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knitting

v0.1.70

Published

Shared-memory IPC runtime for Node.js, Deno, and Bun.

Readme

knitting

JSR Version JSR Score npm Version Tests Coverage Workflow Coverage License Node Deno Bun

Website: knittingdocs.netlify.app

If you are an agent trying to understand the project, the website also serves an llms.txt file with a compact map of the docs, plus a full inlined version at llms-full.txt.

Knitting is a worker pool built on shared-memory IPC for Node.js, Deno, and Bun. It lets you call work running on other threads or processes as if it were a normal async function.

Because calls move through shared memory instead of postMessage or sockets, some workloads can be 5x to 25x faster than the usual worker-message path.

Use it when part of your program should run somewhere else: CPU-heavy work, bursty small jobs, runtime-isolated code, Docker or bwrap workers, long-running tools, or cross-runtime process work that still needs to be fast and typed.

You export a function or task, spin up a pool, and call it like a normal async function:

const result = await pool.call.resizeImage(file);

Most of the time, you only have to take care of four things:

  • Export a function or task
  • Create a pool
  • Call it
  • Let using or shutdown() close the pool

Under the hood, Knitting handles scheduling across worker threads or separate processes, plus signals, timeouts, lifecycles, memory allocation, cleanup, and cross-runtime shared memory.

Why use it?

  • Easy to use: spin up threads or processes with a small API.
  • Great type support: pass primitives, JSON, promises of those values, and special types like typed arrays, Node Buffer, Envelope, and ProcessSharedBuffer.
  • Runtime flexibility: the same API across Node.js, Deno, and Bun.
  • Worker choices: use threads for fast pools or processes for stronger isolation.
  • Practical defaults: strict worker permissions, payload-size limits, task timeouts, abort-aware tasks, and worker hard timeouts.

Requirements

  • Node.js 22+; native features support Node.js 22 and 24 through prebuilt addons, and Node.js 26 through experimental node:ffi
  • Deno 2+
  • Bun 1+

See Platform and native support for the prebuild matrix and the flags native features need.

Install

From npm:

npm install knitting

For Deno projects:

deno add --npm knitting

Quick Start

import { createPool, isMain } from "knitting";

export const square = (value: number) => value * value;

export const greet = (name: string) => `hello ${name}`;

if (isMain) {
  using pool = createPool({ threads: 2 })({ square, greet });

  const [four, message] = await Promise.all([
    pool.call.square(2),
    pool.call.greet("knitting"),
  ]);

  console.log({ four, message });
}

Use the isMain guard when a module can be loaded by both the host and its workers. Export tasks at module scope so Knitting can find them, then create and use the pool only from the main program.

The Mental Model

There are three core pieces, plus isMain for modules that workers may import:

import { createPool, isMain, task } from "knitting";
  • task(...) describes a callable worker function (types + implementation).

  • createPool(options)({ tasks }) starts workers and gives you a typed call object for invoking tasks.

  • pool.shutdown() stops workers when you're done.

export const add = task<[number, number], number>({
  f: ([a, b]) => a + b,
});

if (isMain) {
  const pool = createPool({ threads: 4 })({ add });

  try {
    const value = await pool.call.add([1, 2]);
    console.log(value);
  } finally {
    await pool.shutdown();
  }
}

On TypeScript or runtimes that support explicit resource management, the pool is also a synchronous disposable:

if (isMain) {
  using pool = createPool({ threads: 4 })({ add });

  const value = await pool.call.add([1, 2]);
  console.log(value);
}

using starts pool shutdown when the scope exits and does not wait for it. Use await pool.shutdown() when you need to wait for shutdown or pass a shutdown delay.

Deno 2+, Bun 1+, and Node.js 24+ parse using natively. Node.js 22 does not: it has Symbol.dispose, but the declaration itself is a SyntaxError, and Node's own type stripping (--experimental-strip-types / --experimental-transform-types) does not downlevel it, so a .ts file with using fails there too. For Node 22, compile the file with TypeScript 5.2+ (target: "es2022"), or call await pool.shutdown() instead.

For simple tasks that do not need timeout or abort metadata, exported functions can be used directly:

export const add = ([a, b]: [number, number]) => a + b;

if (isMain) {
  using pool = createPool({ threads: 1 })({ add });
  console.log(await pool.call.add([1, 2]));
}

Bare functions must be exported from the module that creates the pool. Inline anonymous functions cannot be imported by workers; use task(...) when you need metadata or a more explicit task definition.

Once you have a pool, calls are just promises, so batching looks like normal JavaScript:

const values = await Promise.all(
  Array.from({ length: 1_000 }, (_, index) => pool.call.add([index, 1])),
);

Defining Tasks

Arguments and return values

Each task receives one argument and returns one value. If you need multiple inputs, pass an object or tuple.

type ResizeInput = {
  width: number;
  height: number;
};

export const pixels = task<ResizeInput, number>({
  f: ({ width, height }) => width * height,
});

Supported payloads are listed below. For large binary data, prefer ArrayBuffer, typed arrays, or ProcessSharedBuffer instead of serializing big objects.

Task timeouts

Use a task timeout when a worker call should not wait forever.

export const maybeSlow = task<string, string>({
  timeout: { time: 500, default: "timed out" },
  f: async (value) => {
    await new Promise((resolve) => setTimeout(resolve, 1_000));
    return value.toUpperCase();
  },
});

Timeouts can reject the call, resolve with a default value, or use a custom error depending on the timeout options you choose.

Abort-aware tasks

If a task is long-running, opt into an abort signal and check it inside the worker function.

export const countUntilStopped = task({
  abortSignal: { hasAborted: true },
  f: async (limit: number, signal) => {
    for (let index = 0; index < limit; index += 1) {
      if (signal.hasAborted()) return index;
      await new Promise((resolve) => setTimeout(resolve, 1));
    }

    return limit;
  },
});

The signal also carries signal.now(), a monotonic millisecond clock for measuring elapsed time inside the task.

