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jvc-hltb

v1.0.0

Published

A robust HowLongToBeat API client for Node.js that automatically extracts dynamic API keys using multiple methods to ensure reliable access to HLTB data

Downloads

114

Readme

jvc-hltb

A robust HowLongToBeat API client for Node.js that automatically extracts dynamic API keys using multiple methods (Puppeteer interception, token extraction) to ensure reliable access to HLTB data.

npm version License: MIT

Author: JavocSoft

🎮 Features

  • Multiple extraction methods - Uses Puppeteer to intercept AJAX calls and extract dynamic API keys and auth tokens
  • Dual authentication methods - Supports both /api/locate/<key> and /api/search (with x-auth-token) endpoints
  • Smart caching - Caches keys for configurable time (default 60 minutes) to minimize browser launches
  • Auto-recovery - Automatically refreshes keys on 404 errors and retries with alternative methods
  • Clear error handling - Provides descriptive errors when all extraction methods fail
  • Clean API - Simple, promise-based interface
  • TypeScript support - Includes type definitions

📦 Installation

npm install jvc-hltb

Prerequisites

This library uses Puppeteer, which requires Chromium. On Linux servers, you may need to install additional dependencies:

# Ubuntu/Debian
sudo apt-get install -y \
    ca-certificates \
    fonts-liberation \
    libasound2 \
    libatk-bridge2.0-0 \
    libatk1.0-0 \
    libcups2 \
    libdbus-1-3 \
    libdrm2 \
    libgbm1 \
    libgtk-3-0 \
    libnspr4 \
    libnss3 \
    libx11-xcb1 \
    libxcomposite1 \
    libxdamage1 \
    libxrandr2 \
    xdg-utils

🚀 Quick Start

const HLTBClient = require('jvc-hltb');

// Create a new client instance
const hltb = new HLTBClient();

// Search for a game
async function main() {
  // Get game duration
  const duration = await hltb.getGameDuration('The Legend of Zelda: Breath of the Wild');
  
  if (duration) {
    console.log(`Main Story: ${duration.mainStory} hours`);
    console.log(`Main + Extras: ${duration.mainExtras} hours`);
    console.log(`Completionist: ${duration.completionist} hours`);
    console.log(`HLTB URL: https://howlongtobeat.com/game/${duration.gameId}`);
  }
  
  // Clean up when done
  await hltb.destroy();
}

main();

📖 API Reference

new HLTBClient(options?)

Creates a new HowLongToBeat client instance.

Options

| Option | Type | Default | Description | |--------|------|---------|-------------| | cacheMinutes | number | 60 | How long to cache API keys (in minutes) | | enabled | boolean | true | Enable/disable the service |

const hltb = new HLTBClient({
  cacheMinutes: 120, // Cache keys for 2 hours
});

hltb.getGameDuration(gameName)

Gets the completion times for a game.

Parameters

  • gameName (string) - The name of the game to search for

Returns

Returns a Promise<DurationData | null>:

interface DurationData {
  gameId: number;        // HLTB game ID (for building URLs)
  mainStory: number;     // Main story completion time in hours
  mainExtras: number;    // Main + extras completion time in hours  
  completionist: number; // 100% completion time in hours
}

Returns null if the game is not found or no exact match exists.

Example

const duration = await hltb.getGameDuration('Mega Man');
// {
//   gameId: 5803,
//   mainStory: 2.78,
//   mainExtras: 3.05,
//   completionist: 3.11
// }

hltb.searchGame(gameName)

Searches for games matching the given name. Returns raw results from HLTB API.

Parameters

  • gameName (string) - The search query

Returns

Returns a Promise<Array> with raw game data from HLTB, or null on error.

const results = await hltb.searchGame('Zelda');
// Returns array of game objects with properties like:
// - game_id
// - game_name
// - comp_main (seconds)
// - comp_plus (seconds)
// - comp_100 (seconds)
// - game_image
// - etc.

hltb.formatDuration(hours)

Formats a duration in hours to a human-readable string.

