libopus-wasm
v0.1.0
Published
Small, modern WASM bindings for libopus raw packet encode/decode.
Readme
libopus-wasm
Small, modern WebAssembly bindings for libopus raw
packet encode/decode. One single-file ES module that runs unchanged in browsers
and Node — no locateFile hook, no second .wasm request, no native build step.
The default path is realtime voice: 48 kHz, stereo, 20 ms frames, raw Opus packets, no Ogg/WebM container layer.
- Browser and Node from one import. Bundles cleanly with Vite, webpack, esbuild.
- Int16 and Float32 PCM — use whatever your pipeline already speaks.
- Loss-resilient — in-band FEC and packet-loss concealment.
- Tunable — bitrate, VBR/CBR, complexity, signal, bandwidth, DTX, plus a curated CTL passthrough.
- Drop-in
@discordjs/opusadapter — same method shape, no node-gyp.
📖 Full documentation: libopus-wasm.dev
Install
npm install libopus-wasmESM-only; Node 20+ or any current browser. No @types install needed.
Quick start
import { createDecoder, createEncoder, getPacketInfo } from "libopus-wasm";
const encoder = await createEncoder(); // 48 kHz, stereo, 20 ms, audio
const decoder = await createDecoder();
const pcm = new Int16Array(encoder.frameSize * encoder.channels); // 960 * 2
const packet = encoder.encode(pcm); // Uint8Array — one raw Opus packet
const info = await getPacketInfo(packet); // duration, frames, bandwidth
const frame = decoder.decode(packet); // Int16Array — interleaved PCM
encoder.free();
decoder.free();Both factories share one lazily-loaded WASM module; the first call pays the load cost and the rest are cheap.
Examples
Float32 PCM
Encode and decode floats directly — ideal for Web Audio:
const frame = new Float32Array(encoder.frameSize * encoder.channels); // [-1, 1]
const packet = encoder.encodeFloat(frame);
const decoded = decoder.decodeFloat(packet); // Float32ArrayBatches
const packets = encoder.encodeFrames([frameA, frameB, frameC]); // Uint8Array[]
const frames = decoder.decodeFrames(packets); // Int16Array[]Packet loss: FEC + concealment
// Encoder: enable in-band FEC and declare the expected loss rate.
const encoder = await createEncoder({ fec: true, packetLossPercent: 15 });
// Decoder: a packet is lost. If the next packet is in hand, recover from its
// FEC data; otherwise synthesize a concealment frame.
const recovered = decoder.decode(nextPacket, { decodeFec: true, frameSize: 960 });
const concealed = decoder.decodePacketLoss(960); // == decode(null, { frameSize: 960 })See Packet loss for the full receive loop.
Tuning the encoder
const encoder = await createEncoder({
application: Application.Audio,
bitrate: 96000, // or "auto" / "max"
complexity: 10, // 0..10
signal: Signal.Music,
vbr: true,
});
encoder.setBitrate(128000);
encoder.setMaxBandwidth(Bandwidth.Wideband);
encoder.getBitrate(); // 128000Deterministic cleanup with using
{
using encoder = await createEncoder();
using decoder = await createDecoder();
decoder.decode(encoder.encode(new Int16Array(960 * 2)));
} // both freed automatically at scope exitdiscord.js compatibility
libopus-wasm/discordjs matches the @discordjs/opus
method shape, minus the native toolchain. It is Node-only (uses Buffer) and
loads asynchronously:
import { OpusEncoder } from "libopus-wasm/discordjs";
const opus = await OpusEncoder.create(48000, 2);
const packet = opus.encode(pcmBuffer);
const decoded = opus.decode(packet);
opus.setBitrate(64000);
opus.setFEC(true);
opus.free();Or construct directly and await ready to keep existing call sites:
const opus = new OpusEncoder(48000, 2);
await opus.ready;More in discord.js compatibility.
Browser
The main entry inlines the WASM, so it bundles with no plugins and needs no
cross-origin isolation. Web Audio delivers Float32 samples that go straight into
encodeFloat — see Browser usage for a
microphone-capture walkthrough.