The pool also has an abortSignalCapacity option for sizing the shared abort signal storage when many abort-aware calls may be in flight.

Importing worker-side functions

importTask lets the worker import a normal function from another module. The host gets a typed task wrapper, but it does not import or evaluate that worker module itself.

That matters for process workers and sandboxing: if the code is supposed to run inside the worker's permissions, keep it in a separate file and point importTask() at that file.

// worker-tasks.ts
export const add = ([left, right]: [number, number]) => left + right;
// main.ts
import { createPool, importTask, isMain } from "knitting";

export const add = importTask<[number, number], number>({
  href: "./worker-tasks.ts",
  name: "add",
});

if (isMain) {
  const pool = createPool({ threads: 2 })({ add });

  try {
    console.log(await pool.call.add([2, 3]));
  } finally {
    await pool.shutdown();
  }
}

href can be a local relative path like "./worker-tasks.ts", an absolute file path, or a URL. Relative paths are resolved from the module that calls importTask().

When workers import files, keep the pool's permission settings in mind. The default strict mode allows task imports, but custom permission policies can limit reads, writes, environment access, networking, and process execution.

Imported tasks are never run on the host inline lane, even when the pool enables the inliner. Inlining would evaluate the imported module on the host and bypass the worker permissions that importTask exists to enforce, so Knitting always routes imported tasks to a worker. You can freely mix importTask and the inliner in one pool — regular tasks get inlined while imported ones stay on worker lanes — but the pool needs at least one worker thread for them to run, otherwise createPool throws.

Single-task shorthand

For quick scripts, a task can create its own pool:

import { isMain, task } from "knitting";

export const double = task<number, number>({
  f: (value) => value * 2,
}).createPool({ threads: 2 });

if (isMain) {
  try {
    console.log(await double.call(21));
  } finally {
    await double.shutdown();
  }
}

Payloads

Worker calls can carry the following values across the shared-memory transport:

  • string, number, boolean, bigint, null, and undefined.
  • Plain objects and arrays made from supported values.
  • ArrayBuffer, Node Buffer, DataView, and supported typed arrays.
  • ProcessSharedBuffer.
  • BufferReference from knitting/unsafe for experimental zero-copy buffers to thread workers (same process only; see below).
  • Envelope for a JSON header plus a binary body (ArrayBuffer, SharedArrayBuffer, ProcessSharedBuffer, or BufferReference).
  • Error, Date, and global symbols created with Symbol.for(...).
  • Native Promise<supported-value> inputs. The promise is awaited before dispatch.
  • Thenables are not awaited by the transport.

If it isn't on that list, assume it isn't portable. Some things don't (or shouldn't) cross the boundary:

  • DOM objects and platform handles.
  • Functions, unless they are exported pool tasks or part of a task or importTask definition.
  • Cyclic object graphs.
  • Map, Set, WeakMap, and non-global symbols.
  • Objects with behavior that depends on prototypes, getters, setters, or hidden process-local state.

Envelope

Envelope pairs a JSON-serializable header with a binary body. Use it when a call needs both structured metadata and raw bytes in a single argument — the transport carries one special binary value per call, so an envelope is the way to attach a header to one.

import { createPool, Envelope, isMain, task } from "knitting";

export const processImage = task<
  Envelope<{ format: string }>,
  Envelope<{ width: number; height: number }>
>({
  f: (envelope) => {
    const pixels = new Uint8Array(envelope.payload);
    // ... process pixels
    return new Envelope({ width: 800, height: 600 }, pixels.buffer);
  },
});

if (isMain) {
  const pool = createPool({ threads: 2 })({ processImage });

  try {
    const buffer = new ArrayBuffer(1024);
    const result = await pool.call.processImage(
      new Envelope({ format: "png" }, buffer),
    );
    console.log(result.header); // { width: 800, height: 600 }
  } finally {
    await pool.shutdown();
  }
}

Body types

The body is generic — Envelope<Header, Body> — and accepts any of the binary shapes the transport understands:

| Body | Copy? | Workers | Notes | | --------------------- | ----------------- | ---------------- | ------------------------------------------------------------------- | | ArrayBuffer | copied | thread + process | The default body; works everywhere. | | SharedArrayBuffer | zero-copy, shared | thread only | Shared by reference; process workers reject it. | | ProcessSharedBuffer | zero-copy, shared | thread + process | Cross-process shared memory. | | BufferReference | zero-copy, moved | thread only | From knitting/unsafe; same constraints as bare BufferReference. |

The header keeps its fast paths regardless of the body: a small header is written inline, and only large headers spill to the dynamic payload region. A zero-copy body keeps its own semantics — a SharedArrayBuffer stays shared by reference, and a BufferReference body is still moved (its source is detached) and joins the same borrow/copy/release flow it follows on its own.

import { createPool, Envelope, isMain, task } from "knitting";
import { BufferReference } from "knitting/unsafe";

export const invert = task<
  Envelope<{ op: string }, BufferReference>,
  Envelope<{ op: string }, BufferReference>
>({
  f: (envelope) => {
    const pixels = envelope.payload.toUint8Array();
    const out = new Uint8Array(pixels.length);
    for (let i = 0; i < pixels.length; i++) out[i] = 255 - pixels[i];
    return new Envelope({ op: "inverted" }, new BufferReference(out));
  },
});

if (isMain) {
  using pool = createPool({ threads: 1 })({ invert });
  const pixels = new Uint8Array([0, 64, 128, 192, 255]);

  using result = await pool.call.invert(
    new Envelope({ op: "invert" }, new BufferReference(pixels)),
  );
  console.log(result.header, [...result.payload.toUint8Array()]);
}

Envelope is disposable: disposing it (via using or Symbol.dispose) disposes a disposable body such as a BufferReference, and is a harmless no-op for ArrayBuffer / SharedArrayBuffer bodies. See Large binary values in thread workers for the full BufferReference constraints, which apply unchanged to a BufferReference body.

