jsquizizz
v0.0.1
Published
A Node.JS Client for Quizizz
Readme
jsQuizizz
Overview
jsQuizizz is a NodeJS Wrapper for the Quizizz API.
Installing
This package can be installed using NodeJS's package manager, npm.
npm install jsquizizzImporting
To use the new esm syntax, set your
typetomodulein yourpackage.json. Click me for more information
You can import the entire package into a single variable (esm)
import * as Quizizz from 'jsquizziz'You can import certain parts of the package into different variables (esm)
import {MemeSet, Quiz, Tag, User, Game} from 'jsquizziz'You can also import this package into non-esm modules (commonjs)
var Quizizz = await import("jsquizizz")
Documentation
MemeSet
Quizizz shows the players memes after every question answered. These memes are stored in MemeSets, and theMemeSetclass allows us to get these MemeSetsMethods
staticgetByID| Parameter | Type | Default | Description | |---------------|----------|-|----------------| |id|string| Required | The MemeSet ID | |save|boolean|false| Whether to save the memes to memory for faster recall |Promise<MemeSet>Gets a MemeSet via it's IDawait MemeSet.getByID("abcdef", false)staticgetFromUser| Parameter | Type | Description | |---------------|----------|-----------------| |id|string| The User ID |Promise<MemeSet[]>Gets a list of MemeSets from a user's IDawait MemeSet.getFromUser("abcdef")staticgetFeaturedNonePromise<MemeSet[]>Gets the currently featured MemeSetsawait MemeSet.getFeatured()dynamicgetMemes| Parameter | Type | Default | Description| |---------------|-----------|-------------|------------------------------------------------------| |save|boolean|false| Whether to save the data to memory for faster recall |Promise<Meme[]>Gets the memes from the MemeSetawait myMemeSet.getMemes(true)dynamicMeme.getCreatorNonePromise<User>Gets the meme's creator.await (await myMemeSet.getMemes(false))[0].getCreator();Properties
idstringThe memeset's IDmemesMeme[]undefinedGets the quizzes that the user has createdMeme.idstringThe meme's IDMeme.setIdstringThe ID of the memeset that this meme is included inMeme.creatorIdstringThe ID of the creator of this memeMeme.top| Property | Types | Description | |----------|----------|-----------------------------------------------| |text|string| The text on the top of the meme (May be"") | |color|string| The color of the text (May be"") |Meme.bottom| Property | Types | Description | |----------|----------|-----------------------------------------------| |text|string| The text on the top of the meme (May be"") | |color|string| The color of the text (May be"") |Meme.imagestringThe meme's imageMeme.typestringThe meme's type (mainly"correct"and"incorrect", but others do exist)
Quiz
Quizizz is a service based of many, many quizzes. TheQuizclass helps to fetch these quizzes.Methods
staticgetByID| Parameter | Type | Default | Description | |-----------|----------|----------|-------------| |id|string| Required | The Quiz ID |Promise<Quiz>Gets a Quiz via it's IDawait Quiz.getByID("abcdef")staticsearchParameterTypesDefaultDescriptionquerystring""The search queryfilters| Parameter | Types | Default | Description | |-------------------|-------------|---------|----------------------------------------| |grade_type.aggs|string[]| N/A | The grade types | |subject.aggs|string[]| N/A | The subjects | |lang.aggs|string[]| N/A | The languages | |occupation|string[]| N/A | The creator's occupations | |cloned|boolean[]| N/A | Whether the quiz is a clone of another | |isProfane|boolean[]| N/A | Whether the quiz is profane | |type|string[]| N/A | The type of quiz | |createdBy|string[]| N/A | Who created the quiz |{}The search filtersPromise<Quiz[]>Searches for quizzes based on the query and filtersawait Quiz.search("apple", {createdBy: ["abcdef"]})dynamicgetCreatorNonePromise<User>Gets the quiz's creator.await myQuiz.getCreator()Properties
idstringThe quiz's IDcreator| Property | Types | Description | |------------|----------|---------------------| |id|string| The user's ID | |avatar|string| The user's avatar | |username|string| The user's username |tagIdsstring[]A list of tags that this quiz is associated with. (This property's value is[]unless the quiz has been generated from theTag.getItems()function)questions| Property | Types | Description | |--------------------|---------------------------------------------|---------------------------------------------------------------------| |id|string| The question's ID | |type|string| The question's type ("MCQ","MSQ","DRAW","MATCH", etc) | |query|QuestionContent| The question's question | |options|QuestionContent[]| The question's options | |answer|string|number|number[]|undefined| The question's answer | |explain|QuestionContent| The question's answer explanation (If there even is an explanation) | |hasCorrectAnswer|boolean| Whether the question has a correct answer |subjectsstring[]The subjects that this quiz is associated withsubtopicsstring[]The subtopics that this quiz is associated withtopicsstring[]The topics that this quiz is associated withimagestringThe quiz's imagegradesnumber[]The grades that this quiz is associated withstats| Property | Types | Description | |------------------|----------|---------------------------------------------------------------------------| |played|number| The number of times this quiz has been played | |totalPlayers|number| The total number of players that have played this quiz | |totalCorrect|number| The total number of correct answers that have been submitted in this quiz | |totalQuestions|number| The total number of questions that have been answered in this quiz |
