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lecodes-3d-editor

v0.1.0

Published

LeCodes Scene Editor — the visual .scene.ts editor (Vue components + a standalone host). Embedded by the platform frontend as raw source; hosted on local files by the lecodes CLI (`lecodes scene`), like lecodes-design.

Downloads

111

Readme

lecodes-3d-editor

The visual .scene.ts 3D scene editor (node tree | GL viewport | schema-driven inspector) as an embeddable Vue component — the editor half of docs/scene-editor-plan.md. Package directory: packages/scene-editor.

Standalone playground (no platform, no auth)

bun run dev            # edits dev/demo (a sample scene + user aspect)
SCENE_DIR=/path/to/project bun run dev   # edit any folder containing .scene.ts files

Compiles run in-process through the SDK pipeline (@letary/chisel, or LECODES_CHISEL_BIN for a local chisel build), with the exact virtual-entry composition the platform backend uses (sdk/compilesceneEditorEntries), so behavior here matches production. File text is polled, so editing the scene in your IDE re-runs the viewport.

Embedding

import { SceneEditor, type SceneSource } from "lecodes-3d-editor"

The host supplies a SceneSource per scene file (reactive text(), write, edit-mode compile(), project aspects()) — see src/types.ts. The platform frontend backs it with the editor store + GET /api/projects/:uuid/scene/compile; this playground backs it with a local folder. A future lecodes scene CLI command can reuse the same pieces (like lecodes-design).

Theme comes from the host's CSS variables (--bg, --surface, --border, --text, --dim, --accent, …) with dark fallbacks baked in.