If a payload is large, set payload.maxPayloadBytes deliberately and prefer binary/shared-memory shapes over deeply nested objects.

Creating Pools

You typically create one pool per set of tasks and reuse it.

const pool = createPool({
  threads: 4,
  balancer: "firstIdle",
  payload: {
    payloadMaxByteLength: 64 * 1024 * 1024,
    maxPayloadBytes: 8 * 1024 * 1024,
  },
})({ add, pixels });

Common options you might tweak:

| Option | What it does | | --------------------------------- | --------------------------------------------------------------------------------------------------------------------------------- | | threads | Number of workers to start. | | balancer | Scheduling strategy: "roundRobin", "firstIdle", "randomLane", "firstIdleOrRandom", or the legacy alias "robinRound". | | payload | Shared payload-buffer settings: mode, payloadInitialBytes, payloadMaxByteLength, and maxPayloadBytes. | | abortSignalCapacity | Number of shared abort slots available to abort-aware calls. | | worker.resolveAfterFinishingAll | Let submitted calls finish before shutdown resolves. | | worker.bootstrap | Privileged async hook imported and awaited before task modules load. | | worker.hardTimeoutMs | Force pool shutdown when a task exceeds this many milliseconds. | | worker.runtime | Choose "thread", "process", or experimental "compiled" workers. | | worker.processRuntime | Choose "node", "deno", or "bun"; standalone "porffor" selects compilation and rebuilds once per pool. | | worker.processSharedMemory | Process-worker memory discovery: "inherit" by default on Node/Bun POSIX hosts, or "named" for wrappers/containers. Deno and Windows hosts use named mappings automatically. | | permission | Runtime permission policy for workers. | | host.dispatcher | Experimental host dispatcher topology: "per-thread" or "serial-channel". | | host.steal | Shared-submit work stealing for compatible multi-worker thread/process pools; enabled by default. Set false to use private submit lanes. | | debug | Enable diagnostics (host, globals, signals, imports, lifecycle) or use KNITTING_DEBUG. | | source | Worker source override for advanced runtimes. |

Worker bootstrap

Use worker.bootstrap when a worker needs privileged setup before task modules are imported. The bootstrap module is imported once per worker, and its selected export is awaited before Knitting imports task definitions.

const pool = createPool({
  worker: {
    bootstrap: {
      href: "./worker-bootstrap.ts",
      name: "setup",
      data: { env: "worker-only" },
    },
  },
})({ add });

Bootstrap code runs with worker startup privileges, so keep it trusted. It is a good place to remove environment variables, install runtime guards, open shared memory metadata, or prepare globals that task modules should see at import time. Bootstrap is worker-only and cannot be combined with the inline host lane.

Scheduling and Tuning

Choosing a balancer

Choose a balancer based on the shape of your work:

  • "roundRobin" is simple and works well for similarly sized tasks.
  • "firstIdle" helps when task durations vary.
  • "randomLane" is useful for simple spreading and experiments.
  • "firstIdleOrRandom" prefers an idle worker, then falls back to random.
  • "robinRound" is kept as a legacy alias of "roundRobin".

Dispatcher and work stealing

Most users can leave host.dispatcher alone. It selects the dispatcher for private-lane pools: Bun and single-worker pools default to "per-thread", while multi-worker Node/Deno pools use "serial-channel". Selecting a dispatcher or balancer explicitly preserves that private-lane topology unless host.steal: true is also explicit.

Ordinary multi-worker thread and process pools use shared-submit work stealing by default. It is not used by one-worker pools, the inliner, compiled/Porffor workers, or pools with an explicit balancer/dispatcher, so those modes retain their existing transport. Process workers use one process-shared submit region and one private return region per process. Pools above the current 31-claimant protocol limit also fall back. Set host: { steal: false } or KNITTING_STEAL=0 to opt out for uniformly cheap, low-concurrency workloads where arbitration has nothing to rebalance. host: { steal: true } or KNITTING_STEAL=1 forces it for an otherwise compatible pool.

Useful tuning options

  • Increase threads for parallel CPU-heavy work.
  • Increase payload.payloadMaxByteLength only when the transport buffer needs more room.
  • Increase payload.maxPayloadBytes only when individual calls genuinely need larger payloads.
  • Use process workers when isolation matters more than startup cost.

Worker Runtimes

By default, workers use runtime-local threads where possible (the lowest overhead option).

const pool = createPool({
  threads: 4,
})({ add });

If you want stronger isolation, or you need to run workers through a specific runtime executable, use process workers.

const pool = createPool({
  threads: 2,
  worker: {
    runtime: "process",
    processRuntime: "deno",
  },
})({ add });

processRuntime can be "node", "deno", or "bun" and defaults to "deno". Using processRuntime: "porffor" is shorthand for the compiled backend and forces one fresh native build whenever createPool(...) is called:

using pool = createPool({
  worker: { processRuntime: "porffor" },
})({ add });

Add runtime: "compiled" to reuse a compatible .knt instead. Missing or stale artifacts still build automatically:

using pool = createPool({
  worker: {
    runtime: "compiled",
    processRuntime: "porffor",
  },
})({ add });

You can also provide a processCommandPrefix when workers need to be launched through a wrapper such as a package manager, container command, or runtime shim.

That prefix is also useful for sandbox and resource-control tools. On Node and Bun POSIX hosts, process workers receive their shared-memory handle on stdin, which is file descriptor 0. Wrappers that leave stdin alone usually work; wrappers that replace, close, or proxy stdin without passing the fd through will stop the worker from booting. Deno-hosted and Windows pools use named mappings instead.

