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linterforge

v1.1.0

Published

A Simple Library For Game Making With Webdevelopment

Readme

Linterforge.js

Linterforge.js is a lightweight JavaScript library for simple 2D rendering, sprites, collision detection, scenes, and basic player movement in the browser.
It’s designed for small games, prototypes, and experiments using plain DOM elements (no canvas required).

Features

  • Basic shape rendering (squares)
  • Sprite rendering with images
  • AABB collision detection
  • WASD player movement
  • Tile-based level system
  • Sprite ↔ sprite collision events
  • Scene management
  • Screen shake effects
  • Utility helpers (timers, movement)

Basic Usage

Creating and rendering a square

const box = new createSquare(100, 100, 50, 50, "red");
box.render();
box.moveX(20);

Creating a sprite

const player = new Sprite(200, 200, 64, 64, "player.png");
player.render();

Player Movement (WASD)

const controls = enableWASD(player, 3);

// Disable movement
controls.setMovementEnabled(false);

Supports collision with solid tiles when provided.

Collision Detection

Basic collision check

if (isColliding(a, b)) {
  console.log("Collision!");
}

Tile collision events

onCollide("table", (table) => {
  //this code runs when the Collision is called and returns true
});

You can check Collisions with

checkCollisions(table, player)
// this will run the onCollide code

Level System

const level = [
  "####",
  "#..#",
  "####"
];

const tileMap = {
  "#": {
    width: 32,
    height: 32,
    sprite: "wall.png",
    id: "wall",
    area: true
  }
};

const { sprites, solidTiles } = addLevel(level, tileMap);

Scenes & Events

scene("menu", () => {
  console.log("Menu scene");
});

scene("game", () => {
  console.log("Game scene");
});

go("game");

Automatically clears the DOM and event listeners when switching scenes.

Screen Shake

screenShake(10, 300); //screenShake(intensity, duration)

Utilities

Wait helper

await wait(1000);
console.log("1 second later");

Notes

  • Uses DOM elements, not <canvas>
  • Intended for simple games and prototypes
  • Not optimized for large-scale projects
  • Best used with absolute positioning

License

MIT