Parameters

  • hours (number) - Duration in hours

Returns

Returns a formatted string like "12h 30m" or null if hours is invalid.

hltb.formatDuration(12.5);  // "12h 30m"
hltb.formatDuration(8);     // "8h"
hltb.formatDuration(0.75);  // "0h 45m"

hltb.destroy()

Cleans up resources (closes any open Puppeteer browser instances).

await hltb.destroy();

🔧 How It Works

HowLongToBeat.com uses dynamic API keys that change periodically. This library:

  1. Launches a headless browser using Puppeteer
  2. Intercepts network requests to capture the current API key
  3. Caches the key for efficient reuse (default: 60 minutes)
  4. Uses dual methods - tries /api/locate/{key} first, falls back to /api/search with auth token
  5. Auto-recovers from 404 errors by refreshing the key

Architecture

┌─────────────────────────────────────────────────────────────┐
│  Your Application                                           │
│  - hltb.getGameDuration('Game Name')                       │
└────────────────┬────────────────────────────────────────────┘
                 │
┌────────────────▼────────────────────────────────────────────┐
│  jvc-hltb                                                   │
│                                                             │
│  ┌─────────────────────────────────────────────────────┐   │
│  │ Key Management                                      │   │
│  │ - Extract keys with Puppeteer (headless browser)   │   │
│  │ - Cache keys for 60 minutes                        │   │
│  │ - Auto-refresh on expiry or 404                    │   │
│  └─────────────────────────────────────────────────────┘   │
│                                                             │
│  ┌─────────────────────────────────────────────────────┐   │
│  │ Search Methods                                      │   │
│  │ - Method 1: POST /api/locate/{searchKey}           │   │
│  │ - Method 2: POST /api/search with x-auth-token     │   │
│  └─────────────────────────────────────────────────────┘   │
└────────────────┬────────────────────────────────────────────┘
                 │
┌────────────────▼────────────────────────────────────────────┐
│  HowLongToBeat API                                          │
│  - Returns game data with completion times                  │
│  - Times in seconds (converted to hours by library)        │
└─────────────────────────────────────────────────────────────┘

🧪 Testing

Run the included test:

npm test

Or test with a specific game:

node test/test.js "Super Mario Bros."

📝 Examples

Basic Usage

const HLTBClient = require('jvc-hltb');

async function main() {
  const hltb = new HLTBClient();
  
  const games = [
    'The Legend of Zelda: Breath of the Wild',
    'Super Mario Odyssey',
    'Hollow Knight'
  ];
  
  for (const game of games) {
    const duration = await hltb.getGameDuration(game);
    if (duration) {
      console.log(`\n${game}:`);
      console.log(`  Story: ${hltb.formatDuration(duration.mainStory)}`);
      console.log(`  Extras: ${hltb.formatDuration(duration.mainExtras)}`);
      console.log(`  100%: ${hltb.formatDuration(duration.completionist)}`);
    } else {
      console.log(`\n${game}: Not found`);
    }
  }
  
  await hltb.destroy();
}

main();

With Custom Options

const HLTBClient = require('jvc-hltb');

const hltb = new HLTBClient({
  cacheMinutes: 120,  // Cache keys for 2 hours
});

// Your code here...

Error Handling

const HLTBClient = require('jvc-hltb');

async function getGameTime(gameName) {
  const hltb = new HLTBClient();
  
  try {
    const duration = await hltb.getGameDuration(gameName);
    
    if (!duration) {
      console.log('Game not found or no exact match');
      return null;
    }
    
    return {
      name: gameName,
      hours: duration.mainStory,
      url: `https://howlongtobeat.com/game/${duration.gameId}`
    };
    
  } catch (error) {
    console.error('HLTB error:', error.message);
    return null;
  } finally {
    await hltb.destroy();
  }
}

⚠️ Important Notes

  1. Puppeteer requirement: This library uses Puppeteer for key extraction, which downloads Chromium (~170MB). Consider this for deployment.

  2. Rate limiting: While this library caches keys, avoid making too many requests in a short time to respect HLTB's servers.

  3. Exact matches only: getGameDuration() returns data only for exact name matches (case-insensitive). Use searchGame() for fuzzy results.

  4. Headless browser: The first request may take a few seconds as Puppeteer launches a browser. Subsequent requests use cached keys.

🤝 Contributing

Contributions are welcome! Please feel free to submit a Pull Request.

📄 License

MIT © JavocSoft

This project is licensed under the MIT License - you are free to use, modify, distribute, and create your own versions of this library for any purpose, including commercial use.

🙏 Acknowledgments

  • HowLongToBeat.com for providing game completion time data
  • The gaming community for making this data available

Note: This library is not affiliated with HowLongToBeat.com. Please use responsibly and respect their terms of service.