laymur
v0.21.0
Published
Constraint-based UI library for Three.js mobile advertisements
Maintainers
Readme
Features
- Cassowary solver - constraint-based layouts via
@lume/kiwi - Orientation-aware - define portrait and landscape rules in one layout, solver toggles automatically
- Micro-transforms - visual-only transforms (scale, rotation, offset) that bypass the solver
- Color adjustment - per-element hue/saturation/lightness and additive blend mode
- Resize policies - Cover, Fit, FixedHeight, FixedWidth, Cross strategies
- Modular particles - separate
laymur/particlesentry point, import only if needed - Debug overlay - separate
laymur/debugentry point, constraint visualization
Installation
npm install laymurPeer Dependencies:
three(>=0.157.0 <0.180.0)@lume/kiwi(^0.4.4)ferrsign(^0.0.4)fast-simplex-noise(^4.0.0) - only required when usinglaymur/particles
Visual Editor & Live Examples
Check out visual editor and interactive examples at:
Core Concepts
1. Layers & Elements
UIFullscreenLayer manages coordinate system, canvas scaling, and input. All UI elements attach to a layer.
import { UIFullscreenLayer, UIImage, UIMode, UIResizePolicyFixedHeight } from 'laymur';
const layer = new UIFullscreenLayer({
name: "MainHUD",
mode: UIMode.VISIBLE,
resizePolicy: new UIResizePolicyFixedHeight(1080, 1920)
});2. Constraint System
Cassowary-based constraint solver. Supports priorities, element relationships, orientation-specific rules, and inequality relations.
import {
UIHorizontalDistanceConstraint,
UIVerticalProportionConstraint,
UIAspectConstraint,
UIOrientation,
UIPriority,
UIRelation
} from 'laymur';
// Lock aspect ratio
new UIAspectConstraint(element);
// Position relative to layer center
new UIHorizontalDistanceConstraint(layer, element, {
anchorA: 0.5,
anchorB: 0.5,
});
// Size as proportion of layer, landscape only
new UIVerticalProportionConstraint(layer, element, {
proportion: 0.4,
orientation: UIOrientation.HORIZONTAL,
priority: UIPriority.P1,
});
// Max width constraint
new UIHorizontalProportionConstraint(layer, element, {
proportion: 0.8,
relation: UIRelation.LESS_THAN,
});3. Micro-transforms
For animations, use .micro - updates visual matrix without triggering the solver.
element.micro.scaleX = Math.sin(Date.now() * 0.001) + 1;
element.micro.rotation += 0.01;4. Color Adjustment
Every element supports per-element color tweaks that run in the shader, independent of the layout solver.
import { UIBlendMode } from 'laymur';
element.hue = 180; // hue shift in degrees
element.saturation = 0.5; // multiplier (1 = unchanged, 0 = grayscale)
element.lightness = 0.1; // offset (0 = unchanged)
// Additive blending (light accumulation), only affects BLEND transparency
element.blendMode = UIBlendMode.ADDITIVE;5. Particle System
Modular pipeline: Spawn -> Behavior -> Rendering.
import { UIEmitter, UISpawnRectangle, UIBehaviorDirectionalGravity, UIRenderingTexture } from 'laymur/particles';
const emitter = new UIEmitter(
layer,
[new UISpawnRectangle([-500, 0], [500, 0])],
[new UIBehaviorDirectionalGravity({ x: 0, y: 100 })],
[new UIRenderingTexture(particleTexture)],
{ expectedCapacity: 1024 } // Pre-allocation hint, not a hard limit
);
emitter.play(60); // particles/sec6. Debug Overlay
laymur/debug renders visual overlays for constraints - useful during development to inspect layout relationships.
UILayerDebug automatically tracks all constraints on a layer and creates the corresponding overlays. Individual constraint types can be toggled on/off.
import { UILayerDebug } from 'laymur/debug';
const debug = new UILayerDebug(layer, {
showAspect: true,
showWidth: true,
showHeight: true,
showHorizontalDistance: true,
showVerticalDistance: true,
showHorizontalInterpolation: false,
showVerticalInterpolation: false,
});
// Toggle a category at runtime
debug.showAspect = false;
// Clean up
debug.destroy();Overlays respect orientation - they hide automatically when their constraint's orientation is inactive.
API Overview
Most commonly used exports (not exhaustive):
Core
UIFullscreenLayer, UIImage, UIAnimatedImage, UIText, UINineSlice, UIProgress
Constraints
UIAspectConstraint, UIHorizontalDistanceConstraint, UIVerticalDistanceConstraint, UIHorizontalProportionConstraint, UIVerticalProportionConstraint, UICoverConstraintBuilder, UIFitConstraintBuilder
Particles (laymur/particles)
UIEmitter, UISpawnRectangle, UISpawnRandomLifetime, UIBehaviorDirectionalGravity, UIBehaviorVelocityDamping, UIRenderingTexture, UIRenderingColorOverLife
Debug (laymur/debug)
UILayerDebug, UIAspectDebug, UIHeightDebug, UIWidthDebug, UIHorizontalDistanceDebug, UIVerticalDistanceDebug, UIHorizontalInterpolationDebug, UIVerticalInterpolationDebug
License
MIT © jango
