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knockoutcity-sdk

v1.19.0

Published

A library for interacting with Knockout City Clients and Servers.

Downloads

900

Readme

KnockoutCity SDK

Version License

A developer friendly unofficial SDK for the private server build of KnockoutCity.

Note
This project is currently in alpha and is undergoing heavy development.

Features

  • Authenticate with a private server (with some limitations)
  • Listening to various Server Events (e.g. group joins, invites, ...)
  • Sending various Commands to the Server (e.g. group invites, match making, ...)

Limitations

  • Authentication is currently only possible to private servers. For authentication proxy servers (e.g. KOCity-Proxy) you can use the KnockoutCity Auth Client to get the credentials.
  • Joining Gameserver is currently not possible but will hopefully become a feature when the VNET0 Protocol has been reverse engineered.

Installation

Use your prefered package manager to install knockoutcity-sdk.

# NPM
npm install knockoutcity-sdk

# Yarn
yarn knockoutcity-sdk

# PNPM
pnpm install knockoutcity-sdk

Usage

// Using required
const kocSDK = require('knockoutcity-sdk');

// Using import
import * as kocSDK from 'knockoutcity-sdk'
// or
import { ... } from 'knockoutcity-sdk'

Also make sure to check the examples for detailed examples on the usage and possibilities of this sdk.

Connecting to a Server

import { authenticate, KOCWebsocketClient } from 'knockoutcity-sdk';

const BASE_URL = 'http://127.0.0.1:23600';

const kocWebsocketClient = new KOCWebsocketClient(BASE_URL);
const { token } = await authenticate(BASE_URL, 'USERNAME');

// ... register listeners

await kocWebsocketClient.connect(token);

// ... emit events

Listening to Events

kocWebsocketClient.on('EVENT NAME', (data) => {
  // ...
});

Contributing

Pull requests are welcome. For major changes, please open an issue first to discuss what you would like to change.

License

GNU GPLv3