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lazarus-lang

v11.0.0

Published

LAZARUS — le langage de programmation créé par Ladji Doucaré. Accolades comme Java, simplicité de Python, mots-clés uniques, mode JEU temps réel + mode INTERFACE (applications). Exécutez du code LAZARUS dans n'importe quel navigateur ou application Node.j

Readme

lazarus-lang

LAZARUS — le langage de programmation créé par Ladji Doucaré. Accolades comme Java, simplicité de Python, mots-clés uniques (laz, fonk, kan, klas...), messages d'erreur pédagogiques en français, et mode JEU temps réel (30 images/s, clavier, sons).

LAZARUS is a French-first programming language for beginners, with a real-time game mode. This package is the full JavaScript engine — run LAZARUS code in any browser, Node.js or React app.

  • 🎮 Playground : https://lazarus-language.github.io/lazarus/
  • 📖 Guide & spécification : https://github.com/lazarus-language/lazarus
  • 🤖 Spec pour agents IA : https://raw.githubusercontent.com/lazarus-language/lazarus/main/LAZARUS_POUR_IA.md
  • 🐍 Version Python : pip install lazarus-lang

Installation

npm install lazarus-lang

Utilisation (Node.js)

const Lazarus = require('lazarus-lang');

const code = `
laz nom = "monde"
pou i dan 1..3 {
    vox("Bonjour {nom} !", i)
}
`;

Lazarus.run(code, {
  onPrint: (texte) => console.log(texte),
  onInput: async (prompt) => '42',   // réponse aux demand()
  shouldStop: () => false,
}).then((resultat) => {
  if (!resultat.ok) console.error(resultat.error);
});

Utilisation (navigateur / React)

import Lazarus from 'lazarus-lang';

await Lazarus.run(codeSource, {
  onPrint: (t) => setConsole((c) => c + t + '\n'),
  onInput: async (p) => window.prompt(p) ?? '',
  shouldStop: () => stopRef.current,
  onDraw: (cmd) => dessineSurCanvas(cmd),          // mode dessin/jeu
  toucheEnfoncee: (nom) => touches.has(nom),       // mode jeu (v6)
  onFrame: () => new Promise(r => setTimeout(r, 33)),
  onSon: (nom) => joueLeSon(nom),
});

L'API io complète

| Callback | Rôle | |---|---| | onPrint(texte) | vox(...) affiche une ligne | | onInput(prompt) → Promise<string> | demand(...) attend une saisie | | shouldStop() → bool | renvoyer true pour arrêter le programme | | onClear() | efface_ecran() | | onDraw(cmd) | commandes du mode dessin (toile, rect, cercle, ligne, texte, fond) | | fs (Map) | fichiers virtuels pour lis_fichier / ecris_fichier | | memoire / onSauveMemoire(data) | variables persistantes garde | | onStep(ligne, vars, delaiMs) | mode ralenti() pédagogique | | toucheEnfoncee(nom) → bool | mode jeu : la touche est-elle enfoncée ? | | onFrame() → Promise | mode jeu : cadence des images (~33 ms) | | onSon(nom) | mode jeu : joue_son(...) | | onJeuDemarre() / onJeuTermine() | début/fin de la boucle de jeu |

Le résultat de run() : { ok: true }, { ok: false, error, histoire } ou { ok: false, stopped: true }.

Licence

MIT — un langage libre et gratuit, pour tout le monde.