Tag
User's can tag their quizzes to group them into sections. TheTagclass canprocessthese sections and quizzesMethods
staticgetByID| Parameter | Type | Default | Description | |-----------|-----------|----------|---------------------------------------------| |id|string| Required | The Tag ID | |save|boolean|false| Whether to save the data to memory for faster recall |Promise<Tag>Gets a tag via it's IDawait Tag.getByID("abcdef", false)staticgetFromUser| Parameter | Type | Default | Description | |-----------|----------|----------|---------------| |id|string| Required | The user's ID |Promise<Tag[]>Gets a list of tags from a user's IDawait Tag.getFromUser("abcdef")dynamicgetItems| Parameter | Type | Default | Description | |-----------|-----------|---------|------------------------------------------------------| |save|boolean|false| Whether to save the data to memory for faster recall |Promise<Quiz[]>Gets all the items tagged with this tagawait myTag.getItems(true)dynamicgetCreatorNonePromise<User>Gets the tag's creator.await myTag.getCreator()Properties
idstringThe tag's IDcreatorIdstringThe tag's creator's IDvisibilitybooleanThe tag's visibilitynamestringThe tag's nametypestringThe tag's type ("quiz","game","meme". I am yet to find a tag that does not have the"quiz"type)totalItemsnumberThe number of items enclosed within this tagitemsQuiz[]|undefinedThe items enclosed in this tag. This property will always beundefinedexcept on two circumstances:1. You call thegetItemsmethod with thesaveparameter set totrue2. You call thegetByIDstatic method with thesaveparameter set totrue
User
TheUserclass is a class that holds several aliases to the other class methods that get content based on a user idMethods
staticgetByID| Parameter | Type | Default | Description | |-----------|----------|----------|---------------| |id|string| Required | The user's ID |Promise<User>Gets a user from their IDawait User.getByID("abcdef")dynamicgetQuizzesNonePromise<Quiz[]>Gets the quizzes that the user has createdawait myUser.getQuizzes()dynamicgetMemeSetsNonePromise<MemeSet[]>Gets the memesets that the user has createdawait myUser.getMemeSets()dynamicgetTagsNonePromise<Tag[]>Gets all the tags that the user has createdawait myUser.getTags()Properties
idstringThe user's IDnumOfQuizzesnumberThe number of quizzes that this user has creatednumOfTagsnumberThe number of tags (or "collections") that this user has creatednumOfMemeSetsnumberThe number of memesets that this user has createdfirstNamestringThe user's first namelastNamestringThe user's last nameusernamestringThe user's usernameoccupationstringThe user's occupationavatarstringThe user's avatarcoursesAn array ofCourseobjects: | Property | Types | Description | |----------------|----------|----------------------------------| |displayName|string| The display name of this course | |internalName|string| The internal name of this course | |_id|string| The course's ID | |uniqueName|string| The unique name of this course |The user's organization (This may be
undefined)
Game
TheGameclass is probably the most complex class in this package. This class allows you to join a Quizizz game as a client.Methods
dynamicjoinGameParametersTypesDefaultDescriptionpinstringnumberRequiredThe room PINnamestring"jsQuizizz Bot"The name to join the room withavatarIDnumber1The ID of the avatar you would like to join with. TODO: Add Avatar ID's to a new static property withinGameoptions| Parameters | Types | Default | Description | |-------------------|----------|---------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| |correctPoints|number|1000| How many points to give the player if they answer correctly. (0-7500) | |incorrectPoints|number|0| How many points to give the player if they answer incorrectly. (0-5000) | |time|number|1| When Quizizz asks the client how long it took to answer, what should the client respond? | |streakBoost|number|6| When thestreak-boostpowerup is used, how far should the streak be boosted? (This parameter is only client-side, and is used for point evaluation, but in our instance, we custom set the points, so this parameter serves no real purpose) |Promise<Nothing>Joins the Quizizz gameawait myGame.joinGame(123456, "Not_A_Robot", { correctPoints: 1000 });dynamicleaveGameNoneNothingLeaves the Quizizz Game. This will cause thedisconnectevent to firemyGame.leaveGame()dynamicskipQuestionNoneNothingSkips the current questionmyGame.skipQuestion()dynamicactivatePowerup| Parameters | Types | Default | Description | |------------|------------|----------|------------------------------------------------------------------------------------------------------------------------------------------------------| |pu|string| Required | The powerup to use. (See themyGame.powerupsarray for the powerups) | |targets|string[]|[]| For thesend-giftpowerup, you must specify a list of player IDs as targets. See powerups for more information on this unique powerup |Promise<Nothing>Activates the powerup providedawait myGame.activatePowerup(myGame.powerups["50-50"])dynamicanswer| Parameters | Types | Default | Description | |------------|----------------------------|----------|------------------------------------| |answer|stringnumber[]number| Required | The answer to the current question |Promise<Nothing>Answers the current question with the answer providedawait myGame.answer(1)Properties
powerupsPropertyPowerup TitleDescriptiondouble-jeopardyDouble JeopardyPlayers get double points if they choose the answer correctly but lose it all if they choose the wrong answer
This powerup serves no real purpose, as we custom set our points in the
optionsparameter2xx2Players get twice the points for answering a question right
This powerup serves no real purpose, as we custom set our points in the
optionsparameter50-5050-50Eliminates half of the incorrect options
Adds half of the incorrect options to the
iaproperty, and theincorrectAnswersproperty from thequestionevent dataeraserEraserEliminates one wrong option
Adds one incorrect option to the
aiproperty, and theincorrectAnswersproperty from thequestionevent dataimmunityImmunity2 attempts are allowed for answering the same question
Gives you another attempt to answer the current question if you get it wrong, you can use this as many times as you want
time-freezeTime FreezeThe timer is frozen to allow players to answer 1 question
This powerup serves no real purpose, as we custom set our time in the
optionsparameterpower-playPower PlayAll players in the quiz get 50% more points in 20 seconds
This powerup applies to all players except the client, as the client's points are custom set in the
optionsparametersupersonicSupersonicGet 1.5x points for 20 seconds with ultra fast gameplay
This powerup serves no real purpose, as we custom set our points in the
optionsparameterstreak-saverStreak SaverEnsures a player’s streak against an incorrect answer
This powerup serves no real purpose, as the streak saver is only client side (for points), and we custom set our points in the
optionsparameterglitchGlitchAll players' screens glitch for 10 seconds (does not add to scores)
Nothing more needs to said about this.
add-points+1000ptNo description
This powerup serves no real purpose, as we custom set our points in the
optionsparameterstreak-boosterStreak BoosterApply to boost your streak counter by +6
This powerup serves no real purpose, as the streak booster is only client side (for points), and we custom set our points in the
optionsparametersend-giftGiftPlayers can send another player an extra 800 points
This powerup requires you to specify the
targetsparameter for theactivatePowerupmethod. If you send a player more than 9 gifts in a single question cycle, their game will crash when they try to answer.The available powerupsroomRoom(Seetypes.d.ts:78forRoomtypes)The game roomia(number|number[]|string)[]The list of invalid answers for the current question, this array is populated when the following powerups are used:50-50,eraser,immunitynamestringThe client's nameoptionsobjectThe game options. This object has the same content as theoptionsparameter, but fully populatedsocketWebSocketThe websocket that the client uses to connect to the roomindexnumberThe current question's indexavatarIDnumberThe client's avatar idEvents
disconnect| Property | Types | Description | |----------|----------|-----------------------| |code|number| The disconnect code | |reason|buffer| The disconnect reason |disconnectevent is fired when the client gets disconnected from the websocketstartNoneThestartevent is fired when the game has starteddoneAnsweringNoneThedoneAnsweringevent is fired when the client has answered all the questionsjoinNoneThejoinevent is fired when the client successfully joins the gamepowerup| Property | Types | Description | |------------------|------------------------|------------------------------------------------------------------------------------------------------------------------| |name|string| The powerup's name | |visibleOptions|number[]undefined| The new visible options for the current question. Is alwaysundefinedunless the powerup used is50-50oreraser| |streakChangeBy|number| The streak boost that the client received. Is alwaysundefinedunless the powerup used isstreak-booster|The
