npm package discovery and stats viewer.

Discover Tips

  • General search

    [free text search, go nuts!]

  • Package details

    pkg:[package-name]

  • User packages

    @[username]

Sponsor

Optimize Toolset

I’ve always been into building performant and accessible sites, but lately I’ve been taking it extremely seriously. So much so that I’ve been building a tool to help me optimize and monitor the sites that I build to make sure that I’m making an attempt to offer the best experience to those who visit them. If you’re into performant, accessible and SEO friendly sites, you might like it too! You can check it out at Optimize Toolset.

About

Hi, 👋, I’m Ryan Hefner  and I built this site for me, and you! The goal of this site was to provide an easy way for me to check the stats on my npm packages, both for prioritizing issues and updates, and to give me a little kick in the pants to keep up on stuff.

As I was building it, I realized that I was actually using the tool to build the tool, and figured I might as well put this out there and hopefully others will find it to be a fast and useful way to search and browse npm packages as I have.

If you’re interested in other things I’m working on, follow me on Twitter or check out the open source projects I’ve been publishing on GitHub.

I am also working on a Twitter bot for this site to tweet the most popular, newest, random packages from npm. Please follow that account now and it will start sending out packages soon–ish.

Open Software & Tools

This site wouldn’t be possible without the immense generosity and tireless efforts from the people who make contributions to the world and share their work via open source initiatives. Thank you 🙏

© 2026 – Pkg Stats / Ryan Hefner

liquid-glassify

v1.2.0

Published

A high-performance liquid glass backdrop filter library.

Readme

LiquidGlassify

A high-performance, lightweight TypeScript library that applies a dynamic "liquid glass" effect to any HTML element using SVG backdrop filters. This effect includes realistic refraction, chromatic aberration (iridescence), and customizable frosted glass properties.


Features

  • Dynamic Refraction: Real-time displacement mapping that reacts to the background.
  • Iridescence: Adjustable chromatic aberration for a premium glass look.
  • Auto-Responsive: Ensures the filter stays perfectly aligned if the element or window changes size.
  • Smart Cleanup: Automatically disposes SVG resources when the target element is removed from the DOM.
  • TypeScript Ready: Fully typed for a better developer experience.

Installation

npm install liquid-glassify

Usage

Basic Setup

import LiquidGlassify from 'liquid-glassify';

const element = document.querySelector('.my-glass-card');

// Initialize with default settings
LiquidGlassify.getOrCreateInstance(element);

With Custom Options

LiquidGlassify.getOrCreateInstance(element, {
    darknessBlur: 10,
    lightnessBlur: 20,
    iridescence: 100,
    centerSize: 18,
    postBlur: 5
});

API Options

The Options object allows you to fine-tune the liquid glass physics:

| Property | Type | Default | Description | | :--- | :--- | :--- | :--- | | darknessBlur | number | 5 | Intensity of the shadow/edge depth blur. | | lightnessBlur | number | 15 | Intensity of the highlight/frosted blur. | | centerSize | number | 15 | Controls the focal point of the distortion (0-20). | | iridescence | number | 80 | Strength of the RGB color splitting/refraction (0-50 logic internal). | | postBlur | number | 15 | Final smoothing blur applied to the entire effect. | | cornerRadius | number | Auto | Corner radius of the glass effect (inherited from CSS if not set). |


Methods

getOrCreateInstance(element, options)

The primary entry point. It checks if an instance already exists for the element to prevent duplicate SVG injections.

dispose()

Manually removes the SVG filters from the DOM and disconnects all observers.


How it Works

LiquidGlassify generates a hidden SVG filter in the document body. It uses several feImage primitives to create displacement maps based on the element's dimensions. These maps drive feDisplacementMap filters that shift the Red, Green, and Blue channels independently to simulate light passing through thick, irregular glass.


License & Copyright

© 2026 Zied Khechine This project is licensed under the MIT License.