For wrappers that cannot preserve fd 0, use named process-worker memory instead. The worker process must share the same OS IPC namespace as the host so it can reopen the named mapping.

const pool = createPool({
  threads: 2,
  worker: {
    runtime: "process",
    processRuntime: "node",
    processSharedMemory: {
      mode: "named",
      namePrefix: "knit_worker",
    },
    processCommandPrefix: [
      // The prefix runs before Knitting appends:
      // node --no-warnings --experimental-transform-types <worker-file>
      "docker",
      "run",
      // Remove the container when the worker exits.
      "--rm",
      // Required for named POSIX shared memory across host/container.
      "--ipc=host",
      // The worker imports the same files as the host, at the same path.
      "-v",
      `${process.cwd()}:${process.cwd()}`,
      "-w",
      process.cwd(),
      // Forward Knitting's process-worker boot metadata into the container.
      "-e",
      "KNITTING_PROCESS_WORKER",
      "-e",
      "KNITTING_PROCESS_WORKER_BOOT",
      "knitting-node-worker",
    ],
  },
})({ add });

Experimental compiled workers

A native worker uses the same task declaration and pool call syntax. For a task module named tasks.ts, Knitting looks for tasks.knt plus tasks.knt.json. If they are missing, incompatible, or older than the task module, the first pool builds them automatically with a pinned Porffor compiler; later pools reuse the validated artifact:

| Worker settings | Compilation behavior | | --- | --- | | runtime: "compiled" | Reuse a compatible .knt; build when missing, stale, or incompatible. | | processRuntime: "porffor" | Select the compiled backend and always rebuild once per pool. | | runtime: "compiled", processRuntime: "porffor" | Reuse a compatible .knt; build when missing, stale, or incompatible. |

For example, this bare-function form uses hello.knt when it is current:

import { createPool, isMain } from "knitting";

export const hello = (name: string) => "Hello " + name;

using pool = createPool({
  worker: {
    runtime: "compiled",
    processRuntime: "porffor",
  },
})({ hello });

if (isMain) console.log(await pool.call.hello("World!"));

Remove runtime: "compiled" from that example when you want a fresh build on every createPool(...). A multi-worker pool still compiles only once, then starts every native worker from the resulting artifact.

The task(...) declaration form works the same way:

import { createPool, isMain, task } from "knitting";

export const addOne = task<number, number>({
  f: (value) => value + 1,
});

if (isMain) {
  using pool = createPool({
    threads: 2,
    worker: { runtime: "compiled" },
  })({ addOne });

  console.log(await pool.call.addOne(41)); // 42
}

Use worker.compiled.artifact when artifacts live in a build directory:

const pool = createPool({
  worker: {
    runtime: "compiled",
    compiled: { artifact: "./build/tasks-linux-x64.knt" },
  },
})({ addOne });

worker.compiled.manifest selects a non-default sidecar location. worker.compiled.build controls generation directly:

  • true or omitted: build only when the artifact cannot be reused.
  • false: never build; fail if the prebuilt artifact is unavailable.
  • "always": rebuild once whenever a pool is created.

The extension is .knt rather than .out because it identifies a Knitting worker artifact; executability is never inferred from the suffix alone. Knitting also requires the sidecar to match the protocol version, current platform and architecture, source module, source timestamp, and requested task names before spawning it. checkCompiledWorker(...) remains a read-only way to inspect that state without building or executing anything.

Automatic builds use Porffor main from worker.compiled.compiler, PORFFOR_MAIN/PORF, or porf on PATH. If none exists, Knitting downloads a pinned compiler into $XDG_CACHE_HOME/knitting, or ~/.cache/knitting when XDG_CACHE_HOME is unset. Native builds use Porffor -O3 and parallel LTO. Set worker.compiled.build: false for deployment environments that must use only a prebuilt artifact.

To build ahead of time, run bun run build:compiled --module tasks.ts --out tasks.knt --tasks addOne.

Treat this backend as experimental. Porffor is a young ahead-of-time compiler, the artifact format is pre-release and changes without a compatibility path, and the executable is native, unsandboxed code — only run artifacts you trust.

Compiled workers accept synchronous JSON-compatible primitives, arrays, and plain objects up to 1 MiB per call, plus ArrayBuffer, DataView, and typed arrays, which are copied. A ProcessSharedBuffer is mapped by the worker rather than copied. BMP Unicode is supported; supplementary code points and async results are not.

Abort-aware tasks work on POSIX: the pool shares an abort bitmap through named shared memory, so signal.hasAborted() and signal.now() are native reads inside the worker. Windows has no implementation yet. Task timeouts, bootstrap hooks, permission policies, and host inlining still fail during pool creation or invocation; worker.hardTimeoutMs remains available because the host enforces it.

Deno and Windows process workers

On Windows and when the host is Deno, Knitting automatically uses named shared memory for the process-worker control channel. You do not need to set processSharedMemory: "named" yourself — the runtime selects it automatically.

// Works on Windows without extra options.
const pool = createPool({
  threads: 2,
  worker: {
    runtime: "process",
    processRuntime: "node",
  },
})({ add });

If you also pass ProcessSharedBuffer payloads to Docker workers running on Windows, create the payload buffer with mode: "create" and a name, and add --ipc=host to the Docker prefix — the pool-level control channel is already named, but the payload buffer needs its own name so the container can reopen it.

When the goal is isolation, define the worker code with importTask() instead of importing the task function directly into the host. That keeps the code you want to isolate out of the host process; only the worker imports and runs it.