powerupevent is fired when a powerup has been successfully activatedgameEndedLeaderboard[]ThegameEndedevent is fired when the game has endedkick| Type | Description | |----------|-----------------| |string| The player's ID |The
kickevent is fired when a player has been kicked from the gameanswerPropertyTypesDescriptionstreak| Property | Types | Description | |-----------------|----------|-----------------------------------------| |currentStreak|number| The client's current streak | |maximumStreak|number| The client's highest streak in the game |isCorrectbooleanWhether the client was correct or notattemptnumberThe attempt on the question. (As of my testing, this value is always the same)scorenumberThe client's current scoreleaderboardLeaderboard[]The game's current leaderboardTheanswerevent is fired when the client answers a questionquestion| Property | Types | Description | |--------------------|-----------------------------------------|----------------------------------------------------------------------------------------------------------| |question|QuestionContent| The question query | |answers|QuestionContent[]| The answers | |incorrectAnswers|(string\|number[]\|number)[]| The incorrect options. This array populates whenimmunityis used, and the question is attempted again | |type|string| The question type (MCQ,MSQ,DRAW,MATCH,REORDER,BLANK, and a few others) |The
questionevent is fired when the client needs to answer a question. (It is HIGHLY RECOMMENDED that themyGame.answermethod is called within the listener for this event)
Types
QuestionContent
typestringThe content typemediaAn array ofMediaobjects:PropertyTypesDescriptiontypestringThe media typevideostringThe media's videometa| Property | Types | Description | |--------------|-----------|----------------------------------------| |width|number| The media's width | |height|number| The media's height | |layout|string| The layout of the media | |text|string| The media's text content | |bgColor|string| The media's background color | |videoId|string| The video ID associated with the media | |start|number| The start time of the media | |end|number| The end time of the media | |duration|number| How long should the media run for? | |kind|string| The kind of media | |embeddable|boolean| Whether the media is embeddable | |title|string| The media's title | |lat|number| The latitude of the media | |long|number| The longitude of the media | |heading|string| The heading of the media | |pitch|number| The pitch of the media |textstring[]stringThe content texthasMathbooleanWhether the content has mathmath| Property | Types | Description | |------------|------------|----------------| |latex|string[]| The latex math | |template|string| The template |Leaderboard | Property | Types | Description | |----------|----------|--------------------------| |
name|string| The player's name | |rank|number| The player's rank | |score|number| The player's final score |
Examples
A basic Quizziz Game client
// The only class we need is Game
import { Game } from './src/index.js';
// Everything is async, so we make a holder function
(async function() {
// Create a new game
const myGame = new Game();
// setup the events
myGame.on("disconnect", data => {
console.log(`Oh no! You disconnected with exit code ${data.code}.\n The reason for disconnect was ${data.reason.toString()}`);
})
myGame.on('start', () => console.log("The game is starting"));
myGame.on("doneAnswering", () => console.log("You answered all the questions!"));
myGame.on("join", () => console.log("You're in!"));
myGame.on("powerup", data => {
console.log(`You used the ${data.name} powerup!`);
if (["50-50","eraser"].includes(data.name)) {
console.log(`Now, the possible answers are: ${data.visibleOptions.join(', ')}`)
} else if (data.name === "streak-booster") {
console.log(`Your streak has been boosted by ${data.streakChangeBy}!`)
}
});
myGame.on("gameEnded", data => {
data.forEach(leaderboard => {
console.log(`${leaderboard.name} finished with a rank of #${leaderboard.rank} and a score of ${leaderboard.score}`)
})
});
myGame.on("kick", data => console.log(`${data} was kicked from the game`));
myGame.on("answer", data => {
console.log(`You answered ${data.isCorrect ? "" : "in"}correctly on attempt #${data.attempt}. ${data.score} has been added to your score. Your streak is ${data.streak.currentStreak}.`)
});
myGame.on("question", data => {
switch (data.type) {
case "MATCH":
case "MSQ":
case "REORDER":
myGame.answer(/* my answer */ Array(data.answers.length).fill(0).map((_0, index) => index))
break;
case "MCQ":
myGame.answer(/* my answer */ 0)
break;
case "DRAW":
case "BLANK":
myGame.answer("I <3 RedYetiDev")
break;
default:
console.log(data.type + ": Skipped");
myGame.skip();
}
})
// join the game
myGame.joinGame("560018", "RedYetiDev", 1, {
correctPoints: 2000,
incorrectPoints: 500
})
})();