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koishi-plugin-rcon-2333pro

v0.5.6

Published

用于连接我的世界服务器

Readme

koishi-plugin-rcon-2333pro

npm

用于连接我的世界服务器,现包含商店功能,可用积分购买物品并兑换进游戏内

(需服务器启用rcon功能)(需要你的bot使用jrrp_2333pro(能实现相当一部分功能);需要register-2333pro来绑定游戏内的id)

(权限:需要同时拥有“admin”这个插件的对应权限和数据库中user_point内authority项的权限)

(联系方式qq2973328772,有问题当然可以反馈,不过改不改是另一回事了)

商店功能,用于将2333积分兑换为游戏内物品(需要通过“register_2333pro“插件注册绑定游戏内id,或者手动编辑数据库也能用?)

商品示例:添加商品 “item:apple-> minecraft:apple” 100 意为创建一个名叫金苹果的商品,价格100积分,并且此物品id可以用“get”命令提取到游戏内绑定的玩家身上

目前可添加的商品类型

  • item(minecraft物品,示例:"command:op权限->give ${palyer} minecraft:apple 1")
  • command(minecraft内的命令条,示例:"command:op权限->give ${palyer} minecraft:apple 1")
  • card(与minecraft服务器无关,仅作用于本插件内,例如积分卡,示例:"card:1Cron->积分 +1")

添加商品与删除商品默认需要2级以及以上权限,商品.列表(shop.list),兑换/使用(get),背包(backpack),默认拥有权限

新增“发布礼包”功能 ”发布礼包 暑期礼包(要发布的礼包) 2025.6.1-2025.6.2(有效期)“ 新增”领取礼包“将物品或者命令领取至背包内(此插件的背包,注册名称后用get命令((card类型物品不会进入游戏而是被使用在本插件内))从背包中提取至mc游戏内)

新增”抽奖“功能

  • 创建奖池 奖池1<奖池名称> 10<价格>
  • 抽奖 奖池1<奖池名称> x10<连抽次数,留空默认1次>
  • 概率公示 奖池1
  • 设置品质 奖池1<奖池名称> A<该品质的品级,如果你想也可以是D最高级> 10%<爆率>
  • 编辑奖池 奖池1<奖池名称> add ”itme:一个苹果->minecraft:apple 1 B<该物品的品质>”

新增”CDK“兑换码功能

  • 兑换码会有各种属性:推广/氪金/活动/补偿/调试。其中“推广”同一个玩家只允许领取一次,允许不同"推广:2333_pro","推广:2333"等同子类型的cdk只允许领取1次 (7.26)重构兑换码类型系统
  • 单人:只能被1人兑换1次
  • 多人:可被多人兑换,但每人仅限1次
  • 限制单人:<子类型>:相同子类型只能被1人兑换1次
  • 限制多人:<子类型>:相同子类型可被多人兑换,每人仅限1次

对应功能

  • 创建兑换码: 创建兑换码组 推广礼包<一个cdk组的名字> “item:苹果->minecraft:apple 1;card:100C->积分 +100;card:抽奖卡->抽奖 咸鱼翻身” 。
  • 生成兑换码 : “生成兑换码 推广礼包<兑换码组的名称> 推广:2333_pro<类型名称> x15<x15或者直接写15都可被识别>
  • 兑换CDK ababa

功能”创建礼包“--7.26已经废弃,兑换码更好用

  • 示例"创建礼包 暑期礼包(礼包名称) itme:一个苹果->minecraft:apple 1;command:op权限卡->op ${player}"(多个物品“;”分隔)
  • 需要删除礼包去数据库里删就行了

5.1(7.30)

  • 修补了看似兼容各种格式实际多物品只能用抽奖 <奖池>x123的格式