For example, this runs Bun process workers through Bubblewrap while preserving the inherited fd:

const pool = createPool({
  worker: {
    runtime: "process",
    processRuntime: "bun",
    processCommandPrefix: [
      "bwrap",
      "--unshare-all",
      "--ro-bind",
      "/",
      "/",
      "--dev-bind",
      "/dev",
      "/dev",
      "--proc",
      "/proc",
      "--tmpfs",
      "/tmp",
      "--die-with-parent",
    ],
  },
})({ add });

Permissions

Knitting defaults to a strict worker permission policy:

permission: { mode: "strict", allowImport: true }

For process workers, that default is translated through the selected runtime's permission model. If a runtime cannot enforce one of the implicit defaults, Knitting warns once. Do not treat the default as an OS sandbox.

For trusted local scripts, you can opt out:

const pool = createPool({
  permission: "unsafe",
})({ add });

For production or plugin-like workloads, prefer an explicit policy. This example is fully representable by a Deno process worker:

const pool = createPool({
  permission: {
    mode: "strict",
    allowImport: true,
    read: ["./data"],
    write: ["./out"],
    net: ["api.example.com"],
    env: { allow: ["NODE_ENV"] },
    console: true,
  },
})({ add });

Before a process worker is spawned, Knitting checks explicit restrictions against the selected runtime. A restriction that would be broader than requested or ignored is rejected synchronously. Implicit strict-default gaps remain backward compatible and produce a once-per-runtime warning.

| Process-worker permission | Deno | Node 22/24 | Node 26+ | Bun | | ------------------------- | ------------------- | ------------------- | -------------------------- | ----------- | | Filesystem allow-list | Scoped | Scoped | Scoped | Unsupported | | Filesystem deny-list | Scoped | Unsupported | Unsupported | Unsupported | | Network | Scoped allow/deny | Unsupported | Deny-all or allow-all only | Unsupported | | Environment allow/deny | Scoped | Unsupported | Unsupported | Unsupported | | Child processes | Scoped allow/deny | All-or-none | All-or-none | Unsupported | | Worker creation | Unsupported | All-or-none | All-or-none | Unsupported | | Import hosts | Scoped | Unsupported | Unsupported | Unsupported | | System information | Scoped | Unsupported | Unsupported | Unsupported | | WASI denial | Unsupported | All-or-none | All-or-none | Unsupported | | Native code / FFI denial | Transport exception | Transport exception | Transport exception | Unsupported |

“All-or-none” means an explicit scoped list fails closed. Node 26's --allow-net switch is emitted for net: true, but a host allow-list still cannot be represented. When a wrapper or cross-runtime host hides the target Node version, Knitting uses the conservative Node 22/24 capability set.

These compatibility checks currently cover process workers. Thread workers use the host runtime's worker behavior and should not be treated as a sandbox. Runtime permissions are guardrails, not the only security boundary for hostile code.

The top-level ffi permission is the explicit cross-runtime native-code capability. On Node it enables both native addons and node:ffi; Node's --allow-ffi permission is currently unrestricted. The legacy/runtime-specific node.allowAddons and node.allowFfi switches are independent—enabling addons does not silently enable FFI.

Node process workers are a transport exception: Knitting needs --allow-addons on Node 22/24 or --allow-ffi on Node 26 to map their shared memory. Deno process workers likewise need --allow-ffi. Those capabilities apply to the entire worker process, including task code, so explicit native-code denial fails closed. Use an OS sandbox when task code is hostile.

Runtime Safety

Knitting aims to make the safer path the default:

  • Strict worker permissions are the default.
  • Anonymous shared memory is the default.
  • Named shared memory requires an explicit mode.
  • Payload sizes are bounded.
  • Abort-aware tasks reserve shared abort slots.
  • Workers can be guarded with worker.hardTimeoutMs.
  • Shutdown can stop immediately or wait for submitted work with worker.resolveAfterFinishingAll.

That said, workers still run code. If you treat tasks like plugins, keep permissions tight, keep named shared-memory names hard to guess, and avoid passing broad capabilities into worker code.

Browsers

Knitting also runs in the browser, where the pool spawns web workers over SharedArrayBuffer instead of threads. Two rules apply there and nowhere else.

The page must be cross-origin isolated. Browsers hand out SharedArrayBuffer only under these two response headers, and createPool fails with a clear error when they are missing:

Cross-Origin-Opener-Policy: same-origin
Cross-Origin-Embedder-Policy: require-corp

Task modules must declare their own URL. On Node, Deno, and Bun a task finds its module by walking the stack; a bundler erases the paths that depends on, so call setModuleUrl(import.meta.url) in the module that exports tasks:

import { createPool, isMain, setModuleUrl, task } from "knitting/browser";

setModuleUrl(import.meta.url);

export const square = task({ f: (value: number) => value * value });

if (isMain) {
  const pool = createPool({ threads: 4 })({ square });
  console.log(await pool.call.square(7)); // 49
  await pool.shutdown();
}

Bundle that module with any browser-targeting bundler. The result is self-hosting: the page loads it, and every worker the pool spawns loads the same file, which is why both sides agree on the module URL.

knitting/browser ships as one self-contained file, so it also works without a bundler at all — serve it next to a plain task module:

<script type="module" src="./tasks.js"></script>
// tasks.js
import { createPool, isMain, setModuleUrl, task } from "./knitting.browser.js";

setModuleUrl(import.meta.url);

export const square = task({ f: (value) => value * value });

if (isMain) {
  const pool = createPool({ threads: 2 })({ square });
  console.log(await pool.call.square(7)); // 49
  await pool.shutdown();
}

It is the same API as the main entry without the compiled worker (Porffor) helpers, which need a filesystem. Process workers, compiled workers, native addons, FFI, BufferReference, and ProcessSharedBuffer are all unavailable in a page, and permissions are skipped rather than enforced — there is no filesystem or process to police. BROWSER.md documents every one of those, with the error each raises.

