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jp.keijiro.kino-glitch.universal

v1.0.0

Published

Analog/digital glitch post-processing effects (renderer features) for URP

Readme

KinoGlitch URP

GIF

KinoGlitch URP is a Unity URP renderer feature package that provides analog and digital glitch post-processing effects. It reproduces video glitches with lightweight full-screen passes and camera-attached controllers.

System requirements

  • Unity 6000.0 or later
  • Universal Render Pipeline (URP)

How to install

Install the KinoGlitch URP package (jp.keijiro.kino-glitch.universal) from the "Keijiro" scoped registry in Package Manager. Follow these instructions to add the registry to your project.

How to use

  1. Add AnalogGlitchRendererFeature and/or DigitalGlitchRendererFeature to your URP Renderer Asset.
  2. Add AnalogGlitchController and/or DigitalGlitchController to a Camera.

You can change the injection point with the Pass Event property on either renderer feature. By default, they run after post processing.

Analog Glitch properties

Scan Line Jitter adds horizontal jitter along scanlines.

GIF

Vertical Jump offsets the image vertically with a continuous jump motion.

GIF

Horizontal Shake adds discontinuous horizontal shake.

GIF

Color Drift shifts chroma components over time.

GIF

Horizontal Ripple warps horizontal UVs with a line-dependent ripple.

GIF

Digital Glitch properties

Intensity controls the amount of digital corruption and block replacement.

GIF

Performance notes

Analog Glitch skips its pass when all properties are set to zero. By contrast, Digital Glitch still runs at zero Intensity because it must keep updating its internal frame history. Disable the component if you want to eliminate its cost entirely.