tool, and figured I might as well put this out there and hopefully others will find it to be a fast and useful way to search and browse npm packages as I have.

If you’re interested in other things I’m working on, follow me on Twitter or check out the open source projects I’ve been publishing on GitHub.

I am also working on a Twitter bot for this site to tweet the most popular, newest, random packages from npm. Please follow that account now and it will start sending out packages soon–ish.

Open Software & Tools

This site wouldn’t be possible without the immense generosity and tireless efforts from the people who make contributions to the world and share their work via open source initiatives. Thank you 🙏

© 2026 – Pkg Stats / Ryan Hefner

jenova

v2.3.0

Published

A game of life module that is intended to work both in a server side and client side environment.

Readme

Jenova Travis CI

A game of life module that is intended to work both in a server side and client side environment.

Implementation

This module exposes 3 functions.

  1. compress - Given a board array, return a compressed value and board-width
  2. expand - Given a compressed value and width, return a board array
  3. next - Given a board array, calculate the next "step", and return it in a callback function
  4. draw - Given a Dom node, and some config, render a game of life board animation.

All three functions make use of an matrix consisting of 0s and 1s.

Example Board:

var myBoard = [
    [0, 0, 1],
    [0, 1, 1],
    [0, 0, 0]
];

jenova.next(myBoard, {}, function(nextBoard){});

Example Usage

Browser-Only


// Using WebPack
var jenova = require("jenova");

var initialBoard = [
	[0, 1, 0, 0, 0],
	[0, 0, 1, 1, 0],
	[0, 1, 1, 0, 0],
	[0, 0, 0, 0, 0]
];

function generateBoard(board, canvas) {

	var ctx = canvas.getContext('2d'),
		width = canvas.width,
		height = canvas.height,
		cellHeight = height/ board.length,
		cellWidth = width / board[0].length;

	// Loop through the board and draw each cell
	board.forEach(function(row, rowIndex) {
		row.forEach(function(col, colIndex) {
			ctx.fillStyle = col ? '#ccc' : '#fff';
			ctx.fillRect(colIndex*cellWidth, rowIndex*cellHeight, cellWidth, cellHeight);
			ctx.strokeRect(colIndex*cellWidth, rowIndex*cellHeight, cellWidth, cellHeight);
		});
	});

	// Finally Generate a new board, with a callback to redraw it
	jenova.next(board, {}, function(newBoard) {
		setTimeout(generateBoard.bind(this, newBoard, canvas), 200);
	});
}

window.requestAnimationFrame(generateBoard.bind(this, initialBoard, document.getElementById('myCanvas')));

Server-to-Browser (using WebSockets)

Server:


var initialBoard = [
	[0, 1, 0, 0, 0],
	[0, 0, 1, 1, 0],
	[0, 1, 1, 0, 0],
	[0, 0, 0, 0, 0]
];

function generateBoard(board) {
	jenova.next(board, {}, function(newBoard) {
		io.emit('newBoard', jenova.compress(newBoard));
		setTimeout(generateBoard.bind(this, newBoard), 1000);
	});
}

Client:


var gameOfLifeCanvas = document.getElementById('gameOfLife');
var socket = io.connect('http://localhost:3000');

socket.on('newBoard', function (compressedBoard) {
	var newBoard = jenova.expand(compressedBoard.compressed, compressedBoard.width);
	generateBoard(newBoard, gameOfLifeCanvas)
});

Notes

The test cases also serve as pseudo-documentation A websocket example can be found here: https://github.com/TheIronDeveloper/websocket-of-life