The published file is bundled and minified, with the Node-only subsystems (process workers, compiled workers, native addons, FFI, permissions) replaced by stubs that keep their browser behaviour — roughly 94 KB, 32 KB over gzip. Both layouts above are covered by the browser test lane:

npm run build:browser   # build/knitting.browser.js and .min.js
npm run test:browser    # end-to-end checks in headless Chromium

Shared Memory Channels

Choosing a region or a moved request body

For thread-worker request handlers, createKnittingAllocator() can choose the cheaper representation for each body. Bodies below the HTTP default of 2 MiB are written into the allocator arena; larger bodies are moved into a BufferReference. The threshold is configurable because the best crossover depends on request concurrency and the runtime.

allocOrRefer() makes that choice without making you handle it. It returns one disposable handle: send body.wire to a task, and the host owns the bytes until the handle is disposed.

import { createKnittingAllocator } from "knitting/shared-memory";

const allocator = createKnittingAllocator({
  // Size this for the number of small bodies that may be live at once.
  arenaByteLength: 8 * 1024 * 1024,
});

using body = await allocator.allocOrRefer(request, {
  referenceAboveBytes: 2 * 1024 * 1024,
  maxByteLength: 8 * 1024 * 1024,
});

await pool.call.processBody(body.wire);

The worker attaches to the arena once, in a bootstrap module, and then reads every body the same way whatever transport it took:

// bootstrap.ts — runs once per worker, before any task module loads.
import {
  createBodyReader,
  type KnittingBodyWire,
  type KnittingTransport,
} from "knitting/shared-memory";

let reader: ((wire: KnittingBodyWire) => Uint8Array) | undefined;

export const setup = (transport: KnittingTransport) => {
  reader = createBodyReader(transport);
};

export const openBody = (wire: KnittingBodyWire): Uint8Array => {
  if (reader === undefined) throw new Error("body reader not attached");
  return reader(wire);
};

// tasks.ts — one signature, whichever way the body arrived.
import { openBody } from "./bootstrap.ts";

export const processBody = task<KnittingBodyWire, number>({
  f: (wire) => digest(openBody(wire)),
});

Pass the transport when the pool is built:

const pool = createPool({
  threads: 4,
  worker: {
    bootstrap: {
      href: "./bootstrap.ts",
      name: "setup",
      data: allocator.transport(),
    },
  },
})({ processBody });

The host owns the body for the whole call and the worker only borrows it, so there is exactly one release and it is the using scope. That holds for both transports, and it holds even if the scope exits early: sending body.wire takes a hold on the body for the duration of the call, so a handler that lets go before its call settles defers the release rather than freeing memory a worker is still reading. Nothing needs to call reconcile(): the registry reclaims identities when the next allocation wants them. The bytes a worker reads are valid only for the duration of the call — to keep them, copy.

maxByteLength is required, and enforced at runtime rather than only by the types, because a declared Content-Length is a claim by the client and the memory is committed on the strength of that claim before a byte arrives. A body with no declared length is read against the same cap rather than buffered whole and measured afterwards. Omitting the bound raises a RangeError before anything is read, since this path deliberately allocates outside the arena and so has no ceiling to fall back on.

allocOrRefer() also handles chunked requests without Content-Length: it materializes the body only long enough to choose the representation by its actual size. BufferReference is for same-process thread workers; use ProcessSharedBuffer for process workers.

If you would rather make the choice yourself, the exported readBodyOrRefer(request, allocator, options) returns the underlying KnittingSharedBuffer or BufferReference directly and leaves the lifetime to you — including the hold that allocOrRefer() takes for you, so an early release there really does free the bytes. Sending a region by hand means picking an ownership rule: moveTo() hands the identity to the consumer, which then releases it, while describe() keeps it here and the consumer must adopt with { borrow: true }. Doing both — describing a region and releasing it here while the consumer also releases — gives one identity two releasers, which is the one way to hand a live region's bytes out twice.

ProcessSharedBuffer is the lower-level building block for process-safe shared memory. Use it when two workers or processes need to see the same bytes without copying the whole payload for every call.

import {
  getDefaultProcessSharedBufferPrimitives,
  ProcessSharedBuffer,
} from "knitting/shared-memory";
import { createPool, isMain, task } from "knitting";

export const readFirstCell = task<ProcessSharedBuffer, number>({
  f: (buffer) => Atomics.load(buffer.view(Int32Array), 0),
});

if (isMain) {
  const pool = createPool({ threads: 1 })({ readFirstCell });
  const primitives = getDefaultProcessSharedBufferPrimitives();
  const shared = ProcessSharedBuffer.create(64, primitives);

  try {
    Atomics.store(shared.view(Int32Array), 0, 42);
    console.log(await pool.call.readFirstCell(shared));
  } finally {
    shared.descriptor.mapping?.close?.();
    await pool.shutdown();
  }
}

Private parent-child buffers

The default mode is anonymous:

const shared = ProcessSharedBuffer.create(64);

Anonymous buffers are the safest default. They are private handles that are passed intentionally through Knitting's transport. They are also created with close-on-exec style hardening where the platform supports it, so unrelated programs do not accidentally inherit them.

Named channels for independent processes

Use a named channel when two processes need to find the same shared memory without inheriting an fd from each other. One process creates the channel by name; the other opens that same name.

import {
  getDefaultProcessSharedBufferPrimitives,
  ProcessSharedBuffer,
} from "knitting/shared-memory";

const name = "knitting-demo-channel";
const primitives = getDefaultProcessSharedBufferPrimitives();

const owner = ProcessSharedBuffer.create({
  name,
  size: 64,
  mode: "create",
}, primitives);

try {
  Atomics.store(owner.view(Int32Array), 0, 7);

  const peer = ProcessSharedBuffer.create({
    name,
    size: 64,
    mode: "open",
  }, primitives);

  try {
    console.log(Atomics.load(peer.view(Int32Array), 0));
  } finally {
    peer.descriptor.mapping?.close?.();
  }
} finally {
  owner.descriptor.mapping?.close?.();
  primitives.unlinkSharedMemory?.(name);
}

Use "create" on the owner side and "open" on the peer side. The name is the thing that grants access, so generate a hard-to-guess name and keep it private. When you are done, close the mappings and unlink the name where the runtime supports it.

