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justdom-three

v0.33.0

Published

Reactive Three.js scene graph built on justdom-signal, with WebXR helpers and a DOM-in-scene bridge

Readme

justdom-three

A reactive Three.js scene graph, built on justdom-signal with the same operator vocabulary as justdom-core — $, set, children, effects, on — except targeting THREE.Object3D instead of DOM nodes. No VDOM, no diffing: every reactive value is wired directly to a Three.js mutation through a signal effect. On top of the scene graph it has the WebXR session lifecycle, controller and hand rays with pointer events on the objects they hit, and a portal that projects ordinary DOM into the scene as panels a ray can click.

Installation

npm install justdom-three justdom-signal three

three and justdom-signal are peer dependencies. The package has three entry points: justdom-three, justdom-three/page for the parts that import nothing from three.js, and justdom-three/svg for the inline SVG plugin.

Usage

import * as THREE from "three";
import { render, $, children, getScene, useFrame } from "justdom-three";
import { effects, effectsOnly, useEffects } from "justdom-signal";

const Scene = effectsOnly((ctx) => {
  useEffects(getScene(ctx), [
    children(
      $(new THREE.AmbientLight(0xffffff, 1)),
      $(new THREE.Mesh(new THREE.BoxGeometry(), new THREE.MeshStandardMaterial()), [
        effects((cube) => {
          useFrame(ctx, () => {
            cube.rotation.y += 0.01;
          });
        }),
      ]),
    ),
  ]);
});

render(Scene).subscribe((renderer) => {
  document.body.appendChild(renderer.domElement);
});

Learn more

License

MIT — see LICENSE.