API overview
Full reference with every option and constant lives at libopus-wasm.dev/api-reference.
Top-level
| Function | Returns | Description |
| --- | --- | --- |
| loadLibopus() | Promise<{ version }> | Loads the module; returns the bundled libopus version. |
| createEncoder(options?) | Promise<OpusEncoderHandle> | Create a raw-packet encoder. |
| createDecoder(options?) | Promise<OpusDecoderHandle> | Create a raw-packet decoder. |
| getPacketInfo(packet, options?) | Promise<OpusPacketInfo> | Validate a raw packet and return duration, frame count, channels, and bandwidth. |
Encoder
| Member | Description |
| --- | --- |
| encode(pcm, options?) | Encode one Int16 frame (Int16Array \| Uint8Array) → Uint8Array. |
| encodeFloat(pcm, options?) | Encode one Float32Array frame → Uint8Array. |
| encodeFrames / encodeFloatFrames | Batch variants → Uint8Array[]. |
| setBitrate / getBitrate | Bitrate (number \| "auto" \| "max"). |
| setComplexity setSignal setMaxBandwidth | Quality and bandwidth controls. |
| setVbr setVbrConstraint setDtx | Rate-mode controls. |
| setFec setPacketLossPercent | Loss-resilience controls. |
| getLookahead getInDtx | Encoder state. |
| encoderCtl(request, value) | Curated integer-setter CTL passthrough. |
| free() / [Symbol.dispose]() | Release WASM memory. |
Read-only: application, channels, frameSize, sampleRate.
Decoder
| Member | Description |
| --- | --- |
| decode(packet, options?) | Decode a packet (or null for PLC) → Int16Array. |
| decodeFloat(packet, options?) | Decode → Float32Array. |
| decodeFrames / decodeFloatFrames | Batch variants; null entries are concealed. |
| decodePacketLoss(frameSize?) | Synthesize one concealment frame. |
| decodePacketLossFloat(frameSize?) | Float32 variant. |
| decoderCtl(request, value) | Integer-setter CTL passthrough. |
| free() / [Symbol.dispose]() | Release WASM memory. |
Read-only: channels, maxFrameSize, sampleRate.
Constants
Application (Voip, Audio, RestrictedLowDelay) ·
Signal (Auto, Voice, Music) ·
Bitrate (Auto, Max) ·
Bandwidth (Narrowband…Fullband) ·
EncoderCtl / DecoderCtl request codes ·
OpusError (code, operation).
Supported formats
| Constraint | Allowed values |
| --- | --- |
| Sample rate | 8000, 12000, 16000, 24000, 48000 Hz |
| Channels | 1 (mono), 2 (stereo) |
| Encode frame duration | 2.5, 5, 10, 20, 40, 60 ms |
| Decode output capacity | up to 120 ms |
| PLC / FEC frame size | multiples of 2.5 ms, up to 120 ms |
Validation errors (wrong frame size, out-of-range option, empty packet,
non-allow-listed CTL) throw a RangeError before reaching WASM; libopus errors
surface as OpusError.
Build from source
The npm package ships compiled output, so using it needs no toolchain. Building
from source requires Emscripten (emcc) on PATH:
pnpm install
pnpm build
pnpm testpnpm build downloads libopus 1.6.1 from Xiph.Org, verifies the pinned
SHA-256, compiles it with Emscripten, and emits a single-file ES module under
dist/generated/. See Building from source.
Benchmark
Native comparison requires @discordjs/opus to build on the host:
pnpm benchmarkApple Silicon, Node 26, 20k iterations, 48 kHz stereo, 20 ms frames:
wasm encode: 15,304 ops/sec
native encode: 15,741 ops/sec
wasm decode: 38,416 ops/sec
native decode: 41,280 ops/secA regression check, not a portable score. CI also exposes a manual Benchmark
workflow. More in Benchmark.
Documentation & license
Full docs: libopus-wasm.dev. Released under the MIT license; libopus carries its own BSD license, reproduced in THIRD_PARTY_NOTICES. Not affiliated with Xiph.Org.