Sending ProcessSharedBuffer to Docker workers

Docker process workers can receive a ProcessSharedBuffer, but it needs to be named. The default anonymous form is fd-backed and private to the parent-child process path; Docker does not inherit that fd in a way the worker can reopen.

Use a named buffer for the payload and named process-worker memory for the pool:

import { createPool, isMain, task } from "knitting";
import {
  getDefaultProcessSharedBufferPrimitives,
  ProcessSharedBuffer,
} from "knitting/shared-memory";

export const readCounter = task<ProcessSharedBuffer, number>({
  f: (shared) => Atomics.load(shared.view(Int32Array), 0),
});

if (isMain) {
  const cwd = process.cwd();
  const name = `knitting-docker-counter-${process.pid}`;
  const primitives = getDefaultProcessSharedBufferPrimitives();
  const shared = ProcessSharedBuffer.create({
    mode: "create",
    name,
    size: 64,
  }, primitives);

  const pool = createPool({
    threads: 1,
    worker: {
      runtime: "process",
      processRuntime: "node",
      processSharedMemory: "named",
      processCommandPrefix: [
        // Knitting appends the actual Node worker command after this prefix.
        "docker",
        "run",
        // Named shared memory needs a shared IPC namespace.
        "--ipc=host",
        // Mount the project so the container can import the worker module.
        "-v",
        `${cwd}:${cwd}`,
        "-w",
        cwd,
        // Pass Knitting's boot payload through Docker.
        "-e",
        "KNITTING_PROCESS_WORKER",
        "-e",
        "KNITTING_PROCESS_WORKER_BOOT",
        "node:24-trixie-slim",
      ],
    },
    permission: "unsafe",
  })({ readCounter });

  try {
    Atomics.store(shared.view(Int32Array), 0, 42);
    console.log(await pool.call.readCounter(shared));
  } finally {
    await pool.shutdown();
    shared.descriptor.mapping?.close?.();
    primitives.unlinkSharedMemory?.(name);
  }
}

There are three moving parts:

  • processSharedMemory: "named" lets the Docker worker find Knitting's control channel.
  • ProcessSharedBuffer.create({ mode: "create", name, size }) makes the payload buffer reopenable by name.
  • --ipc=host lets the container see the same POSIX shared-memory namespace.

This is same-host communication. It is fast because both sides map the same bytes, but it is not a network transport and it deliberately shares IPC with the container. Use names like capabilities: generate them, keep them private, and unlink them when the shared memory is no longer needed.

Large binary values in thread workers

Return an ordinary top-level Uint8Array or ArrayBuffer; there is no wrapper, manual release, or borrow window. At 256 KiB and above knitting uses an ownership move on thread workers:

| Runtime | Result ownership | | --- | --- | | Node 22/24 with the addon | The host co-owns the V8 backing store: zero byte copies. | | Deno and Bun | The host makes one private copy before the worker releases its pin. | | Older Node backend | The same one-private-copy fallback. |

The worker-side source is detached as it is returned. The host result is private and stays valid across later calls and pool shutdown. Process workers and small or non-movable values use the normal payload-copy path.

export const render = task<number, Uint8Array>({
  f: (size) => {
    const out = new Uint8Array(size);
    out.fill(7);
    return out; // >= 256 KiB: ownership moves automatically
  },
});

BufferReference remains an advanced, thread-only move handle in knitting/unsafe. Its most useful case is moving an already-owned large ArrayBuffer/typed array into a worker without the host-to-worker copy. Its source is detached immediately; worker views are valid only for the task call. Do not accept its metadata from untrusted code. You do not need it for ordinary large return values. See docs/buffer-reference-ownership-move.md for the low-level protocol.

Experimental zero-copy returns with sharedBytes (opt-in)

For an ordinary large return, use the ownership move above. sharedBytes(n) is the explicit alternative when a worker can write directly into the shared arena: returning it sends only an offset and length, with no copy. In exchange, the host receives a short-lived borrowed view rather than an owned result.

The borrowed-return path is disabled by default. Enable it explicitly with unsafe: { SharedBytes: true } when creating the pool:

import { createPool, isMain, task } from "knitting";
import { sharedBytes } from "knitting/unsafe";

export const render = task<number, Uint8Array>({
  f: (size) => {
    const out = sharedBytes(size); // a region of the return arena
    for (let i = 0; i < out.length; i++) out[i] = i & 0xff;
    return out; // returned by reference, not copied
  },
});

if (isMain) {
  using pool = createPool({
    threads: 4,
    unsafe: { SharedBytes: true },
  })({ render });
  const pixels = await pool.call.render(1024 * 1024);
  console.log(pixels.byteLength);
}

It is an ordinary Uint8Array on both sides — no wrapper type, and nothing changes about how the task is declared or called.

One rule

Neither side may keep it. The region is recycled by the worker that lent it. The worker must not hold it past the return, and the host must copy anything it needs beyond the next 32 large results on that lane:

const view = await pool.call.render(size);
const keep = view.slice(); // copy if it outlives the next batch of calls

That rule is what makes this fast, and 32 is not an arbitrary number: it is one full lane of in-flight results, the narrowest window that cannot recycle a region while its own call is still unread.

The region is uninitialized

Like Buffer.allocUnsafe, sharedBytes(n) hands back memory that still holds whichever of this worker's earlier returns last used it. You own all n bytes:

const out = sharedBytes(size);
const written = encodeInto(out);   // may be less than `size`
return out.subarray(0, written);   // the tail is never sent

Returning a prefix is the cheap way to be safe — a subarray of a borrowed region is still borrowed, so it costs nothing. sharedBytes(n, true) zeroes the region first if you would rather not think about it, but that is a second full pass over shared memory, and on V8 that pass alone is most of what the feature saves: at 1 MiB on node it is the difference between 0.9x and 3.2x.

Only sharedBytes has this rule. It is deliberately still an unsafe, explicit arena loan.

When it pays

sharedBytes is worthwhile only when the worker writes directly into it and the result is consumed immediately. There is no size threshold that settles it, because two things move the answer more than size does:

  • The engine matters as much as the size. V8 has no fast path for byte stores into shared memory; JSC shows no difference between shared and heap at all. Building a result in shared memory means paying that penalty on V8, so the same code can be a solid win on bun and a wash on node. An element-wise producer is the worst case; asking for zeroFill doubles the exposure.
  • Borrowing trades a copy for a working set. Every outstanding region is live arena, and one lane of 1 MiB returns is 32 MiB of it. Past the point where that stops fitting in cache, the host copy you saved costs less than the cache misses you bought.

So measure it. bench/shared-return.ts interleaves all the arms in one process for exactly that reason.

Arguments, going the other way

unsafe.SharedArgs points the same machinery at the request lane: pool.sharedArgBytes(n) gives the host a region of the submit arena to build a byte argument in, and the worker reads it in place.

using pool = createPool({ threads: 4, unsafe: { SharedArgs: true } })({ render });

const frame = pool.sharedArgBytes(size);
frame.set(await readChunk());
await pool.call.render(frame);

Both borrowed arguments and borrowed returns are opt-in. The asymmetry is the point: a return is read by the host the moment it arrives, while an argument is read by task code that may hold it across an await — and the region is recycled after 32 further large arguments. Only turn this on if your tasks finish with their byte arguments before their first suspension point.

It also needs the shared submit queue, which is the stealing dispatcher. With a per-worker dispatcher there is no single arena for the host to build into, so sharedArgBytes returns a plain Uint8Array and the call takes the copy path. That makes it always safe to call, and worth checking buffer instanceof SharedArrayBuffer if you want to know which you got.

Measured at 2 threads with 16 calls in flight, against allocating a fresh buffer per call: 2.0x at 8 KiB, 13x–27x at 64–256 KiB, and ~100x at 1 MiB, because the host stops allocating entirely. With a producer that writes every byte element-wise the win narrows to 2.5x–3.5x on bun and disappears on Node, for the shared-memory-write reason above.

Keeping it off

This is the default. unsafe.SharedBytes: false can be used to state the choice explicitly; borrowed returns stay out of the picture and sharedBytes degrades to a plain Uint8Array. Large top-level thread returns still use the safe ownership path above (zero-copy on the owning Node backend, one host copy on Deno/Bun); all other results use the normal private-copy path:

using pool = createPool({
  threads: 4,
  unsafe: { SharedBytes: false },
})({ render });

Reach for it when results must stay valid for unbounded time, or to rule the path out while chasing a bug.

Constraints

  • Needs a SharedArrayBuffer. That is the only requirement: no native addon, no FFI, and — unlike the pointer payloads — process workers are fine, because the arena is mapped in both processes.
  • Bounded by the arena. A lane has 64 region identities and grows to payload.payloadMaxByteLength (64 MiB by default). When either runs out, returns quietly take the copy path rather than growing without limit.
  • Not a security boundary. Like everything in knitting/unsafe, this hands the host a window into a buffer the worker writes. Do not use it as an isolation mechanism.
  • A view outlives its worker. The region lives in the payload arena, which the host holds a reference to, so a view read after the worker dies still returns the bytes that were there — it does not throw and does not read freed memory. It is a snapshot, not a live channel.

Platform and native support

Knitting supports Node.js 22+, Deno 2+, and Bun 1+ on Linux, macOS, and Windows.

Plain Node thread workers work without native pieces. Node process workers, ProcessSharedBuffer, and BufferReference use native support. Release packages currently include Node prebuilds for:

  • Node.js 22 (ABI 127) and Node.js 24 (ABI 137)
  • Linux x64
  • macOS x64 and arm64
  • Windows x64

Odd-numbered Node releases are not supported by packaged native features. Node.js 26 uses node:ffi instead of another ABI-specific addon. Start the host with:

node --experimental-ffi app.js

When using Node's Permission Model, also grant --allow-ffi. Knitting passes the experimental FFI flag to Node process workers it starts, but the host must be started with the flag so it can create the shared mappings. The FFI backend uses external ArrayBuffer mappings, so ProcessSharedBuffer.view(), .getBuffer(), and .bytes() work; .getSAB() is available only on the Node 22/24 addon backend.

If you are developing locally on another Node ABI or architecture, you can compile the current V8 addon for that exact runtime:

bun run build:native

For Deno projects with permissions enabled, allow FFI when using process workers or ProcessSharedBuffer.

Benchmarks

bun run bench

The benchmark suite compares scheduling and payload behavior across supported runtimes. Treat numbers as local guidance: CPU, runtime version, payload shape, and worker type all matter.

Development

Install dependencies:

bun install

Build the package:

bun run build

Build the native shared-memory addon/prebuild for the current platform:

bun run build:native

Run tests:

npm run test:node
npm run test:deno
npm run test:bun
npm run test:all

Emit JSON benchmark results:

./run.sh --json

Compare inherited-fd and named-shared-memory process-worker startup:

node --no-warnings --experimental-transform-types bench/startup.ts --named-process-shm

For a file-by-file orientation, see map.md.

License

Apache-2.0